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League of Legends
May 25 2010, 6:33 am
By: poison_us
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Aug 9 2011, 10:13 pm poison_us Post #1901

Back* from the grave

Quote from Udyr;12594753
New Skins in the Store
  • Sandscourge Skarner
  • Earthrune Skarner
  • Bloodstone Taric

PVP.net v1.41.17
  • Players will now receive a popup message when they attempt to join a game lobby that is already full
  • Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
  • Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion

League of Legends v1.0.0.123
Skarner, The Crystal Vanguard
  • Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
  • Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
  • Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
  • Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
  • Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Akali
  • The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff

Amumu
  • Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss

Ashe
  • Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early

Blitzcrank
  • Mana Barrier
    • Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
    • Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage

  • Fixed a bug where Power Fist failed to grant lifesteal effects

Brand
  • Fixed a bug where Pyroclasm would fizzle if Brand died

Caitlyn
  • Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)

Cho'Gath
  • Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die

Corki
  • The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff

Evelynn
  • Fixed a bug where Malice and Spite was healing for incorrect values
  • Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones

FiddleSticks
  • Basic attack projectile speed increased to 1750 from 1500
  • Dark Wind
    • Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
    • Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
    • Fixed a bug where Dark Wind was bouncing 4 times instead of 5

  • Drain ability power ratio reduced to .45 from .5
  • Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds

Gangplank
  • Grog Soaked Blade max stacks has been reduced to 3 from 4
  • Cannon Barrage
    • Fixed a bug where Cannon Barrage would not grant gold on minion kills
    • Fixed a bug where Cannon Barrage's slow was not always applying consistently


Garen
  • Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
  • Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
  • Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25

Heimerdinger
  • H28G Evolution Turret
    • Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
    • Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm


Irelia
  • Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge

Jarvan IV
  • Cataclysm
    • Jarvan will no longer follow the target while he is in the air during Cataclysm
    • Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
    • Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
    • Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth

  • Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor

Jax
  • Jax will now attempt to attack after Leap Striking if the target is an enemy champion
  • Fixed a bug where Jax's attacks could not be dodged

Karma
  • The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff

Katarina
  • Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo

Kayle
  • Holy Fervor
    • Armor and magic resistance shred increased to 3% from 2%
    • Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance


Kennen
  • Thundering Shuriken ability power ratio increased to .75 from .66
  • Lightning Rush
    • Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
    • Ability power ratio increased to .6 from .55


Kog'Maw
  • Updated Living Artillery's reveal particle effect

Lee Sin
  • Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike

Leona
  • Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
  • Zenith Blade
    • Mana cost reduce to 60 at all ranks from 60/65/70/75/80
    • Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
    • Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target

  • Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
  • Fixed a bug where Eclipse would break enemy spell shields on activation

Lux
  • Updated Lux's autoattack to feel more responsive and increased its missile speed
  • Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds

Malphite
  • Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
  • Ground Slam
    • Radius increased to 400 from 350
    • Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80

  • Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm

Maokai
  • Maokai will now attempt to attack after using Twisted Advance if the target is a champion

Master Yi
  • Alpha Strike
    • Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
    • Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion


Mordekaiser
  • Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
  • Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
  • Fixed a bug where Children of the Grave could clone a clone

Morgana
  • Updated Morgana's autoattack to feel more responsive and increased its missile speed
  • Base movement speed increased to 310 from 300
  • Dark Binding cooldown reduced to 11 seconds from 12 seconds.
  • Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
  • Soul Shackles
    • Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
    • Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
    • Shackle activation time reduced to 3 seconds from 4 seconds


Nasus
  • Attack range increased to 125 from 110
  • Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
  • Wither
    • Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
    • Mana cost reduced to 80 from 100
    • Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)

  • Spirit Fire
    • No longer has a 0.5 second delay before taking effect
    • Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds

  • Fixed a bug where Siphoning Strike sometimes gained extra lifesteal

Nidalee
  • Bushwhack
    • Updated Bushwhack's reveal particle effect
    • Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance


Nocturne
  • Paranoia
    • Nocturne will now attempt to attack the target after using Paranoia
    • Paranoia no longer grants assists for limiting enemy vision


Pantheon
  • Heartseeker Strike
    • Now does a better job of hitting targets on top of Pantheon
    • Damage increased to 13/23/33/43/53 from 4/6/8/10/12
    • Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
    • Now fires 3 strikes instead of 5
    • Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
    • Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
    • Channel duration reduced to .75 seconds from 1.8 seconds

  • Spear Shot
    • Damage increased to 65/105/145/185/225 from 16/28/40/52/64
    • Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
    • Certain Death now causes Spear Shot to critically strike for 1.5x damage

