The Cylons were created by man. They evolved. They rebelled. There are many copies. And they have a plan.
GENERAL INFORMATION
If you have any questions, PM me or post in the thread.
- Players receive roles when the game starts. Roles will be dropped if a certain minimum number of players is not reached. These roles will be dropped in the order of my choosing.
- Roles are assigned by Random.org.
- Cylons know other Cylons. The Crewmembers are ignorant.
- The game alternates between day and night (game time, not real time). The intro covers the first day, and the actual game begins at night.
- Players may communicate in whatever way they like. Feel free to lie, cheat, and trick people in order to come out on top.
- Once you are killed, you "MAY" talk, but your posts will be deleted if they violate any of the following (as determined by me): The post is annoying or just not funny, the post may alter the course of the game in any way, or I feel like it.
- Handing out information just because you died or don't like your team (i.e. a dead Cylon listing off remaining Cylon players) is not allowed.
- One may not request or volunteer screenshots, videos, etc. of another role screen or someone's password via the thread, a PM, or any other method. The game is intended to be won via behavioral analysis, special roles, and praying a lot. You will auto-lose if I find out you've been partaking in these ancient acts of evil. (For clarification, sending the text that your PM supposedly said is not in violation of this rule.)
- In addition, I will pick three players at random each night. For each of those players, if they weren't originally going to be mentioned in the night post, they will be mentioned in the night post. For example, if a Crewmember is picked at random, but nobody targets the Crewmember for that night, there will still be information about the Crewmember character in the night post. This will help let you know what roles are still alive.
Night
Day
Victory
Signing Up and General Notes
If you have any questions, PM me or post in the thread.
PLAYERS
1.Jack
2.poison_us
3.Zycorax
4. OlimarandLouie
5.NudeRaider
6.Norm
7.Voyager7456
8.xAngelSpiritx
9.Riney
10. Azrael.Wrath
11.Roy
12. Aristocrat
13. Tempz
14.Wing Zero
15.Echo
16. lil-Inferno
17. Dem0nS1ayer
18.TiKels
19.Symmetry
20.Lingie
21.Raitaki
22.Observer12425
23.Excalibur
24.Vrael
1.
2.
3.
4. OlimarandLouie
5.
6.
7.
8.
9.
10. Azrael.Wrath
11.
12. Aristocrat
13. Tempz
14.
15.
16. lil-Inferno
17. Dem0nS1ayer
18.
19.
20.
21.
22.
23.
24.
Player Avatars
CREW ROLES
Crewmember - A regular member of the ship's crew.
Dodge: Avoids one attack for that night. Can only be used once.
Bulletproof - A crafty member of the ship's crew with 2 Night lives.
Dodge: Avoids one attack for that night. Can only be used once. Cannot be used when or after Save is used.
Save: Saves a person from one attack for that night. Can only be used once. Cannot be used when or after Dodge is used.
Scientist - Each night this player chooses one person's blood sample to investigate and that person's alignment will be revealed to the Scientist.
Investigate: Investigates one person's sample at night. May be used once per night. If the person being investigated dies, the results will be inconclusive due to the chaos.
Doctor - Each night the Doctor can choose one person to protect. Doctors may not protect themselves.
Protect: Protects a person from one hit at night. May be used once per night.
Quorum Member - Like a Crewmember, but vote counts twice. Can PM the second vote if he or she wants it to differ from the first vote. By default, the Elder's second vote will add on to the first.
Vote: A secondary vote used for that day. Will be used once per day.
Vigilante - Each night the Vigilante can choose one person to kill.
Hit: Kills a person at night. May be used once per night.
Bodyguard - Each night the Bodyguard can choose one person to protect. If the protected person is targeted at night, there is a 50/50 chance the Bodyguard kills the attacker or is killed by the attacker.
Guard: Guards a person for one night. May be used once per night.
Mortician - Each night can find out the role of one person that has died.
Autopsy: Reveals the role of one dead person. May be used once per night.
Bomb - If killed, everyone targeting this person dies as well.
Dodge: Avoids one attack for that night. Can only be used once.
Security Officer - Each night the Security Officer can send one other player to the brig. The action used by the targeted player is therefore negated unless it happens to target the Security Officer. This also protects the target player from any other targeted action (including Hits, Guards, etc.).
Imprison: Places the target player in the brig for the evening. May be used once per night.
CYLON ROLES
Cylon Hitman - Every night, this Cylon can choose one person to kill.
Hit: Kills a person at night. May be used once per night.
Cylon Seductress - Each night, this Cylon may choose one person to seduce, preventing that person from using his or her power.
Seduce: Seduces one person for that night. May be used once per night.
Cylon Mole - Each night, the Mole has the ability to either clear a fellow Cylon from investigation or frame a Crewmember. Clues will be suppressed for the targeted Cylon if cleared, or clues will be added against the targeted Crewmember if framed, but there is a chance that clues pointing toward the Mole may be present as well.
Clear: Clears the name of one person for that night and removes any evidence linking to him or her. May be used once per night, and only if Frame was not used in the same night.
