Staredit Network > Forums > SC1 Map Showcase > Topic: Poker Defense Nova X2 - 4.30 [AVORTED]
Poker Defense Nova X2 - 4.30 [AVORTED]
Dec 2 2011, 3:04 pm
By: topblaireau
Pages: < 1 2 3 4 5 >
 

Jan 1 2012, 11:59 pm Mp)HellFire Post #41



I found a bug spelling error with the MC Quest,
after you mind control a unit, there's a misspelled word in the sentence, I mean I can't remember it but it's there none the less.

I have some ideas to cut down on units,
revert the 15 Stasis cells back to One or Two.
Remove the 69 units on the side that displays the level and replace it with two boxes
FIRST BOX = [UNIT COMING NEXT]
SECOND BOX = [UNIT AFTER THAT]
Delete the Zerg Hives at the bottom right. [Useless]

well heres more...
level 48? I don't remember but the one with the Hero Corsair doesn't spawn. [Hero Corsair: Razagul]

You should replace units that are Spawnable with units that are not Spawnable
[aka Banner [Firebat] -> [Aldaris High Templar]
for the MC quest you should also add in another row which are hero units [Hydra, Marine, Goon, Archon,] so you can choose a hero unit instead of a card unit.

finish putting in the next levels of the game [70, 71, 72, 73, 74, 75]

The Current quest line is good but I think you should add on to it or something, randomizing switches that can give you different quests would be interesting.
* Drone Quest
* Ling Quest
* Reaver Quest
[Other Ideas for Quests]
*Kingdom Quest; Much like the City of Troy which was destroyed.. you sneak into a Kingdom overnight and you raid it and salvage these items/parts for your Defence. You can also kill the King/Queen to get a randomized mineral bonus; but if you die you get the opposite and lose minerals.
*Dodge Quest; Name explains it all, basically you have to get past these waves of men that stop you from getting to the other side, first one there receives a prize.
*Collect the 7 Balls; you can find the seven (Balls) and when you get all 7 together you will get 1 wish, You can wish for 10,000 minerals or 4 new poker units or for five lifes. [you can collect these "Balls" by using a drone to pick it up and bring it back to the center of the Poker Tray.
Placement: One in Drone Quest, ... well I don't want to explain this.

alright here ya go. :)

EDIT: I forgot to include another bug, I unsieged my Full House Tank and it had red life and I targeted it and it died. [It only did it if I kept targeting it before it finished un sieging.



None.

Jan 2 2012, 10:36 am NekoKyd Post #42



So, played RC8. Very fun indeed. Though some complaints:
1. OMFG Templar does NOT spawn, therefore leaving a blank level. Suggested fix is what Mp)HellFire said. Swap the templar with banner. Make it the OMFG Firebat.
2. Lurkers still burrow when attacked. Lost a few lives from that. :(


No more from me. Just wanted to say i finally beat it. :) *Posts Proof*





None.

Jan 2 2012, 11:08 am topblaireau Post #43



Quote from NekoKyd
These Screen shots are from RC7, few days ago. Something odd happened. I don't know how i explain it, maybe the Screen Shots will help with that. Sorry.
Two orange civs?
A large amount of waves spawned without him losing lives?
>.< *Didn't help that he was korean and only knew like 5 english words.*
I'm pretty sure the 2 screenshots are from the same party? If no, I don't understand what happened.
1 civil should be moved and trigger the 1st card dealing. Maybe lags prevented it.. well I change something ;) Thanks

Quote from Mp)HellFire
I found a bug spelling error with the MC Quest,
after you mind control a unit, there's a misspelled word in the sentence, I mean I can't remember it but it's there none the less.
"<07>Nice choice. Please receive <11>your price <07>at the bottom zone."
This is the sentence. It should be "prize"? right?

Quote from Mp)HellFire
I have some ideas to cut down on units,
revert the 15 Stasis cells back to One or Two.
No. Over 9999 HP, we can't see it. A solution, reduce the stasis with the same HP and increase the damage for the unit at bottom to balance. Is it about reduce the number of unit against the mapmax?