  • Aegis of Zeonia
    • Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
    • Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
    • Pantheon will now attempt to attack the target after using Aegis of Zeonia

  • Grand Skyfall
    • Jump channel time reduced to 2 seconds from 3 seconds
    • Land time reduced to 1.5 seconds from 2 seconds
    • Edge damage increased to 50% from 33%


Renekton
  • Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor

Rumble
  • Fixed a bug where The Equalizer would fizzle if Rumble died

Shaco
  • Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize

Sion
  • Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early

Teemo
  • Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active

Trundle
  • Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil

Tryndamere
  • Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
  • Spinning Slash
    • Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
    • Bonus AD ratio increased to 1.2 from 1
    • Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash


Urgot
  • Noxian Corrosive Charge will now update as the target gains or loses armor

Warwick
  • Infinite Duress
    • Fixed a bug where Infinite Duress would sometimes tick only 4 times
    • Fixed a bug where Infinite Duress could sometimes break early even if not interrupted


Wukong
  • Wukong will now attempt to attack a target champion after using Nimbus Strike
  • Cyclone Attack Damage ratio increased to 1.2 from 1
  • Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
  • Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor

Yorick
  • Omen of War attack damage ratio increased to 1.2 from 1

Items
  • Quicksilver Sash is now unique
  • Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.

General
  • Made adjustments to reduce the load time for games
  • Made adjustments to how death and kill streaks work
    • Dying to non-champions no longer resets kill streaks or increases death streaks
    • Assists now reduce (not reset) death streaks

  • Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
  • Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
  • Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
  • Attack-move improvements:
    • Attack-move targeting is now more predictable (now targets closest enemy)
    • Attack-move will now target visible wards
    • Changed attack-move cursor color to red from green

  • Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
  • Fixed a bug where clones did not show items in their inventories
  • Fixed a bug where certain particle effects would not show up if using the minimap for targeting
  • Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
  • Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
  • Fixed a bug where several spells were triggering on-cast events more than once
  • Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected

Quote
Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active
Kennen and Wukong buffs
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
:disgust:

Quote
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
:wtfage: Because we really need to alt-tab during a game like this.

Quote
Fixed a bug where several spells were triggering on-cast events more than once
:toobaditsmeblacksmith:

Quote
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
They FINALLY updated the tooltip to show Siphoning Strike increases manacost by 5 per level? I call bullshit, Riot would never fix something that's broken!

The rest of the patch, more or less couldn't care about. New guy sounds OP already, though, even more than Wukong is.


Post has been edited 1 time(s), last time on Aug 9 2011, 10:29 pm by poison_us.




Aug 9 2011, 10:32 pm Decency Post #1902



Quote from name:Dem0nS1ayer
Why? Basically every champion has an ability that stuns/silences/throws you into the air/knocks you back and stuns you/something of the sort. :disgust:

Can you burst a hero down in that time period? Hell, any TWO heroes usually can't do so. Hence, you add another offensive summoner spell.



None.

Aug 9 2011, 10:48 pm Riney Post #1903

Thigh high affectionado

Quote from Fisty
How is jungling getting changed?

Faster spawns, less exp, but the ability to continue jungling rather than ganking, red buff being a movement speed increase rather than a slow.



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-- Updated as of December 2021 --

Aug 10 2011, 1:47 am Dem0n Post #1904

ᕕ( ᐛ )ᕗ

Why the hell is there a new champ? Didn't wukong come out like 3 weeks ago? Riot sucks at fixing problems. :disgust:

Oh gawd, it's caught onto me too. :hurr:




Aug 10 2011, 2:21 am Riney Post #1905

Thigh high affectionado

New champion SUCKS. He really doesnt do shit for damage, and if he cant land an ult to get his team to help him do some nice damage to that person, hes one of the most useless champs in the entire game. And we're talking more useless than Tristana, who I still love, but know shes long overdue for a buff.



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-- Updated as of December 2021 --

Aug 10 2011, 2:36 am poison_us Post #1906

Back* from the grave

Quote from name:Dem0nS1ayer
Why the hell is there a new champ? Didn't wukong come out like 3 weeks ago? Riot sucks at fixing problems. :disgust:
I'll let you in on a little secret, because you're apparently not used to anything around here, especially League. They normally come out with one every other week, along with bug fixes and some buffs/nerfs. Generally, this occurs every Tuesday early in the day. Riot fixes about 90% of the bugs they can, but in fixing that 90% they make usually another 20 or 30% new bugs. This percentage is based off of the original number of bugs (say there are 10 bugs, Riot fixes 9, but make 12 or 13). The number of bugs fixed is reset every time they rework a champion, to about the same number of bugs as it was 4 or 5 patches ago. We wouldn't want TOO many bugs in LoL would we?

