I'd like my name on the [34] Flyin' Shitter. That's a good spot. And a mix? I really love the gundam suits. So maybe add in there "NekoKyd's Personal Favorite Mix"?
If not, I'll take the [68] Royal Stalker.
Note: The Interceptors have life on them. Fix please.
When they get plagued, they stop working. It's odd.
Edit2: On the Turret Quest, it says the SCV will die after the
Second Turret is built, please change it to say after the
Fourth Turret.
[34]NekoKyd* 399500
Mix 1 defiler + 2 ghosts = Got NekoKyd's Personal Favorite Pack
and for the interceptors, true they were not invincible, but they still shoot even plagued (when i test it). Well btw, they are invincible now
thanks!
Edit : true for the turrets! it was 2 turrets (65k) before
, now it s 4 (30k)
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Nono, not just when the interceptors were plagued, yes they still worked. But when they entered back into the carrier, they wouldn't come back out.
And as for the Nexus, "Safe Deposit Box" should be called "Safety Deposit Box". Sorry for making you edit so many things. >.<
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Nono, not just when the interceptors were plagued, yes they still worked. But when they entered back into the carrier, they wouldn't come back out.
And as for the Nexus, "Safe Deposit Box" should be called "Safety Deposit Box". Sorry for making you edit so many things. >.<
Oh... you should be right
I did not test that
"Safety Deposit Box" ok
Are you kidding? I am perfectionist
And I know my English sucks. So, thank you!
If i am not satisfy, because something is not centered for example, i can move all map to the left or the right, move all unit 1 by 1 because if you move too many units in one copy/paste, they are not snap to the grid. And i did that so so so many times lol!
So, i am not bothered to edit so many things
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I think you'll noticed when you see the Screenshots.
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I think you'll noticed when you see the Screenshots.
Very weird bug!
Mix at bottom Hero tank siege (invincible at creation) --> unsiege (invincible) --> siege (vincible) --> unsiege (invincible) --> siete (vincible) --> etc...
Regular Tank = same
but turn X tank to 1 hero tank = tank always invincible, even in siege mode
I don't understand, the trigger are almost the same, location to create the tank hero too. Well, i add a trigger. But tank are vincible when he transforms in siege mod
Thanks
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sorry for the stupid question.. i have finished 3x
but the "Safety Deposit Box" is what for?
whats the function of that?
thanx, and congratulations..
its a very nice game, i play everyday lol!
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sorry for the stupid question.. i have finished 3x
but the "Safety Deposit Box" is what for?
whats the function of that?
thanx, and congratulations..
its a very nice game, i play everyday lol!
You're welcome
3 times? The RC version (released yesterday) is a bit difficult (the game usually picked 7 in priority, idk why. But not anymore
).
But nice job
This secret is about to get the nexus closest to the mineral. Am i cleared enough?
You don't tell how to activate the secret. Thanks
Keep it secret for others
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Hey, this is looking sharp from the screenshots. Glad that people are still playing BW at least a little bit and that map development isn't dead.
I'm going to install Brood War again and give it a go.
To clear up any confusion or doubt, Topblaireau has my full permission to modify/add-on to the map.
I can typically be reached at USEast under the name Sato. I idle in the channel "sex2". long story.
Will return with any comments and ideas.
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Time to give you more stuff to fix Topblaireau.
*Waves to Sato*
Ultimate Defence M30k Damage - Shouldn't it have a (space) between M and 30k?
This tank does not belong to this Player...
In the sentence below, should be said like so: Sorry for the flying cards, It's the only way to enable solo mode. I cannot fix it.
Edit: The canon should be spelled as: Cannon. 2 N's.
Edit2: Sato is mean, he banned me from a game. ;_;
P.S. I like screenshots.
Post has been edited 3 time(s), last time on Dec 17 2011, 8:37 am by NekoKyd.
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Hey, this is looking sharp from the screenshots. Glad that people are still playing BW at least a little bit and that map development isn't dead.