Quote from Mp)HellFire
Remove the 69 units on the side that displays the level and replace it with two boxes
FIRST BOX = [UNIT COMING NEXT]
SECOND BOX = [UNIT AFTER THAT]
Same question, is it about mapmax. It could be a good idea BUT i need to create 69 new triggers at least, and i need 2 locations (there are only 9 locations left for future quests...)... And I'm lazy for now :D So... If the mapmax is still here, no choice, I will remove all theses units,

Quote from Mp)HellFire
Delete the Zerg Hives at the bottom right. [Useless]
You are wrong, it's not useless. Trust me ;)

Quote from Mp)HellFire
well heres more...
level 48? I don't remember but the one with the Hero Corsair doesn't spawn. [Hero Corsair: Razagul]
You should replace units that are Spawnable with units that are not Spawnable
[aka Banner [Firebat] -> [Aldaris High Templar]
It's level 46 (optimus). I 've already fixed that bug few versions ago. I replace the old level 46 (20xoptimus 1,8M HP) by 9 arbiters with 4M HP each. But i forgot to remove the "46" in the name of optimus.

Quote from Mp)HellFire
for the MC quest you should also add in another row which are hero units [Hydra, Marine, Goon, Archon,] so you can choose a hero unit instead of a card unit.
No i don't want. And if i do that, i need to create 1 new trigger for each new unit because they are not special unit for bottom. The quest is good enough.

Quote from Mp)HellFire
finish putting in the next levels of the game [70, 71, 72, 73, 74, 75]
It's not an omission. It's for the next major version ;)

Quote from Mp)HellFire
The Current quest line is good but I think you should add on to it or something, randomizing switches that can give you different quests would be interesting.
* Drone Quest
* Ling Quest
* Reaver Quest
Interesting idea but, i need to change 20 to 30 triggers at least and create 10 or 20 new one at least. No, sorry :D

Quote from Mp)HellFire
[Other Ideas for Quests]
*Kingdom Quest; Much like the City of Troy which was destroyed.. you sneak into a Kingdom overnight and you raid it and salvage these items/parts for your Defence. You can also kill the King/Queen to get a randomized mineral bonus; but if you die you get the opposite and lose minerals.
I can try something like that, but with less units to reduce mapmax... let me thinking about that

Quote from Mp)HellFire
*Dodge Quest; Name explains it all, basically you have to get past these waves of men that stop you from getting to the other side, first one there receives a prize.
If i can do it with few locations, yes. BUT I think it's impossible. We'll see.


Quote from Mp)HellFire
*Collect the 7 Balls; you can find the seven (Balls) and when you get all 7 together you will get 1 wish, You can wish for 10,000 minerals or 4 new poker units or for five lifes. [you can collect these "Balls" by using a drone to pick it up and bring it back to the center of the Poker Tray.
There is a secret quest like that. I can't explain more :D And for the life? No. I need to create 5 locations at least.


Quote from Mp)HellFire
Placement: One in Drone Quest, ... well I don't want to explain this.
Do you mean only 1 drone in drone quest, because we can have several if someone leave?

Quote from Mp)HellFire
alright here ya go. :)
;)

Quote from Mp)HellFire
EDIT: I forgot to include another bug, I unsieged my Full House Tank and it had red life and I targeted it and it died. [It only did it if I kept targeting it before it finished un sieging.
I know that. Tank is vulnerable when he unsieges. Well, only 1 thing to do, change his HP but he's still vulnerable and/or remove it from level and replaced it but I think almost all unit are taken :D Let me see.


Thanks for your feedback ;)




Quote from NekoKyd
So, played RC8. Very fun indeed. Though some complaints:
1. OMFG Templar does NOT spawn, therefore leaving a blank level. Suggested fix is what Mp)HellFire said. Swap the templar with banner. Make it the OMFG Firebat.
2. Lurkers still burrow when attacked. Lost a few lives from that. :(

No more from me. Just wanted to say i finally beat it. :) *Posts Proof*
1. OMFG Templar? It's the level 58 and he talked about the level 46. Level 46 was already fixed. Is the level 58 bugged too? I tested it, no bug spotted.
2. F*ck... Someone tell me here it was possible to simply disable the tech for the computer. I thought it too and I didn't test the fix. My bad. I was wrong. It's impossible to disable it for computer, i google it... i can only disable it for human player. Well, I need to replace the lurker. I don't want to use the firebat "banner" unit, there are triggers with the banner unit and ti can bug the game :D Well, he i don't find a free unit, no choice. I will use the banner unit and put some protection against bug :D
3. GG :D

edit : 2. I find a solution. Level 55 = Panzer (old level 10). Level 10 (so, boss) = 1 science facility

Post has been edited 5 time(s), last time on Jan 2 2012, 1:40 pm by topblaireau.



