Staredit Network > Forums > SC1 Map Production > Topic: City in Distress.
City in Distress.
Nov 4 2011, 7:41 am
By: ETEFT(U)  

Nov 4 2011, 7:41 am ETEFT(U) Post #1






By: ETEFT(U).



Story Line:

You wake up one day to find the city you live in to destroyed, in flames, riots, and havoc every where. An infectious virus was accidentally slipped into the water pipes of your city and now zombies have risen and are now taking over your town one area at a time, now its up to you to survive to see another day. You start off at the hotel you were staying at and meet five other people who are in the same fucked up situation you're in. You travel the city looking for weapons, cigarettes, and other survivors, seeking any little help you can find.

Features:

- Inventory System.
- Multiple Weapons.
- Open Area Questing.
- Background Music / Sound Effects.
- Varies Quests.
- Death In Every Corner.
- Multiplayer.


Screen Shots:

Starting off.


Mission objectives.


You died!


Finding another survivor.


Small talk.


Fighting!




Final Thoughts:

I plan to be working on this for the next two to three weeks and plan to finish by the end of November. If you wish to Beta test or have any questions or suggestions feel free to reply, thank you all!

Post has been edited 5 time(s), last time on Nov 5 2011, 3:13 am by ETEFT(U).



None.

Nov 4 2011, 9:37 pm samsizzle Post #2



Props on the terrain, not many people do genuine tall buildings/city stuff these days. When you say looking for cigarettes.. do you mean like a Bioshock sort of item system, where you can search trash cans and dead bodies and stuff? Because that's something I've always wanted to see in a zombie map.



None.

Nov 5 2011, 12:20 am ETEFT(U) Post #3



Quote from samsizzle
Props on the terrain, not many people do genuine tall buildings/city stuff these days. When you say looking for cigarettes.. do you mean like a Bioshock sort of item system, where you can search trash cans and dead bodies and stuff? Because that's something I've always wanted to see in a zombie map.

Thank you! and yup thats what I mean but cigarettes heal you like in my other map City in Crisis :P



None.

Nov 5 2011, 12:24 am ubermctastic Post #4



Your fighting picture is the same as the one above it. I don't know if you noticed that...



None.

Nov 5 2011, 12:49 am TiKels Post #5



"Please don't hurt me I'm a doctor!"



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Nov 5 2011, 2:31 am ETEFT(U) Post #6



Quote from name:K_A
Your fighting picture is the same as the one above it. I don't know if you noticed that...

Yea I gotta fix it. TY



None.

Nov 5 2011, 3:06 am UnholyUrine Post #7



Looks promising

Is it VHP? because I assume diff weapons = diff units



None.

Nov 5 2011, 3:14 am ETEFT(U) Post #8



Quote from UnholyUrine
Looks promising

Is it VHP? because I assume diff weapons = diff units

No VHP, just varies weapons and regular HP. Thanks for your interest though, I have alot other features that make up for it. BTW: fixed Fighting! Screen Shot.



None.

Nov 5 2011, 4:31 am ubermctastic Post #9



Ahh yes, the good old fashioned zombie map.
I've fought many a zombie in my day, and with all of these maps the question remains,
what's going to make me want to play this particular map?

Does it have quests or exciting new features? Is it just more comfortable to play?
Does it have an interesting story line, will I even care about the story?
Will I be moving quickly and silently to avoid being detected, or fighting through hordes of the undead? Is it clear what I'm supposed to be doing?

These are all very important parts of a zombie map. I hope this turns into something great.



None.

Nov 5 2011, 10:06 pm Tempz Post #10



How many other people can play?



None.

Nov 6 2011, 7:25 am ETEFT(U) Post #11



Quote from Tempz
How many other people can play?

5 people in total.



None.

Nov 13 2011, 9:55 pm ubermctastic Post #12



There's not realy much to comment on or suggest because we don't know all that much about the content of the game yet.



None.

Nov 13 2011, 9:57 pm ETEFT(U) Post #13



UPDATE: I am going to release a beta version either tonight or tomorrow night, check in this thread to see when I will post it.



None.

Nov 14 2011, 6:42 am Oh_Man Post #14

Find Me On Discord (Brood War UMS Community & Staredit Network)

Nice when it comes out everyone hit up channel donuts on US WEST and we'll get some games going.




Nov 14 2011, 8:19 am ETEFT(U) Post #15



Beta ready, I am in channel: Donuts.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
[2024-4-17. : 1:52 am]
Vrael -- hah do you think I was born yesterday?
[2024-4-17. : 1:08 am]
O)FaRTy1billion[MM] -- i'll trade you mineral counts
[2024-4-16. : 5:05 pm]
Vrael -- Its simple, just send all minerals to Vrael until you have 0 minerals then your account is gone
[2024-4-16. : 4:31 pm]
Zoan -- where's the option to delete my account
[2024-4-16. : 4:30 pm]
Zoan -- goodbye forever
Please log in to shout.


Members Online: Ultraviolet, Sylph-Of-Space, Roy