Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Controlling Interceptors
[SOLVED] Controlling Interceptors
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Dec 7 2011, 12:09 am
By: IcY  

Dec 7 2011, 12:09 am IcY Post #1

Cruisin' on that LSD

I would like to have a protoss interceptor appear and move from location a to location b. How is this done?




Dec 7 2011, 12:56 am Tempz Post #2



Creating interceptors is like creating scarabs... Just have an attack-able but high hp unit be enemies with a carrier unit the carrier.. the carrier will attack the unit and you can then move the interceptors... however they have a tendency to move back ( i think) not 100 percent sure. But they can be easily moved over a unit then killed for a special effect.



None.

Dec 7 2011, 1:39 am ubermctastic Post #3



This article in the wiki explains how to set up the triggers for getting/ordering interceptors.
http://www.staredit.net/starcraft/Ordering_and_using_interceptors_and_scarabs



None.

Dec 7 2011, 2:37 am Roy Post #4

An artist's depiction of an Extended Unit Death

You asked a nearly identical question regarding scarabs in this topic: http://www.staredit.net/topic/14405/

Quote from NudeRaider
Computer owned scarabs can be ordered by "make these units patrol" ai to to the location specified in "set generic command target" ai.
Quote from Roy
"Set Generic Command Target" is the destination, and "Make These Units Patrol" is the order. The trigger to order all scarabs from Location A to Location B would look like:

Trigger
Players
  • (Player that owns the scarabs)
  • Conditions
  • (Your conditions)
  • Actions
  • Run AI Script Set Generic Command Target at Location B.
  • Run AI Script Make These Units Patrol at Location A.


  • Make sure the trigger is owned by the player that owns the scarabs. Keep in mind this will order all units owned by that player at Location A to move towards Location B, not just a particular type.
    You can interchange "Scarab" with "Interceptor" and the same rules apply. I assume you got this system working (though you never replied if you did), so you can use the same general principle here.




    Dec 7 2011, 2:57 am UnholyUrine Post #5



    I made that article in the old wiki
    it was a kick to read it all paraphrased into a spiffier language :awesome:

    So... Just read that article. I can send you the example maps (shrapnel bombers/Particles arena) if you want.



    None.

    Dec 7 2011, 4:45 am payne Post #6

    :payne:

    Quote from UnholyUrine
    Particles arena
    Omg the good old time! <3



    None.

    Dec 8 2011, 1:02 am IcY Post #7

    Cruisin' on that LSD

    For some reason when the death switch is set, they dont fly to the destination, it starts flying back across the map to the carrier D:
    What did I do wrong?

    Edit: update, now the interceptor goes, but as soon as its done, it doesnt get killed and it flies back home.

    Post has been edited 1 time(s), last time on Dec 8 2011, 2:17 am by Roy. Reason: Don't double-post




    Dec 8 2011, 2:04 am ubermctastic Post #8



    You have to use triggers to kill it when it reaches it's target. What'd you do?



    None.

    Dec 10 2011, 7:23 pm Mouse Post #9



    What a noob IcY. Go to Clan uC on East derp.



    None.

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