Type: RPG
Players: 1-3 (singleplayer recommended)
Map Size: 256x256
Tileset: Installation
Plot
A large research facility trapped all its personnel deep underground after an incident in the upper levels made escape impossible, with no rescue arriving for reasons unknown.
In the coming years, the survivors face increasing difficulties as the facility breaks down at an accelerating rate and something few even knew about started making its way up from the lower levels.
The latest development is the facility's damaged reactor entering a cycle of dysfunction and periodically blasting the area with extremely high-powered ionizing radiation.
Several of the security personnel hope to deal with the facility's denizens and restore the reactor if they are to have any future.
System
1. Reactor
Every once in a while the reactor goes critical, changing the ambient sound and shortly after, instantly killing any living thing that isn't hiding.
To avoid it you must enter a protected area where you can't hear the reactor anymore.
NPCs and enemies have various reactions to these reactor blowouts, like Zerg who abandon fights and burrow out of sight.
2. Interiors
The main purpose of interiors is avoiding reactor blowouts, but not all interiors are safe, some are exposed to the reactor through gaping holes through which you can hear the reactor.
A safe interior will always play its own ambient.
Some are entered by Using an entrance while others can be simply walked into.
You can find random items, enemies and rarely vehicles on your first visit in them.
Don't leave behind items or vehicles in interiors as they will be lost.
3. Randomization
Most interiors are randomized when the map begins, which means:
- safe/unsafe shelters are rearranged each time
- merchants and computer terminals can be located in different places
Items and vehicles are also randomized, some important tools might be found when searching interiors or they might need to be traded from merchants, nevertheless the map is always winnable.
Classes
1. Marine: good average class, has stim
2. Firebat: increased HP and armor, strong splash but vulnerable to infested terrans and rows of gun turrets, stim
3. Ghost: advanced option, can cloak (except against gun turrets and mines) but is vulnerable and very slow without stim, can pass through tight spots in terrain to uncover secrets
4. Pioneer: expert option, focused on vehicles, similar to the Ghost but cannot use energy and has less damage and range, you also cannot use the Engineering Bay for Infantry upgrades, on the other hand you start with an Effraction Tool and 1 gas for vehicle upgrades
5. Medic: expert option, mostly for multiplayer, has lots of HP but it can only attack from inside a vehicle, can blind and heal
The Marine and Firebat are recommended as starter classes since their stim helps them get to shelter if a reactor blowout is coming, you have no such option as the other classes other than finding a Vulture vehicle to ride in.
Tools
1. Consumables
Medpack - restore health of your main unit
Repair Pack - restore health of the vehicle you're riding in
Energy Pack - restore energy of Medic or Ghost
Spidermine - can be placed with the Minelayer tool
2. Tools
Hack Tool - can hack nearby gun turrets to gain control of them, when hacking blue text is scrolling down the screen and you must stay still or the hack will be cancelled
Effraction Tool - enter and exit vehicles with it, vehicles must be neutral
Minelayer Tool - place spidermines you've disarmed or acquired from sellers, blows up both enemies and some debris barriers
3. Vehicles
SCV - reasonably fast and durable but weak attack, can repair with minerals, unaffected by mines
Vulture - fast but vulnerable, not for fighting, unaffected by mines
Goliath - powerful but slow, good kite micro, only weakness is it lacks siege capability
Tank - slowest but has no fear of fortifications, watch out for blowouts while riding this slow vehicle
Interface
1. Starport
The Starport's basic functions are:
a) Wraith: Use
Generic action, enter interiors that have entrances, disarm spidermines, pick up items, talk to NPCs, etc.
b) Dropship: Look
Provides hints in some spots.
c) Science Vessel: Use Tool
Lets you use any special tools you've acquired.
d) Battlecruiser: Heal
Uses a Medpack if you're not driving a vehicle and a Repair Pack if you are.
e) Valkyrie: Energy
Uses an Energy Pack.
2. Dark Archon
Use his Mind Control on the neutral gun turrets to verify various notes that will appear in his area (keycodes, minimap locations etc)
3. Engineering Bay / Armory
You can use upgrade points (gas) to boost your weapons and armor here, get upgrade points from the Engineer in the starting area
Basic Guide
Move carefully from shelter to shelter, gather all items you can find and sell the ones you don't use at the Bar or at the random merchants, generally avoid fights unless cornered, save often.
Check the large map image in the archive.
Multiplayer Guide
When an entrance or the Tram are used, all players get moved.
Don't hug walls when using entrances, alternatively you can hug walls but always let the player with the biggest radius use entrances first.
Don't let Player 1 die.
You can still save and resume even in multiplayer, use this function often as it doesn't break anything in the game.
Walkthru (spoilers)
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DL: http://www.mediafire.com/file/tb7vcetq7td0cip/EternalDeathFinal.zip
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Post has been edited 32 time(s), last time on May 10 2018, 12:55 pm by TF-.
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