(5)Poker Defense Nova X2 4.30
adds by Topblaireau (2.2+, 4.+)
adds by Topblaireau (2.2+, 4.+)
PROJECT AVORTED
►[Specifics]
- Map style Custom (UMS)
- Categories Defense (Competitive)
- Players 1 to 5
- Tileset Platform
- Dimensions 192x128
- Version 4.30 RC
- Filename PokerDNovaX2[4.30]RCTU11.scx (101.48 kb 16/01/12)
►[Features]
- Based from Poker Nova Defense X2 - 1.9s by Sato
- Levels 69
- Quests individual and mutual
- Mini games
- Solo mod
- Game length approx. 2 hours (so far)
►[To do]
The 4.30 is done. No more adds. Just debug if needed, cleaning the code, removing the useless triggers. I keep the bug tracker updated and release the last version until the final version.
[collapse=Bug Tracker]
►[Fixed]
- Bay lifted & out of your base =
spawn message: bay is automatically destroyed when he leaves your base, replaced by a new one lifted - Defiler plague
freeenergy : back to 125 mp - Mineral Path (top left) - disconnected player = drone
in neutralremoved. The other drone stop to mine : neutral drone there are removed - Help zone (top left) - disconnected player = civil
at neutral but notremoved : neutral civil there are removed - P3 4 5
cancannot sell scv : i forgot for P3 4 5 the condition scv to trade zone = no sell - People don't understand what to do after dark archon quest : display trigger modified + center view at the dark archon
- Cannon quest finished - display message too short : add wait 10000
- Reaver race - neutral obstacle mineral hard to kill : in red (computer enemy)
- Bay warning message =
twiceonce : trigger modify, kill bay first - If you die, your unit at bottom are move to the barrel zone, if the barrel quest is not finished yes and if you have a drone = drone grab the barrel even with the trigger "no drone around barrel". You receive the price for the quest, even dead : 1 new condition to receive barrel quest reward, have 1 poker player alive
Can'tcan see missile trap stats (owned by player 6 blue) in the bottom zone : player 6 (blue cpu neutral) give shared vision to player 1 to 5- Dark archon quest -
need a detector to see the DT in neutral: the unit to MC owned by player 6 (who shares vision) - Player 6 (blue) gives vision : don't need detector at dark archon quest & topblaireau shop
- Vincible blue unit at dark archon bonus
cancannot be plague with a defiler at P6 trade zone : switch zones : hero mix zone - trade zone - topblaireau shop - gamble - Add damage in name of turret (+ missile too)
- Remove annoying center views : trigger 5 secrets buttons + trigger end barrel quest
- Beacon unit stuck - center view too slow : remove wait
- Random trigger (needed for recycle and random mineral) less aggressive : not always activated, only when we use recycle or random mineral or reward for quest
- 9 regular goliaths =
12 gundams - Remove the egg "come to ban me" when player have no unit
- Display on map
65 carriers = 1 corsair - Bestiary level 01 - killed itself : replaced by sprite
- Bestiary level 10 - tank siege =
vincibleinvincible : remove siege ability for computer - Card are
vincibleinvincible at board - The last enemy ping trigger does
notwork correctly for p4 and p5 - Spire
vincibleinvincible - Civil on the air path to bottom are
notremoved if neutral (neutral cause human player disconnected) - Unit name : [33]Pink Panther
p490450 - Lurker round issue -
they burrowed and stay at spawn spot: computer can not be able to burrow anymore - Remove neutral Flag when people disconnects
- Play with 5 players =
kill every players : map maxed = no civil created to stay alive and start the game?I remove some neutral CC at bottom right needed to create lag at start - Some Card are killed : The zone which kill red flying card is too close to the card, i reduce this
- Damage in name of canon
The last stasis is too strong if you choose normal path because defiler are not allowed: reduce life to the last stasis at 10% (999 HP)- Neutral life in your base (from disconnected player) are
notremoved - Interceptors
vincibleinvincible - Turret quest (normal path) display : "You get an SCV, which you will lose after the
2th4th turret. - "
SafeSafety Deposit Box" - Secret building is vincible during is building : i cant do it invincible during building, so i reduce the build time
- Briefing : (NEW) All flush =
ZealotDT, AAA = ghost, ETC - Bestiary level 21 overlord - fly over the map and load/unload unit : remove load unit ability (doesn't work) -> unit in sprite
- Ultimate Defence
M30kM 30k dmg - display at bottom - mix ghost ling drone =
12 tanks player 6 (blue)+ 1 tank player 1 (light blue) - display with flying cards trigger : "Sorry for the flying cards, It's the only way to enable solo
modmode. I cannot fix it" - Secret
CanonCannon 65k/20k dmg - No more Flying cards : Remove Red color. Blue flush = DT, White flush = nothing.
