Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Spider Mine Help
[SOLVED] Spider Mine Help
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Dec 10 2011, 11:07 pm
By: Mouse  

Dec 10 2011, 11:07 pm Mouse Post #1



How would you make a Spider Mine with a trigger that will move and attack units that come near? Whenever I use a trigger to create one, it just sits there when something walks over it. Let me know! Thanks.
~Mouse



None.

Dec 10 2011, 11:13 pm Lanthanide Post #2



Well I'm not sure what you're doing wrong, then.

Creating a spider mine for any P1-8 player that is in the game should act like a normal spider mine: it'll burrow, and then attack any enemy units that stray near by. There's nothing else to it.



None.

Dec 10 2011, 11:17 pm zzt Post #3



Lanthanide is right. Trigger-generated ones are not at all different from ordinary mines. Maybe you didn't set alliance status?



None.

Dec 10 2011, 11:59 pm Raitaki Post #4



Or, if you've verified that it's hostile against the player with the units it's supposed to attack, verify that the player who owns the spider mine shares vision with himself.



None.

Dec 11 2011, 12:30 am Lanthanide Post #5



Actually spider mines are unique in that they don't require player vision in order to attack enemies. Instead they work based on proximity. This can be seen through two ways: spider mines given to P9-11 can still attack enemies of these players, and spider mines show as 'detectors' but actually that means they will attack nearby cloaked units, they don't reveal the units like proper detectors (sci vessal, etc) do.



None.

Dec 11 2011, 4:21 am Mouse Post #6



Okay thanks. Now one last thing, could someone try to unprotect this map? It has the best protection I have ever seen.

Attachments:



None.

Dec 11 2011, 4:26 am jjf28 Post #7

Cartography Artisan

we can't post unprotected maps or links to unprotectors according to SEN rules, sorry

Quote
•Posting of unprotectors or links to unprotectors is not allowed.
•Release of maps that have been protected or unprotected without the author's permission is not allowed.
•Release of stolen maps and map stealing are prohibted.

on a side note, this is the first map i've been unable to unprotect o.O, are you sure it's playable?

Post has been edited 1 time(s), last time on Dec 11 2011, 4:32 am by jjf28.



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Dec 11 2011, 4:51 am Mouse Post #8



It is playable, but I made this with my friend on Garena and I cannot unprotect it. Please someone help D:



None.

Dec 11 2011, 5:47 am Roy Post #9

An artist's depiction of an Extended Unit Death

Quote from Mouse
It is playable, but I made this with my friend on Garena and I cannot unprotect it. Please someone help D:
Unless you have proof that you worked on the map (which it sounds like you don't, if the other person took all the credit), it's against SEN's rules to get it unprotected. If there's something specific you need from it (e.g., a triggering system), you can always get help in the assistance topic for ways to recreate it.




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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
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Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
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Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
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[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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