Staredit Network > Forums > SC1 Contests > Topic: SEN Rampage Contest 1-1
SEN Rampage Contest 1-1
Oct 2 2011, 2:02 am
By: Sacrieur
Pages: < 1 « 5 6 7 8 >
 

Oct 23 2011, 2:15 am ubermctastic Post #121



This is Sacrieurs contest, and as such he can do whatever the bloody hell he pleases.
Technically, he doesn't even have to let some of you participate in the contest, but I have a feeling he's going to be a nice guy and let you in the next contest anyways.
On top of all of that, he's using HIS money to buy prizes, which again, he doesn't have to, but he thought it might bring in more people, but I guess that isn't good enough for some of you.

Post has been edited 1 time(s), last time on Oct 23 2011, 11:58 pm by DevliN. Reason: Clean-up



None.

Oct 23 2011, 2:25 am Dem0n Post #122

ᕕ( ᐛ )ᕗ

Quote from name:K_A
This is Sacrieurs contest, and as such he can do whatever the bloody hell he pleases.
Technically, he doesn't even have to let some of you participate in the contest, but I have a feeling he's going to be a nice guy and let you in the next contest anyways.
On top of all of that, he's using HIS money to buy prizes, which again, he doesn't have to, but he thought it might bring in more people, but I guess that isn't good enough for some of you.
Nobody told him to buy us prizes. Not all of us may even want them. There's no point in having a contest to demonstrate your ability in making something fun if you're limited in your way of doing it. I'm fine with mods being prohibited in this contest, but the arguments against them just don't make any sense. Most say that mods are unfair because not everyone knows how to mod and it gives for an easy fix against the limitations of regular starcraft mapping. Well, a lot of people also don't know how to blend terrain, so should we not count that when judging the map's appearance? How do you use mobile grids? I don't know. Should we disqualify a map because it uses a trigger system that not everyone understands? There's a huge range in starcraft mapping ability, and not everyone knows how to do all the cool things that some mappers know. Should we limit the submissions to only things that every contestant is capable of? No, of course not. The people who make amazing maps with beautiful terrain and never before seen trigger systems took the time to learn how to do all those things. It's the exact same thing with modding; you can't just open up stardat.mpq and start extracting all the files and replacing them. It's takes just as much time to learn how to make a good mod as it does to make a good map. Hell, in my opinion, I'd say it takes even longer to make a good mod.

Post has been edited 1 time(s), last time on Oct 23 2011, 11:58 pm by DevliN. Reason: Clean-up




Oct 23 2011, 2:30 am ubermctastic Post #123



Quote from name:Dem0nS1ayer
Hell, in my opinion, I'd say it takes even longer to make a good mod.

Which is exactly why they shouldn't be in week long contests.
Also, EUD actions require third party programs to USE, not just to MAKE.
Part of the reason we make maps is for the users, and I would say the majority of pubbies don't want to set up games that require mods/third party programs.
If you're not making maps for people to play, I might question the reason you're making them at all.



None.

Oct 23 2011, 2:32 am Dem0n Post #124

ᕕ( ᐛ )ᕗ

Let's be realistic. How many of our maps do people actually play? :P I don't take any map that took a week to make seriously. I'd probably play it once and then never touch it again. If I had to run a mod to play it that one time, I wouldn't mind doing it.




Oct 23 2011, 2:34 am Jack Post #125

>be faceless void >mfw I have no face

My map's been played by quite a lot of people; I even updated it some so it has four waves and three spells and more balance; afaik no one's beaten the fourth wave yet :D

Everyone else, you do realize when devlin's back from blizzcon or ex is back from work, you're all going to have all your posts in the past page or so deleted and severity handed out...right?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Oct 23 2011, 3:28 am Azrael Post #126



Quote from name:K_A
Also, EUD actions require third party programs to USE, not just to MAKE.
Part of the reason we make maps is for the users, and I would say the majority of pubbies don't want to set up games that require mods/third party programs.
If you're not making maps for people to play, I might question the reason you're making them at all.

Exactly.

Quote from name:Dem0nS1ayer
Let's be realistic. How many of our maps do people actually play? :P I don't take any map that took a week to make seriously.

Is this supposed to defend your reasoning? You're basically saying the only reason you feel the way you do on the subject is because you don't take it seriously. I'd say that really undermines the credibility of your position.

Also, on two separate occasions I made a map in less than a day that was played by thousands of people.

Quote from name:Dem0nS1ayer
I'd probably play it once and then never touch it again. If I had to run a mod to play it that one time, I wouldn't mind doing it.

And that's your opinion, but most mappers don't feel the same way.




Oct 23 2011, 4:06 am Dem0n Post #127

ᕕ( ᐛ )ᕗ

Judging from what I've seen from the past 2 contests or so, none of the submissions really have any replayability. And I guess I didn't mean to say "seriously." The maps can be fun, but I seen any week-long maps being hosted on bnet or anything. They don't get out of SEN, really. The only times I've seen quickly made maps being hosted are when the creator is hosting them. :\




Oct 23 2011, 4:25 am Azrael Post #128



Quote from name:Dem0nS1ayer
The only times I've seen quickly made maps being hosted are when the creator is hosting them. :\

If you've seen them hosting their maps publicly then it should be no surprise that they'd like the option to do so :P




Oct 24 2011, 7:43 am Sacrieur Post #129

Still Napping

The official stance on the next Rampage contest will be that they're not allowed, for obvious reasons. Mods also aren't allowed, because they're irrelevant to level design.