some CC (Level 8) spawn and don't move (too big and out of the location to order to move). Level 8 = torrasque- Banner is recalled and is
notin the banner zone anymore when we use the recall beacon.
►[Fixes to confirm]
- Remove player 6 (blue) invincibility at begin : need to check all blue's unit invincible (or vincible if needed)
- Remove trigger to enable invincibility for force 1 (human player) 's units at anywhere : need to check all unit for force 1 invincible (at begin and created during the game)
- Player 5 (or maybe the last to clear round) do not get enemies = due to the new mineral bonus at round end? (which modify the civil system at left to know if the round is cleared) : system changed, need to be warn if the bug is still here. I see this bug once, and not for me.
- Tank (hero or not) in siege mode are
vincible (excepted hero mixed by regular tank)invincible, - Special unit (at bottom) get with board are
vincibleinvincible - Game with 5 players still mapmaxed in game (at begin its already fixed) (someone tell me that but, I don't know which level) : i remove some "useless" units. Is it enough? Need to confirm.
►[Bug Known]
Bug Tracker & Fix included in the next version
►[Fixed]
►[Fixes to confirm]
►[Bug Known]
Change log
►[4.30 (alpha, beta, RC)]
- Red card removed (no more flying cards)
- Blue Flush = DT, White Flush = nothing
- Topblaireau shop = 3 for 1
- Less mineral for 2 paths at bottom
- (NEW) Map resize, Redesign
- (FIX) New Random Card System
►[4.1 to 4.29]
- (NEW) All flush = DT, AAA = ghost, ETC
- Level 66 to 69 easier
- (NEW) Quests (individual & mutual)
- (FIX) Recycling & Quest can give random defiler
- (NEW)Heroes mixes
- (NEW) Mix all regular units
- (FIX)Solo mode available
- Upgrade more expensive
- BC, 10, Nine, Paper Plane damage
- (NEW) Looser = observer
Improvements (ideas) for the next version
- New system for choosing card, use zerg unit and burrow tech
- Quest : kill a super boss (or the deck) for a super rine/hydra/goon/liath/archon
- More levels : there are few unit which are not used as enemies, but 7 at least + the terran building we can lift + all enemies mix we can do
- Display message for all when a player finish the round
- Have X Strikers = enable lock-down
- Increase vulture/tank/goliath/goon (slow unit) heroes damage ?
- Individual quest to unlock nuke building = kill all enemies (once only)
- Random mineral : 0, 500, 1000, 1500
- Random gamble - quit or double / coin flip : give you another unit or kill it
- Nuke quest to kill all enemies (once only)
- Quest for air unit only
- Gas box for ghost and defiler only at bottom
- Another drone to nexus, but only 1 if we get the nexus at left
- Sunken / Spore defence
- X carrier = king
►[Screenshots]
For me
http://www.staredit.net/uploads/starcraft2maps/000000_IMAGES/00000084_1167e0ad.png
http://www.staredit.net/uploads/starcraft2maps/000000_IMAGES/00000084_05d59311.png
http://www.staredit.net/uploads/starcraft2maps/000000_IMAGES/00000084_c716f9db.png
DOWNLOAD HERE:
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Post has been edited 127 time(s), last time on Feb 22 2012, 3:47 pm by topblaireau.
None.