I'm going to install Brood War again and give it a go.
To clear up any confusion or doubt, Topblaireau has my full permission to modify/add-on to the map.
I can typically be reached at USEast under the name Sato. I idle in the channel "sex2". long story.
Will return with any comments and ideas.
Hey Sato
Thanks for the confirmation here
I'm waiting your poker nova X3
Did you give up his development ?
Ultimate Defence M30k Damage - Shouldn't it have a (space) between M and 30k?
This tank does not belong to this Player...
In the sentence below, should be said like so: Sorry for the flying cards, It's the only way to enable solo mode. I cannot fix it.
Edit: The canon should be spelled as: Cannon. 2 N's.
P.S. I like screenshots.
- Yes, a space is missing
- this tank? indeed
- omg... it was the right word... i replaced "mode" by "mod" ... lol. My poor English. and I ..
- CaNNon ok
- I like your screenshot too
Hey, if you have beautiful screenshots of the game .I will publish them on the 1st post
They are outdated (from 4.27, before the resizing
)
And thank you again
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Sorry to bother you Top-
OK- so to reexplain my issues- I do have a few screen shots but most don't show much other than players #4 and 5 lacking mobs compared to players 1-3-
I don't mind the flying cards moving, but my major issue when I swapped the tank from seige mode to un-seiged
however- i started with a "RED KING" - i un-seiged the tank- it became a "RED NINE" as soon as the 9 showed up it flew off the pad, and became a "RED QUEEN" as soon as it did the queen flew off the pad and became a "RED EIGHT" -
all this occurred with just 1 swap of 1 tank 3 different cards with 1 swap of a tank-
that has been the only MAJOR issue I have encountered so far....
However you were more interested in the lag we experienced ... I have hosted this map 3 times-- (4.3 Rcpt 1 I have hosted many times without issue.)
I 100% kick anyone from the game if they lag at all... but no name showed for lagging- I saved the game and double checked latency issues.... all 5 players experienced this the duration of the game -
I hosted 3 games in total with this new map... 2 of the 3 was very difficult to play- due to slow change of seige tanks
I am not complaining i appreciate all the maps u have made so far.. very different type of poker than I'm use to...
TY for your time- and again sorry to bother you- just was trying to fill you in on the newest map issues
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Sorry to bother you Top-
OK- so to reexplain my issues- I do have a few screen shots but most don't show much other than players #4 and 5 lacking mobs compared to players 1-3-
I don't mind the flying cards moving, but my major issue when I swapped the tank from seige mode to un-seiged
however- i started with a "RED KING" - i un-seiged the tank- it became a "RED NINE" as soon as the 9 showed up it flew off the pad, and became a "RED QUEEN" as soon as it did the queen flew off the pad and became a "RED EIGHT" -
all this occurred with just 1 swap of 1 tank 3 different cards with 1 swap of a tank-
that has been the only MAJOR issue I have encountered so far....
However you were more interested in the lag we experienced ... I have hosted this map 3 times-- (4.3 Rcpt 1 I have hosted many times without issue.)
I 100% kick anyone from the game if they lag at all... but no name showed for lagging- I saved the game and double checked latency issues.... all 5 players experienced this the duration of the game -
I hosted 3 games in total with this new map... 2 of the 3 was very difficult to play- due to slow change of seige tanks
I am not complaining i appreciate all the maps u have made so far.. very different type of poker than I'm use to...
TY for your time- and again sorry to bother you- just was trying to fill you in on the newest map issues
- Lacking mob player 4 & 5? It can be a mapmaxed, but i'm not sure because i saw this bug once, a long time ago. I try something, i remove "useless" units on the map. If you see that bug again, i need : the level (gas=level), the kill score for everyone when the round is finished.
- foe the red flying card, sometimes they fly 1 2 3 and more times in a row. I'm really fed up with that cause as it displays : I CAN DO ANYTHING. So now, i remove red color. No more flying cards. It's too easy to have a flush with only 2 colors, so now it is : blue flush = DT, white flush = nothing.