Frame: Frames one person for that night. May be used once per night, and only if Clear was not used in the same night.
Traitor - One of the "final five" Cylons. This player starts as a Crewmember, and has a 25% chance (each night) of discovering his or her true identity as a Cylon. For each night the player does not realize he or she is a Cylon, the chance of discovery is increased by 25%. Despite being sided with the Cylons, he or she does not participate in night meetings and cannot kill. The other Cylons do not know the identity of the Traitor, and the Traitor does not know the identity of other Cylons. By default, the Traitor wins when the Cylons win.
Dodge: Avoids one attack for that night. Can only be used once, and only if it was not used as a Crewmember.
Crewmember - A regular member of the ship's crew.
Dodge: Avoids one attack for that night. Can only be used once.
Bulletproof - A crafty member of the ship's crew with 2 Night lives.
Dodge: Avoids one attack for that night. Can only be used once. Cannot be used when or after Save is used.
Save: Saves a person from one attack for that night. Can only be used once. Cannot be used when or after Dodge is used.
Scientist - Each night this player chooses one person's blood sample to investigate and that person's alignment will be revealed to the Scientist.
Investigate: Investigates one person's sample at night. May be used once per night. If the person being investigated dies, the results will be inconclusive due to the chaos.
Doctor - Each night the Doctor can choose one person to protect. Doctors may not protect themselves.
Protect: Protects a person from one hit at night. May be used once per night.
Quorum Member - Like a Crewmember, but vote counts twice. Can PM the second vote if he or she wants it to differ from the first vote. By default, the Elder's second vote will add on to the first.
Vote: A secondary vote used for that day. Will be used once per day.
Vigilante - Each night the Vigilante can choose one person to kill.
Hit: Kills a person at night. May be used once per night.
Bodyguard - Each night the Bodyguard can choose one person to protect. If the protected person is targeted at night, there is a 50/50 chance the Bodyguard kills the attacker or is killed by the attacker.
Guard: Guards a person for one night. May be used once per night.
Mortician - Each night can find out the role of one person that has died.
Autopsy: Reveals the role of one dead person. May be used once per night.
Bomb - If killed, everyone targeting this person dies as well.
Dodge: Avoids one attack for that night. Can only be used once.
Security Officer - Each night the Security Officer can send one other player to the brig. The action used by the targeted player is therefore negated unless it happens to target the Security Officer. This also protects the target player from any other targeted action (including Hits, Guards, etc.).
Imprison: Places the target player in the brig for the evening. May be used once per night.
CYLON ROLES
Cylon Hitman - Every night, this Cylon can choose one person to kill.
Hit: Kills a person at night. May be used once per night.
Cylon Seductress - Each night, this Cylon may choose one person to seduce, preventing that person from using his or her power.
Seduce: Seduces one person for that night. May be used once per night.
Cylon Mole - Each night, the Mole has the ability to either clear a fellow Cylon from investigation or frame a Crewmember. Clues will be suppressed for the targeted Cylon if cleared, or clues will be added against the targeted Crewmember if framed, but there is a chance that clues pointing toward the Mole may be present as well.
Clear: Clears the name of one person for that night and removes any evidence linking to him or her. May be used once per night, and only if Frame was not used in the same night.
Frame: Frames one person for that night. May be used once per night, and only if Clear was not used in the same night.
Traitor - One of the "final five" Cylons. This player starts as a Crewmember, and has a 25% chance (each night) of discovering his or her true identity as a Cylon. For each night the player does not realize he or she is a Cylon, the chance of discovery is increased by 25%. Despite being sided with the Cylons, he or she does not participate in night meetings and cannot kill. The other Cylons do not know the identity of the Traitor, and the Traitor does not know the identity of other Cylons. By default, the Traitor wins when the Cylons win.
Dodge: Avoids one attack for that night. Can only be used once, and only if it was not used as a Crewmember.
CREDITS
Dimma Davidoff at the Psychological Department of Moscow State University, for creating the game in the spring of 1986.
Hajjhowe & Triple 6 @ PWA message board.
ToA, for bringing Mafia to SEN and Maplantis.
Mini Moose 2707, for hosting a lot of Mafia games at SEN and being a major contributor to the development of the Mafia game tradition here and at Maplantis.
DTBK, for the base of this starting post template.
All prior hosts of Mafia games at SEN and Maplantis, especially Roy for his "mods."
www.random.org for role randomization.
Dimma Davidoff at the Psychological Department of Moscow State University, for creating the game in the spring of 1986.
Hajjhowe & Triple 6 @ PWA message board.
ToA, for bringing Mafia to SEN and Maplantis.
Mini Moose 2707, for hosting a lot of Mafia games at SEN and being a major contributor to the development of the Mafia game tradition here and at Maplantis.
DTBK, for the base of this starting post template.
All prior hosts of Mafia games at SEN and Maplantis, especially Roy for his "mods."
www.random.org for role randomization.
Post has been edited 52 time(s), last time on Oct 19 2011, 7:05 pm by DevliN.
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