Quote from name:Dem0nS1ayer
Oh gawd, it's caught onto me too. :hurr:
:sly:





Aug 10 2011, 2:49 am iCCup.xboi209 Post #1907



I hate it how runes and masteries for magic are pretty dominate against energy



None.

Aug 10 2011, 4:58 am poison_us Post #1908

Back* from the grave

Yes, because the champions that use mana totally need great runes and masteries to support them :disgust:




Aug 10 2011, 11:01 pm shmeeps Post #1909



Quote from Fisty
I heard a rumor btw that Flash was getting removed altogether, any confirmation?

They've been saying this since before Season 1, and like everything they promise, it has yet to happen. Cleanse was the scapegoat before this, and I doubt flash will ever be removed.



None.

Aug 11 2011, 12:16 am Fisty Post #1910



Quote from Riney
New champion SUCKS. He really doesnt do shit for damage, and if he cant land an ult to get his team to help him do some nice damage to that person, hes one of the most useless champs in the entire game. And we're talking more useless than Tristana, who I still love, but know shes long overdue for a buff.
QFT, got pressured into buying him, he cant do SHIT for jungling unless they aren't dumb enough to see me coming from a mile away.

On the other hand, tried AD Alistar. Backdoor all day and if less than two come to stop me they're dead. It's just ridiculous. my combo after trinity force just destroys them.

Post has been edited 1 time(s), last time on Aug 11 2011, 4:54 am by Fisty.



None.

Aug 12 2011, 5:19 am poison_us Post #1911

Back* from the grave

Fucking hate terrible teammates that can't accept criticism and MUST blame everything on you. Just take a look at the lobby to see what I mean:



Akali was terrible. Talked shit after getting first blood, got sword of the occult, and got maybe 3 stacks on it. Went 3/7/2. Late game, wouldn't stop complaining in the most fractured English ever that I /ignored her. Seriously, what is "you suck much naob so i cant fight win"? Join Echo on my list of /ignored. Even better yet, SHE NEVER GOT RYLIAS. Now I don't know much about playing Akali, but :disgust:

Alistar wasn't too bad. Went 2/5/7 simply because our team couldn't deal damage before dying (aka: Akali with maybe 1200 hp at level 14). He made some stupid mistakes, but nothing that should've labelled him a feeder.

Vayne was an actually decent player. She farmed, pushed, and basically did everything you'd expect a competent human being to do. 3/4/7.

Brand was a complete fucking tool. Went 0/1/1 because he wouldn't stop farming. 5 Doran's rings. Every time someone walked up to a creep wave he was at, he'd W-E combo them to get all but maybe 1. Made every fight a 4v5 because he ran. I wanted to find him and torture him because he called us all feeders when we were fighting, rather than helping. :disgust:

I was shitty, no lie. A Vayne that shoots their LeBlanc away from the tower after I fling her into it and saves her life, then both dies to Kat and lets her get away from the tower (kat ran up from the bottom bush, I exhausted and flung back towards the bush, and she still got close enough to shunpo to Vayne and run to live with 13 hp) doesn't help me much in a lane though. I ran into situations I shouldn't have because I expected SOME damage output from my team. :disgust: @ expectations.

TL;DR: :disgust:

All in all, 9-flash game. If that doesn't speak out to Riot that it's fucking imba as shit, :disgust:





Aug 12 2011, 5:21 am Neki Post #1912



The dreamhacks finals for both games was 10/10 flash. So if that doesn't show you how powerful the spell is, nothing will.



None.

Aug 12 2011, 5:24 am poison_us Post #1913

Back* from the grave

Because it's imba. I'm not saying that it's not powerful. I'm saying it's too powerful. There's a reason why so many people use it; it takes skill out of League. Now, I know you're going to counter with an elitist comment about how League takes no skill anyways, but the little it does require is nearly negated by flash.

Shit's OP bro.

Obligatory :disgust:





Aug 12 2011, 5:29 am Neki Post #1914



I'm not, I'm just saying it's stupid not to run flash most of the time. :P



None.

Aug 12 2011, 5:39 am Fisty Post #1915



Poppy - how to beat her? Don't tell me to stop her in lane. This one jungled, then I screamed at my team to get QSS, which nobody did because I assumed it'd cancel her ult, only...it didn't. WHAT DO YOU DO.

Post has been edited 1 time(s), last time on Aug 12 2011, 5:47 am by Fisty.



None.