- for the lag... i don't lag so I don't understand. try this version and if it's still lag...
new version uploaded few minutes ago.
Thanks for your feedback
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Did you think this map is glitch free enough for map night?
http://www.staredit.net/topic/14629/
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If the mapmaxed bug is fixed, yes. So, no for now. Fixes are implemented, I need more feedback.
Post has been edited 1 time(s), last time on Dec 19 2011, 12:59 pm by topblaireau.
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i found a bug in the map. on the command center level when the command centers spawn at the top and move down one just spawned a little bit outside where it is supposed to where player 5 is and stood still and did nothing the whole time. i circled in red where it happened
a few suggestions i have for the map are to make it harder and add more levels. there should be a special message if you beat the map without losing any lives and it would be cool if there was a level after you beat it that was a never ending wave of units that spawn from the 4 corners and gets harder as more spawn until you eventually die. if you beat the game without losing a life you could get a unit that 1 shots everything to make that level easier to so it can be like you can see who actually had the best defense once the game is over.
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"if you beat the game without losing a life you could get a unit that 1 shots everything to make that level easier to so it can be like you can see who actually had the best defense once the game is over."
The problem with that is unit damage maxes out at 65535, so if something has 5,000,00 HP, It would be impossible to 1hit it. Therefore, That suggestion cannot be put into thought. And if the never-ending wave only had 65k hp, it would be really easy for your other units to kill it.
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after playing on this map a bit more i found out that if you are the host and use the recall all units beacon the firebat banner goes with all your units. another thing is that on the cc level it seems that some times they will randomly get spawned out of place on any location not just the 5th slot
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i found a bug in the map. on the command center level when the command centers spawn at the top and move down one just spawned a little bit outside where it is supposed to where player 5 is and stood still and did nothing the whole time. i circled in red where it happened
This bug comes back again? Weird. Thank you. I replace the CC by a torrasque (one of the last free unit available
)
a few suggestions i have for the map are to make it harder and add more levels. there should be a special message if you beat the map without losing any lives and it would be cool if there was a level after you beat it that was a never ending wave of units that spawn from the 4 corners and gets harder as more spawn until you eventually die. if you beat the game without losing a life you could get a unit that 1 shots everything to make that level easier to so it can be like you can see who actually had the best defense once the game is over.
A spawn with unit for the 4 corners could be possible BUT i need to change lots of triggers. But something special for perfect game... We'll see. I want to add 8 levels at least, maybe for the perfect game only. For the next major version
"if you beat the game without losing a life you could get a unit that 1 shots everything to make that level easier to so it can be like you can see who actually had the best defense once the game is over."
The problem with that is unit damage maxes out at 65535, so if something has 5,000,00 HP, It would be impossible to 1hit it. Therefore, That suggestion cannot be put into thought. And if the never-ending wave only had 65k hp, it would be really easy for your other units to kill it.
True but i have an idea to balance that
We'll see!
after playing on this map a bit more i found out that if you are the host and use the recall all units beacon the firebat banner goes with all your units. another thing is that on the cc level it seems that some times they will randomly get spawned out of place on any location not just the 5th slot
Thanks again for the report. The banner is moved to the banner zone now.
I think you deserve to name an unit
Maybe the last before the final
The RC8 is released. I host but no people come to test it, so i test it alone. But the fixes are minor so... It should be ok. Nobody tells me if the "no spawn" bug is solved (the issue with map maxed). If it is, i think i can release a final version
.
Post has been edited 2 time(s), last time on Dec 31 2011, 2:09 am by topblaireau.
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These Screen shots are from RC7, few days ago. Something odd happened. I don't know how i explain it, maybe the Screen Shots will help with that. Sorry.
Two orange civs?
A large amount of waves spawned without him losing lives?
>.< *Didn't help that he was korean and only knew like 5 english words.*
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