These Screen shots are from RC7, few days ago. Something odd happened. I don't know how i explain it, maybe the Screen Shots will help with that. Sorry.
Two orange civs?
A large amount of waves spawned without him losing lives?
>.< *Didn't help that he was korean and only knew like 5 english words.*
I'm pretty sure the 2 screenshots are from the same party? If no, I don't understand what happened.
1 civil should be moved and trigger the 1st card dealing. Maybe lags prevented it.. well I change something
Thanks
I found a bug spelling error with the MC Quest,
after you mind control a unit, there's a misspelled word in the sentence, I mean I can't remember it but it's there none the less.
"<07>Nice choice. Please receive <11>your price <07>at the bottom zone."
This is the sentence. It should be "prize"? right?
I have some ideas to cut down on units,
revert the 15 Stasis cells back to One or Two.
No. Over 9999 HP, we can't see it. A solution, reduce the stasis with the same HP and increase the damage for the unit at bottom to balance. Is it about reduce the number of unit against the mapmax?
Remove the 69 units on the side that displays the level and replace it with two boxes
FIRST BOX = [UNIT COMING NEXT]
SECOND BOX = [UNIT AFTER THAT]
Same question, is it about mapmax. It could be a good idea BUT i need to create 69 new triggers at least, and i need 2 locations (there are only 9 locations left for future quests...)... And I'm lazy for now
So... If the mapmax is still here, no choice, I will remove all theses units,
Delete the Zerg Hives at the bottom right. [Useless]
You are wrong, it's not useless. Trust me
well heres more...
level 48? I don't remember but the one with the Hero Corsair doesn't spawn. [Hero Corsair: Razagul]
You should replace units that are Spawnable with units that are not Spawnable
[aka Banner [Firebat] -> [Aldaris High Templar]
It's level 46 (optimus). I 've already fixed that bug few versions ago. I replace the old level 46 (20xoptimus 1,8M HP) by 9 arbiters with 4M HP each. But i forgot to remove the "46" in the name of optimus.
for the MC quest you should also add in another row which are hero units [Hydra, Marine, Goon, Archon,] so you can choose a hero unit instead of a card unit.
No i don't want. And if i do that, i need to create 1 new trigger for each new unit because they are not special unit for bottom. The quest is good enough.
finish putting in the next levels of the game [70, 71, 72, 73, 74, 75]
It's not an omission. It's for the next major version
The Current quest line is good but I think you should add on to it or something, randomizing switches that can give you different quests would be interesting.
* Drone Quest
* Ling Quest
* Reaver Quest
Interesting idea but, i need to change 20 to 30 triggers at least and create 10 or 20 new one at least. No, sorry
[Other Ideas for Quests]
*Kingdom Quest; Much like the City of Troy which was destroyed.. you sneak into a Kingdom overnight and you raid it and salvage these items/parts for your Defence. You can also kill the King/Queen to get a randomized mineral bonus; but if you die you get the opposite and lose minerals.
I can try something like that, but with less units to reduce mapmax... let me thinking about that
*Dodge Quest; Name explains it all, basically you have to get past these waves of men that stop you from getting to the other side, first one there receives a prize.
If i can do it with few locations, yes. BUT I think it's impossible. We'll see.
*Collect the 7 Balls; you can find the seven (Balls) and when you get all 7 together you will get 1 wish, You can wish for 10,000 minerals or 4 new poker units or for five lifes. [you can collect these "Balls" by using a drone to pick it up and bring it back to the center of the Poker Tray.
There is a secret quest like that. I can't explain more
And for the life? No. I need to create 5 locations at least.
Placement: One in Drone Quest, ... well I don't want to explain this.
Do you mean only 1 drone in drone quest, because we can have several if someone leave?
alright here ya go.
EDIT: I forgot to include another bug, I unsieged my Full House Tank and it had red life and I targeted it and it died. [It only did it if I kept targeting it before it finished un sieging.
I know that. Tank is vulnerable when he unsieges. Well, only 1 thing to do, change his HP but he's still vulnerable and/or remove it from level and replaced it but I think almost all unit are taken
Let me see.
Thanks for your feedback
So, played RC8. Very fun indeed. Though some complaints:
1. OMFG Templar does NOT spawn, therefore leaving a blank level. Suggested fix is what Mp)HellFire said. Swap the templar with banner. Make it the OMFG Firebat.
2. Lurkers still burrow when attacked. Lost a few lives from that.
No more from me. Just wanted to say i finally beat it.
*Posts Proof*
1. OMFG Templar? It's the level 58 and he talked about the level 46. Level 46 was already fixed. Is the level 58 bugged too? I tested it, no bug spotted.
2. F*ck... Someone tell me here it was possible to simply disable the tech for the computer. I thought it too and I didn't test the fix. My bad. I was wrong. It's impossible to disable it for computer, i google it... i can only disable it for human player. Well, I need to replace the lurker. I don't want to use the firebat "banner" unit, there are triggers with the banner unit and ti can bug the game
Well, he i don't find a free unit, no choice. I will use the banner unit and put some protection against bug
3. GG
edit : 2. I find a solution. Level 55 = Panzer (old level 10). Level 10 (so, boss) = 1 science facility
Post has been edited 5 time(s), last time on Jan 2 2012, 1:40 pm by topblaireau.
None.