SEN Rampage is a level design contest. We're not interested in how well you can voice act or how well you can model units. Whether or not you were able to code some sort of super awesome special attack in C++ is completely irrelevant to us. These things are not level design. Should we start a game design contest using the Starcraft engine, we will inform you.

Quote from name:K_A
This is Sacrieurs contest, and as such he can do whatever the bloody hell he pleases.
Technically, he doesn't even have to let some of you participate in the contest, but I have a feeling he's going to be a nice guy and let you in the next contest anyways.
On top of all of that, he's using HIS money to buy prizes, which again, he doesn't have to, but he thought it might bring in more people, but I guess that isn't good enough for some of you.

I don't do whatever I please though. Nearly every large decision I make I discuss. This is a professional contest, and I will not allow bias or arrogance to interfere. Objections and opinions are more than welcome, and I certainly won't bar anyone from the contest that voices them. Additionally, my putting up prizes out of my own pocket does not invalidate any objections some one has: only logic can do that.


Quote from name:Dem0nS1ayer
Judging from what I've seen from the past 2 contests or so, none of the submissions really have any replayability. And I guess I didn't mean to say "seriously." The maps can be fun, but I seen any week-long maps being hosted on bnet or anything. They don't get out of SEN, really. The only times I've seen quickly made maps being hosted are when the creator is hosting them. :\

I hate to see "replayability" in any sort of judging criteria. There are plenty of games (like Myst), that were phenomenally good, but I wouldn't really pick up and play again. Whether or not something is popular does not instantly equate it to a good work of art.



None.

Oct 24 2011, 7:04 pm Jim_Raynor Post #130

My name is Church.

If this contest is 'expected' to be professional, why do you insist on mentioning it almost every post, Sac? We already know that we should 'expect' it to be professional, so repeating it is just saying "My contest is better than your contest."
Maybe it's just me, but repeating it in that fashion seems kinda unprofessional.



Anything that can go wrong, will go wrong.

Oct 25 2011, 1:44 am Tempz Post #131



Jim; i see map makers like you all the time. Play some starcraft rpgs with spells that are cast from a gateway/barracks and you'll know what advanced maps/map makers are and it will also help to read theses.

http://www.staredit.net/topic/8124/
http://www.staredit.net/topic/13129/
http://www.staredit.net/topic/10143/

I'd recommend you get someone to help you become a better map maker.



None.

Oct 25 2011, 1:59 am Jim_Raynor Post #132

My name is Church.

Tempz, if you're referring to my map uploaded for this contest, that was a joke. I'm a much more experienced map maker than that. I can give examples if you want.



Anything that can go wrong, will go wrong.

Oct 25 2011, 2:13 am Tempz Post #133



In that case my apologies... I'm an excellent terrainer myself.



None.

Oct 25 2011, 2:18 am Jim_Raynor Post #134

My name is Church.

Not a problem.
My terraining is decent on some tilesets (though I really shine on badlands and jungle, unsurprisingly), and I'm improving with extended terrain. Any tips you have are certainly welcome.



Anything that can go wrong, will go wrong.

Oct 25 2011, 2:38 am Tempz Post #135



Oh Pronogo...

not really any tips other than just searching through the terrain section of the site and then use that to come up with your blends examples such as theses.

http://www.staredit.net/topic/11812/
http://www.staredit.net/topic/8813/

Edit : when i get my life sorted out I'll be happy to be a terrainer for hirer.



None.

Oct 25 2011, 10:33 am Pr0nogo Post #136



The complex terrains and blends have little place in my projects; else they'd have been included already. I already have several small blends and larger ones will eventually be present.

Post has been edited 1 time(s), last time on Oct 25 2011, 7:59 pm by DevliN. Reason: Topic clean-up




Oct 25 2011, 4:57 pm Tempz Post #137



I agree terrain's have no place in campaigns, however they are crucial in rpgs, and Aos maps. I plan on working on some campaign rpgs, and some defense rpgs both of which don't require much terraining. I'd defiantly need someone to help with the triggering on what i want to do.

Post has been edited 4 time(s), last time on Oct 25 2011, 8:00 pm by DevliN. Reason: Topic clean-up



None.

Oct 25 2011, 7:40 pm IskatuMesk Post #138

Lord of the Locker Room

I love this thread and all those who dwell within it. Never change.



Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.

Oct 25 2011, 9:55 pm Pr0nogo Post #139



No, you're not understanding me. Terrain is incredibly crucial in campaigns, but unnecessary blends like those featured in most RPGs are not.




Oct 25 2011, 11:12 pm Tempz Post #140



What i was trying to say but i guess it just came out wrong.

Edit : I really need someone who can help me trigger later on since my defense rpg and campign really need to be buffed up with some more interesting things to do.



None.

Options
Pages: < 1 « 5 6 7 8 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:41 am]
v9bettel -- Nice
[01:39 am]
Ultraviolet -- no u elky skeleton guy, I'll use em better
[10:50 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
hey cut it out I'm getting all the minerals
[10:11 pm]
Ultraviolet -- :P
[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
[2024-4-17. : 11:50 pm]
O)FaRTy1billion[MM] -- nice, now i have more than enough
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- if i don't gamble them away first
[2024-4-17. : 11:49 pm]
O)FaRTy1billion[MM] -- o, due to a donation i now have enough minerals to send you minerals
[2024-4-17. : 3:26 am]
O)FaRTy1billion[MM] -- i have to ask for minerals first tho cuz i don't have enough to send
[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
Please log in to shout.


Members Online: Oh_Man, Roy