Aug 12 2011, 2:54 pm poison_us Post #1916

Back* from the grave

Don't attack her unless you've got her ult on you?
Also, of course it won't get rid of her ult. QSS is a buyable Cleanse or with a slightly longer CD. Neither Cleanse nor QSS do anything other than remove CC debuffs. That means stun, slow, snare, taunt, knockups, knockbacks (yes, if timed correctly they literally cancel the knockback), attack speed slows, blinds, exhaust, etc. are negated. Not a non-debilitating Poppy ult. It does none of these things. If the person she ulted was enough of a tool, he'd instantly run leaving you to effectively fight a 4v5, if that many of your teammates are alive after her ult is over.

Poppy doesn't even need a near-Kayle ult. Her stupid fucking passive (seriously, reduces incoming damage by HALF if she would take more than a % [20 iirc] of her current hp), plus an armor-granting skill, makes her one of the tankiest little shits in the game. On top of that, throw in massive burst and you've got a champion that is massively tanky and still able to deal damage. Though fun fact: she's barely played because other champions like Xin have a built-in blink, slow, knockup, and lifesteal even off of towers, as well as the flash that most people carry.

EDIT: Forgot about your original question. You essentially ignore her and hope that the person she's chasing either can stun or you can kill them in a 4v4, then attack her. Or get true damage, that's an effective counter that not many champs have. If you're seeing Poppy in enough games to worry, then play her yourself.

EDIT2: Oh my. 81% attack speed reduction in that last game. I LOVE MALPHITE + FROZEN HEART + RANDUINS.
Their Xin was crying :awesome:


Post has been edited 2 time(s), last time on Aug 12 2011, 7:46 pm by poison_us.




Aug 12 2011, 7:55 pm Riney Post #1917

Thigh high affectionado

Quote from poison_us

EDIT2: Oh my. 81% attack speed reduction in that last game. I LOVE MALPHITE + FROZEN HEART + RANDUINS.
Their Xin was crying :awesome:

Fucking enjoyed that game. Ive never had so much fun on a game of Twisted Treeline (Or as long, 37 minutes :awesome: ).

Their team was building like morons though. Xin built warmog atmas. Lets see whats wrong with this. NO ATTACK SPEED. NO LIFE STEAL. NO CC. Yea. Their garen built a SotO as his first item, then tank items. Problem with that is. SUNFIRE CAPE. Why? The most your sunfire will ever do is like 80 per second and thats if we're all 3 standing around. Lets see what would have been better hmmm. RANDUINS OMEN. Slows attack speed by 35% for 2 + (0.5 x (armor + MR / 100)) and movement speed by the same. Ho shit I was playing GP. Guess how devastating that would have been had my oranges been used. Or even lets go with a more passive approach. FROZEN HEART. Slows AS by 20% all the time, still would have been quite effective.

People these days just dont understand what -TANK- means anymore. Its not to have a fuck ton of armor, its to provide the rest of the team with the ability to survive, reducing AS and even Damage (Some champs can do that), stun appropriate champions. And most importantly, have a good initiation.

I tell ya :awesome:



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Aug 12 2011, 8:00 pm poison_us Post #1918

Back* from the grave

Quote from Riney
RANDUINS OMEN. Slows attack speed by 35% for 2 + (0.5 x (armor + MR / 100)) and movement speed by the same. Ho shit I was playing GP. Guess how devastating that would have been had my oranges been used. Or even lets go with a more passive approach. FROZEN HEART. Slows AS by 20% all the time, still would have been quite effective.
Ohai :awesome:





Aug 12 2011, 8:11 pm shmeeps Post #1919



Quote from Fisty
Poppy - how to beat her? Don't tell me to stop her in lane. This one jungled, then I screamed at my team to get QSS, which nobody did because I assumed it'd cancel her ult, only...it didn't. WHAT DO YOU DO.
Basically, there are two Poppy play styles I see. First one will hang back and try and try to an hero one person when a fight starts. In this case, CC if she ults, don't focus her when she is, and try to fake initiate to get her to blow her ult.

Second is a smart Poppy who will ult your weakest ally and shit all over the rest of you while she's invincible. These ones you need to try to catch off guard or pull away. Aside from that, CC. Fortunately, you don't see many good Poppys.

She's absolutely painful in the right hands, we played against a poppy who literally carried her team. It was 4v5 in our favor. We could only push when she was dead, but she would normally get at least three of us before that happened due to her teams CC, her high MS, and my friends complete ineptitude at building armor. Yeah. It was an AD/AS Poppy.



None.

Aug 12 2011, 8:17 pm Dem0n Post #1920

ᕕ( ᐛ )ᕗ

How exactly do you "CC"? :|




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