None.

Jan 2 2012, 1:47 pm Tempz Post #44



well you should edit yourself a version where all the unit hps are drastically reduced so you easily detect bugs.

Edit : played your map and it was really fun although a bit complicated the first time looking at it... i wish the combo timer was a wee bit longer though.



None.

Jan 2 2012, 3:09 pm topblaireau Post #45



Quote from Tempz
well you should edit yourself a version where all the unit hps are drastically reduced so you easily detect bugs.

Edit : played your map and it was really fun although a bit complicated the first time looking at it... i wish the combo timer was a wee bit longer though.

Thanks for the advice but it's not needed. The bugs are not about the level. Excepted for the lurker, my bad. Someone told me here the burrow is easy to disable, i trust him and I did not test. If i change a level, I can test the map and test directly the level i changed like the first round. So, test a map with all HP low is not needed ;)

True, the map is more and more complicated. That's why re enable the solo mod, and now looser = observer :D Now you can start the game alone, and just stay to observe the hand value, heroes, etc for the next game ;)

I don't understand what you are talking about : "combo timer" ?



None.

Jan 2 2012, 6:12 pm Mp)HellFire Post #46



well I got a idea for a new level.. but it requires that you use
5 Locations
5 different dropships [1 Red Dropship, 1 Blue Dropship, 1 White Dropship, 1 Red [Protoss] Dropship, 1 Blue [Protoss] Dropship. etc.
Hyper Triggers [of course]
1. Center a location on a dropship and move a siege tank under it [Requires 5 extra locations, you can reuse ones already used for this.]
this would make use of a siege tank and could replace the Panzer boss level so you can reuse that Siege Tank [Unsieged] else where in the map.

Also this would help fix a issue with the Lurkers
2.You use a dropship to stop the lurkers from burrowing over and over and they would move around normal.
Move Lurkers under dropship *Burrowed*



None.

Jan 3 2012, 7:49 am topblaireau Post #47



Quote from Mp)HellFire
well I got a idea for a new level.. but it requires that you use
5 Locations
5 different dropships [1 Red Dropship, 1 Blue Dropship, 1 White Dropship, 1 Red [Protoss] Dropship, 1 Blue [Protoss] Dropship. etc.
Hyper Triggers [of course]
1. Center a location on a dropship and move a siege tank under it [Requires 5 extra locations, you can reuse ones already used for this.]
this would make use of a siege tank and could replace the Panzer boss level so you can reuse that Siege Tank [Unsieged] else where in the map.
Also this would help fix a issue with the Lurkers
2.You use a dropship to stop the lurkers from burrowing over and over and they would move around normal.
Move Lurkers under dropship *Burrowed*

1. No. I Told you. There are only 9 locations left for future quests. I can't waste them for only 1 level.
2. That could work but same thing, i won't use 5 locations. Btw, the lurker level is already replace like i said yesterday, in the next RC9.

I know the units I need for levels 70 to 77. And if needed, i can use the banner to replace a level.



None.

Jan 3 2012, 9:31 am Tempz Post #48



The timer for when cards are chosen.



None.

Jan 3 2012, 11:03 am topblaireau Post #49



Quote from Tempz
The timer for when cards are chosen.
No. The timer is too short for first-timers, true. But for good players... it's boring to wait others. The timer is perfect. Maybe you need more practice ;).

Or maybe you need more time to finish quests (for example), so NO ;)



None.

Jan 6 2012, 9:15 pm Sato Post #50



I've finally got a few hours available, so I'm going to run through this again. I've actually learned a couple tricks.

Post has been edited 1 time(s), last time on Jan 16 2012, 2:20 pm by Sato.



None.

