2007: The WC3 Castle Fight creators created Castle Fight (I dont know exact year, but as I remember - it was 2007)
July 2008: My friend showed me Castle Fight gameplay in WC3 and I decided to make it in BW
August 2008: first release of Castle Fight in BW by me. I created next idea:
group spawn in a single place
gas=money (faster income)
some buildings=specials
nuke (boom in DS)=civillians
bunkers+sunkens+cannons=attackers
special spawn triggers by giving buildings to neutrals and back and spawning units in "pool" (spawn buffer)
If you want - you can download and check my BW Castle Fight there: http://theleo-ua.livejournal.com/
Just host it on any server (I tried iccup, uswest, useast) and some people will join approximately in 1 minute. Please note, that first version of Castle fight had some different gameplay (in comparison to the last 7.31 version).
October (or November) 2008: NudeRaider played my BW Castle Fight, and created first Desert Strike on the planet. Here is the link to the latest offficial NudeRaider's Desert Strike: http://www.staredit.net/?file=2283
You can found defiler with name "idea: theleo_ua" in the center of this map. Also the forces named as "remake of CASTLE FIGHT".
And this map became most popular map in BW servers in 2008-2010. Any time you connect to batlle net (from November 2008 to December 2010), and press join - you will see "Desert Strike" as hosted game. Some people with NAT internet (they can host games, but no one can join to them) hosted games with names like "CREATE DESERT STRIKE PLZ!!!".
(please note that when I talk about popularity - I mean "Desert Strike" in general. NudeRaider's one was popular before the Queens one appear, then Queens one become most popular).
I really could not beleive, that my Castle Fight ideas will be turned (by NudeRaider) to Desert Strike - the most popular map (imho) of 2008/2009/2010! I should say big thanks to WC3 Castle Fight map makers, because precisely their map punched my brain to create SC version of Castle Fight in August 2008. Maybe they will create Castle Fight for SC2 in future. Also thanks to NudeRaier for playing my map in Autumn 2008 and creating the remake of it - Desert Strike:)
Also I should say that Nuderaider's DS meet most of conditions, described by me in this topic: http://www.staredit.net/topic/14271/#305781
But lets continue:
Spring (as I remember - it was spring) 2009: Queen-Gambit played NudeRaider's DS and decided to create a Queen one. Here is the example of Queen-like DS: http://www.staredit.net/topic/11001/0/
As I know - Queen-Gambit just take NudeRaiders DS, and changed landscape, balance, some triggers, fixed some bugs, added diagonal battle roads (instead of horisontal), changed forces name to "by NudeRaider / modified by Queen-Gambit" and changed critter's name from "idea: theleo_ua" to "Queen-Gambit" and "Clan WA - Hacking Losers" (btw - I dont know, who is clan WA, but it is really awesome to be as loosers in most popular BW map:) ). Also Queen-Gambit added "noob-friendly" features to the map: isolated platforms, silos, cannons near Fortess etc.
The most fun thing was that Queen's version became most popular DS (even more popular than NudeRaider's one). Every time I hosted Nuderaider's one, people said "host queen" or "host night". Another fun thing was, that most people know DS only as a Queen version, and even does not know it's mother (BW Castle Fight) and father (NudeRaider's DS).
June 2010: Devourer ported NudeRaider's DS to SC2: http://www.staredit.net/topic/11324/
But due to SC2 battlenet 2.0 map system it is very hard to find opponents to play it.
This is the end of the history, and now lets talk about my playing experience with these maps:
1) Castle Fight 7.31.
Example in BW: http://theleo-ua.livejournal.com/
Example in WC3: http://www.youtube.com/watch?v=YHilW80ZQ24&feature=related
This map (I mean BW version) is less balanced, than DS, but for me it is more fun to play Castle Fight, instead of DS. DS is truly balanced, but it became boring after 3-5 games (and next 3-5 games I want to play only after a month or later).
Tha main diffenrence in comparison to DS: invulnerable workers with damage 0, only 1 worker at a time, less units (1 zergling x8 power instead of 8 zerglings), so less lags, different spells, buildings/units costs and properties, the map is 2x smaller (64x64) and the units spawned for all players at a time (not like player 1 units, after 45 seconds - player 2 units and so on). So if one player left the game - his teammate will receive all his buidings (except gas) and will have faster income.
2) Nuderaider's DS 1.2.4
Example in BW: http://www.staredit.net/?file=2283
Example in SC2: http://www.staredit.net/topic/11324/
Pretty balanced (much better balanced than Castle fight), has horizontal battle line (and only single line), it is possible to move to enemy base (and attack it) with drones, it is possible (for cpu) to attack human's bases by cpu units (of course it happen very rarely - cpu need A LOT of units for this).
Every player has worker limit 3 (maximum 3 workers per player). The worker limit at enemy base is also 3 (if 9 workers will come to enemy base - 6 of them will be removed, and only 3 of them will left at the enemy base).
3) Queen's DS
Example in BW: http://www.staredit.net/topic/11001/0/
Example in SC2: http://www.youtube.com/watch?v=HGM3FujHR_k&feature=player_embedded
Imho it balanced even better than Nuderaider's one (I mean BW versions), because of fixing of unit's AI and a lot of cost/properties changes. But - there is some buts:
a) Diagonal battle lines
b) Silos
c) Isolated platforms
I played a lot of different Queen versions (slow, fast, night), and should say, that this versions are good (expecially if we talk about balance and unit AI), but it is much better, if you have horisontal battle lines (especially for my mind - it really annoying for me to watch diagonal wars - I prefer to watch horisontal wars. Imagine, that your monitor rorating by 45 degrees, for understand, what I mean), no silos and no isolated platforms. Silos is bad idea imho because you loosing original map concept with single building. Same about cannons near main buiding - why first zerglings should be killed?
But lets talk about most important thing - isolated platforms:
A) The late game's gameplay become a "spell wars". Because even 500 units on the map cannot kill your base (I mean human's bases - not Fortress), so you can wait for spell. These spell wars annoying imho.
B) Fun with rushing enemies with drones
C) Special strategies with drone or cannon rushing (for example if enemy team goes fast gas). Also special tactics like "save 1000 minerals, and only after this build gas, because if you will be rushed after this - you can build 3 drones for defence".
D) Cannon wars. Permanent thoughts about defence.
E) Forcing enemy team to waste boom if he cannot counter your drone rush.
F) Unit control skills (with workers).
So we will not have this ABCDEF fun with isolated platforms.
4) Devourer's DS
Example in BW: http://www.staredit.net/?file=2283
Example in SC2: http://www.staredit.net/topic/11324/
Never played it due to SC2 battlenet 2.0 map system (it is very hard to find opponents to play it), so cannot say anything.
Your opinion? Are you found something new or interesting in this post?
None.