Action: A banshee moves in to the Marines Position and drops a "care package"
Outcome: Trying to create a 'crate' at a z height and animate it falling to the ground
Problem: 'crate' will not create at any z height other than on the ground...
1st approach: (create unit and over .6 secs change it's z coor.)
--Create 1 'crate' at 'DZ' with z offset (ground height at 'DZ' + 3.0)
--wait .1 sec
--Set 'crate' height to 2.8
--wait .1 sec
--Set 'crate' height to 2.4
--wait .1 sec
--Set 'crate' height to 2.1
--wait .1 sec
--Set 'crate' height to 1.4
--wait .1 sec
--Set 'crate' height to .5
--wait .1 sec
--Set 'crate' height to 0
ERROR: 'crate' is created on ground and then moves to 2.8 etc
2nd approach: (create unit and over .6 secs move it's z coor.)
--Create 1 'crate' at 'DZ' with z offset (anything, tried all combinations)
--wait .1 sec
--move 'crate' to point (xyz) x&y of 'DZ', z= 2.8 (blend)
--wait .1 sec
--move 'crate' to point (xyz) x&y of 'DZ', z= 2.4 (blend)
--wait .1 sec
--move 'crate' to point (xyz) x&y of 'DZ', z= 2.1 (blend)
--etc...
ERROR: 'crate' is created on ground and never moves
1) Something is going wrong with creating unit at a custom z height
2) someone has mentioned using a behavior to set the units height when its created
3) would like the 'crate' to blend and look nice
4) Only way i've been able to create a 'crate' in the air is to have it's height set to 3 in the data editor...
Suggestions?
None.