Jan 9 2012, 1:58 am NekoKyd Post #51



Well, i don't know if you care or not. But it seems everything in your map is Centered? Except for the mineral paths. The Normal Path and Toblaireau Path are not centered. That's really the only thing I see wrong. And those stupid lurkers. >:(
Anyways no screenshots as i am not even playing right now. So, later! :bye1:



None.

Jan 16 2012, 2:31 pm Sato Post #52



Won the map on my third try, some of the later levels were a bit disappointing and especially boring if you've done well and finished the quests early.

The reaver & drone quests are kind of not fun and annoying in my opinion, I did used to like the reaver race because you could co-op and everyone win xD

Maybe put a few easy team quests, like a gas box that exists in between each defense area (in space) and everyone can fly their air over them and cooperatively destroy. Maybe make the one between 1&2 the lowest HP , and progressively increase with finishing between 4&5 at 100% HP

If there's room on the map, it would be cool to have a third "sell" function, that instead of selling it teleports the unit to a big "holding area" so they won't take up space in your square when they become useless. Maybe include some kind of quest here too? (either personal or co-op) .. not necessarily with huge rewards but just something to do ^^

Looking forward to the next major release, hoping there are more epic changes than just a few extra levels (but that'll give me something to do I guess xD)



None.

Jan 16 2012, 2:42 pm topblaireau Post #53



Quote from NekoKyd
Well, i don't know if you care or not. But it seems everything in your map is Centered? Except for the mineral paths. The Normal Path and Toblaireau Path are not centered. That's really the only thing I see wrong. And those stupid lurkers. >:(
Anyways no screenshots as i am not even playing right now. So, later! :bye1:

Just for you, I change several things for the lurker level ;) It works now ;)
(Red is neutral now, blue is computer to enable solo mod. Only 2 colors too since RC8. I switch blue by red, for the no flying cards)

And for the non centered label, it is normal. There is someshing at right in invisible to help me to identify the unit in the triggers ;) But good eyes ;)


Quote from Sato
Won the map on my third try, some of the later levels were a bit disappointing and especially boring if you've done well and finished the quests early.

The reaver & drone quests are kind of not fun and annoying in my opinion, I did used to like the reaver race because you could co-op and everyone win xD

Maybe put a few easy team quests, like a gas box that exists in between each defense area (in space) and everyone can fly their air over them and cooperatively destroy. Maybe make the one between 1&2 the lowest HP , and progressively increase with finishing between 4&5 at 100% HP

If there's room on the map, it would be cool to have a third "sell" function, that instead of selling it teleports the unit to a big "holding area" so they won't take up space in your square when they become useless. Maybe include some kind of quest here too? (either personal or co-op) .. not necessarily with huge rewards but just something to do ^^

Looking forward to the next major release, hoping there are more epic changes than just a few extra levels (but that'll give me something to do I guess xD)
I tried to do not touch the levels, Exepted levels 66+ which are too hard with the new cost for upgrade. Idk, most of people don't beat the map so... But you are a pro ahah :D

To my opinion, the zergling quest is the most boring :D I like the drone quest. For the reaver race, f***, I need to fix that ahah.

A quest for air units? Yes, interesting and not need lots of location. In next version for sure. I will not allowed air unit at bottom but in a special zone for this quest. Thanks ;)

I was thinking about a mini game when we have nothing do to. Like a banning game or a hot potato game :D But I had not time to do that. I wanna finalize the 4.30 and for after... ;)




EDIT :

4.30 RC 10 is released.

To be honest, i don't have time to test it seriously with multiplayers. It seems to be ok, exepted the reaver quest glitch with co op, I can't test that alone;).

I hope this is the LAST RC!!! I'm tired with this map ahah, i wanna finalize it quickly :P

Post has been edited 3 time(s), last time on Jan 16 2012, 3:29 pm by topblaireau.



None.

Jan 16 2012, 4:28 pm Sato Post #54



more small ideas like the air quest would be good.

-one more gas box very close to where you spawn prize hand (not blocked off by minerals) -- but only reachable by ghost or other ranged -- and 9999hp or more, you need Hidden Defiler to make any good progress on it .. something your Defilers can do when you get them in the early game



-some kind of mix to make another drone (at mining / Safety Deposit Box) .. probably with a limit or one time only ..

