So I set to work on my own hero wars - Hero Wars Not Rigged. It was very not successful at all. Not balanced, no flow, setup was confusing, etc. And the title really made ppl think it was rigged.
So I changed the name to Hero Wars Greece. I had the force names - Ares & Athena.
Again, people complained of imbalance, & all else. Some people just quit because it wasn't the real hero wars.
But over time I made the map better & I also changed the force names into "Athenians" & "Spartans".
That really caught people's eyes. That was just when movie 300 came out. "Sparta! Sparta!" & ppl didn't leave immediately upon joining the game as they would have before. They actually tried it.
I thought it would be cool to have reaver (hero reaver b/c the normal one can't quick drop/attack/pick/run) with a shuttle. And it was a pretty cool idea, & it was workable but the triggers made the ppl who chose the reaver drop (most of the time) So I had it out.
Hero Wars Greece was & is superior to the original hero wars series in almost every way.
First, no cheats.
Second, the game goes much faster. If you're a pro at original hero wars final (and more recent legend), you'll even love hero wars greece more b/c it's fast paced.
:map is 64 x 64 -much smaller
:Income is faster. You get more money for kills. You get more money for duels.
::This also led the photons to become much stronger (b/c heroes would get much stronger & so would the spawn & waves--> photons would get outdated easily)
:::And that led some ppl into think that something was wrong with the game - infact they didn't know it was a fast-paced hero wars.
Third, you duel all at the same time. Then there is no this rock-paper-scissor win. There's more strategy, more unexpected & new situations, more balance.
:But I had to make siege tank much weaker
:Also I had to "force" ppl to advance to the center by having the middle ground higher than the two ends of the arena. Or else, 1 side would advance & get killed 1 by 1 while the other side just stay still and attack whichever comes first.
:Also I had turrets at opposite ends to force ppl to move their heroes away --> coming to center.
Fourth, no cheap shots. In original hero wars, you could stay at that spawn location in the duel arena & have higher ground. Here, no, ,you have to earn it.
You could block the spawn location with pylon & reaver wave --> no income for enemy; In Hero Wars Greece you get income based on how many locations your computer brings troops to (in addition to the kills) --> you lose more income by doing that cheat .
::Also 2 x 2 square of the area is ground where you can't build stuffs.
Fifth, I added 1 more spawn level you can upgrade to (necessary). Spawn ups cost $4000. You can also nuke (pretty expensive though).
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I played hero wars enough, got bored of it. I wanted more things happening at the same time. I was bored of controlling just one unit.
I could turn to mass games, but they sucked. Always there was the balance issue, and little interaction was required for the players. And there was no need to micro, it was totally macro - your dudes died too quickly for you to do anything.
Then I remembered footmen frenzy from warcraft iii (only reason why i don't play that game is that it has that 3d graphics that I don't like - doesn't look as cool as starcraft's)
There, the footmen had enough hp for you micro with it - run when it's about to get killed, also enough hp for your dudes to withstand hits while regrouping, moving around to concentrate on one enemy unit, etc.
So, I decided to make a uber balanced mass game where your footmen die slowly. And you would have an upgradable hero. And I added spells, just like in footmen frenzy.
::Also, my brother made custom hero wars - with spells, I know that spells can be fun, but I noticed & my brother admitted it too, there was always this issue with balance issue between the intelligence agility and strength heroes
:::always intelligence heroes would win the duels but not fare well outside of duel.
I decided to fix those issues by making the ultimate spell much more expensive, leave out customization,with no option for "strength" "agility" "intelligence" but just 3 different hero types that have spells already customized.
So, you can't choose spell combos that make you ultimately rigged, but you don't get bored b/c you can always experiment with 3 spell sets.
I had 5 levels of footmen, 3 levels of spell, 3 levels of spell gas cap (limit)
The problem was with the income. How should I incentivize people to fight? You can't do that on kills (different units have different kill scores that you can't control). Deaths apply to all other players (-->doesn't work)
So I just had ppl come to center to earn income. Then ppl would fight no matter what, & ppl with most skill would likely win the game.
End of story. (I uploaded the map on the other forum)
Post has been edited 2 time(s), last time on Jan 13 2008, 4:10 am by cosmicagent.
None.