- and/or a mix to unlock the closer safety deposit box .. or make a little hint how you unlock the close one, i never figured it out.

-if there's room for the buildings, i think it'd be cool to have maybe some sunken/spore that you could mix or unlock through quest. maybe not a huge damage but 3-5 stacked already and given to player by trigger when the conditions are satisfied, like the turrets mix is already set up.

probably more ideas/suggestions/fixes after I test RC10.



what are you going to do after RC is final?
a "hard mode" version or something could be fun.



None.

Jan 16 2012, 5:04 pm topblaireau Post #55



Quote from Sato
more small ideas like the air quest would be good.

-one more gas box very close to where you spawn prize hand (not blocked off by minerals) -- but only reachable by ghost or other ranged -- and 9999hp or more, you need Hidden Defiler to make any good progress on it .. something your Defilers can do when you get them in the early game



-some kind of mix to make another drone (at mining / Safety Deposit Box) .. probably with a limit or one time only ..

- and/or a mix to unlock the closer safety deposit box .. or make a little hint how you unlock the close one, i never figured it out.

-if there's room for the buildings, i think it'd be cool to have maybe some sunken/spore that you could mix or unlock through quest. maybe not a huge damage but 3-5 stacked already and given to player by trigger when the conditions are satisfied, like the turrets mix is already set up.

probably more ideas/suggestions/fixes after I test RC10.



what are you going to do after RC is final?
a "hard mode" version or something could be fun.

- ok for gas box only reachable by ghost and defiler

- another drone? no, because you can have the nexus at left. OR i leave only 1 drone if you get the nexus at left. ok... maybe ;)

- the secret to unlock the nexus is revealed if you beat the map. And there are clue in map. Just pay attention, I'm a perfectionist, so if you see something weird, with the terran for example... it's not an error... :D

- yes, i remember a poker version with a line a sunken + missile trap + fire trap on the right side. Idk, if the mapmax issue is solved, maybe ;)

- a hard mode? hum no :D I don't want to let people choose between easy/hard mode. If it is not enough hard, i can do something :D

- After the final version, i don't want to edit this map for now :D Or, I will prepare the next major version, BUT not like the 4.30. Because there were so many bugs, i released too many versionsand people did not like that and i need to fix it quickly... So i will take my time for the next version ;), maybe with a private beta for people here.

Post has been edited 2 time(s), last time on Jan 16 2012, 5:11 pm by topblaireau.



None.

Jan 16 2012, 9:08 pm NekoKyd Post #56



RC10, very nice. Tested and beat, only one thing that needs fixing:


Anyways, nice job on fixing the lurkers. Grats on that.

P.S. Just so you guys know, watch out for: 12ice.PwR Is a drop-hacker. Dropped me for no reason. :(




None.

Jan 17 2012, 1:34 am topblaireau Post #57



Quote from NekoKyd
RC10, very nice. Tested and beat, only one thing that needs fixing:

Anyways, nice job on fixing the lurkers. Grats on that.
- indeed, need to fix the level 8. Done in RC11
- you are welcome for the lurker. Like this I can add 1 more level because i replaced lurker with a unit in first place but it is not needed now ;)

well... i wait 1 week and if there is not major bug, I think RC11 is the final version :D

Thank you so much for your feedback



None.

Jan 17 2012, 1:36 am Mp)HellFire Post #58



I found a major bug, level 60 dies to fast. It should be 15 million life + 255 armor + 255 more armor with zerg armor upgrade



None.

Jan 17 2012, 2:49 am topblaireau Post #59



Quote from Mp)HellFire
I found a major bug, level 60 dies to fast. It should be 15 million life + 255 armor + 255 more armor with zerg armor upgrade
Why 15M? the old lvl 60 was the CC with 4M, and armor. True, i remove the armor for the queen.



None.

Jan 18 2012, 12:29 am NekoKyd Post #60



I've got to say, You've pretty much cleaned up everything on the map. Very nice.
Though, everytime i respond here, something is wrong. :(
So, I'll see if you can figure this one out yourself:


No? Look above the cursor, There's a random Nuke Dot there. Random find, I know. But It's there.
:bye1:



None.

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