Realm of the Titans
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Realm of the Titans (Simplified Chinese: 天翼决 Traditional Chinese: 天翼決 Pinyin: Tiānyìjué) is a Chinese video game developed by Ningbo Shengguang Tianyi for the PC platform. The game is heavily inspired by the Warcraft III custom map, Defense of the Ancients.
Development was started in 2008 soon after CEO Qian Wenhai and Lead Designer Zhou Weifeng returned to China after studying in Melbourne, Australia. At University, both had became quite prominent in the Australian DOTA player base and had both previously qualified for the Asia-Pacific championship in Singapore. At this point in time, there were few commercial games released using this formula (although many Starcraft and Warcraft III maps existed such as Aeon of Strife but they decided it had the potential to be a commercial genre. This proved to be correct as multiple games of this type were released while RotT was being developed such as League of Legends and Heroes of Newerth.
RotT is the first title from developer Ningbo Shengguang Tianyi, which is a division of Qian's father's industrial conglomerate Ningbo Shengguang Industries.
An team of developers were assembled, primarily staff previously experienced in outsourcing but not in an start-to-finish development of a project. Development was wholly done in Shanghai, with player support, server operation and company administration based at the parent company in Yinzhou DistrictNingbo.
The main server was opened to the public on the 30th of October 2010, just over two years after the project started. Alpha testing began in North America on the April 7, 2011.
Realm of the Titans uses the BigWorld engine, which was originally designed for Massively Multiplayer Online Role Playing Games presenting some issues of adapting both the client and the server to handle the very different requirements.
The gameplay is similar to DotA wherein players battle in three lanes to accumulate experience and gold. Characters have four skills which may be upgraded after gaining experience.
In addition, there is a fifth skill which is not tied to character selection or experience; it can be changed every three minutes and becomes more potent every ten. It becomes a way to either supplement a character's weakness or compliment its strength and can be switched as the game changes phase. There are 25 of these skills and may be active or passive in nature.
Another unique addition is the four bosses, four huge and unique NPCs in the four corners of the map. If the enemy bosses are killed, the player's own boss will charge down the center lane in the way that a normal "creep" NPC would.
As of the 14th of April 2011 there are 54 heroes in the Chinese version with new heroes added regularly.
Matchmaking is done by the average rating of the players in a team, rating is calculated by wins and losses as well as personal contributions to those results. Players are put into a match fitting certain conditions such as a similar rating (depending on the number of players online), the same ISP (China only), and that the number of teams on both sides may differ by at most one (therefore a side containing one team of 5 players may only battle another team of five, a team of four plus a lone player or a team of three plus a team of two).
Development was started in 2008 soon after CEO Qian Wenhai and Lead Designer Zhou Weifeng returned to China after studying in Melbourne, Australia. At University, both had became quite prominent in the Australian DOTA player base and had both previously qualified for the Asia-Pacific championship in Singapore. At this point in time, there were few commercial games released using this formula (although many Starcraft and Warcraft III maps existed such as Aeon of Strife but they decided it had the potential to be a commercial genre. This proved to be correct as multiple games of this type were released while RotT was being developed such as League of Legends and Heroes of Newerth.
RotT is the first title from developer Ningbo Shengguang Tianyi, which is a division of Qian's father's industrial conglomerate Ningbo Shengguang Industries.
An team of developers were assembled, primarily staff previously experienced in outsourcing but not in an start-to-finish development of a project. Development was wholly done in Shanghai, with player support, server operation and company administration based at the parent company in Yinzhou DistrictNingbo.
The main server was opened to the public on the 30th of October 2010, just over two years after the project started. Alpha testing began in North America on the April 7, 2011.
Realm of the Titans uses the BigWorld engine, which was originally designed for Massively Multiplayer Online Role Playing Games presenting some issues of adapting both the client and the server to handle the very different requirements.
The gameplay is similar to DotA wherein players battle in three lanes to accumulate experience and gold. Characters have four skills which may be upgraded after gaining experience.
In addition, there is a fifth skill which is not tied to character selection or experience; it can be changed every three minutes and becomes more potent every ten. It becomes a way to either supplement a character's weakness or compliment its strength and can be switched as the game changes phase. There are 25 of these skills and may be active or passive in nature.
Another unique addition is the four bosses, four huge and unique NPCs in the four corners of the map. If the enemy bosses are killed, the player's own boss will charge down the center lane in the way that a normal "creep" NPC would.
As of the 14th of April 2011 there are 54 heroes in the Chinese version with new heroes added regularly.
Matchmaking is done by the average rating of the players in a team, rating is calculated by wins and losses as well as personal contributions to those results. Players are put into a match fitting certain conditions such as a similar rating (depending on the number of players online), the same ISP (China only), and that the number of teams on both sides may differ by at most one (therefore a side containing one team of 5 players may only battle another team of five, a team of four plus a lone player or a team of three plus a team of two).
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Advanced MatchmakingNever endure a long wait or join a unfair game again! Our enhanced matchmaking system ensures that players are linked to other players of similar skills and rank. Battle other gamers or play against the computer. Should a player leave early, a bot will quickly take his place, then disappear if that player reconnects.
Detailed Game Stats & RankView pages of detailed post-game statistics after every game! Compare your total wins and losses, number of kills, assists, tower destructions, and a plethora other battle stats. You can also keep an eye on your overall rank. Complete achievements and defeat more highly ranked players to boost your rank. Losses reduce your rank.
Boss SystemROTT's Boss system is a powerful strategy tool for your ultimate victory. Conquer enemy bosses to unleash your own bosses. Once unleashed, your bosses will push toward the enemy base and leave a trail of destruction in their wake!
Achievement SystemEarn your bragging rights by conquering a variety of game achievements. Achievements are closely linked to your title. Requirements are clearly listed in your profile...except for the secret hidden achievements! Earn cool badges for each series of achievements you can prominently display your mad battle skills!
Replay Game FootageView, edit, and share your greatest battle moments with the convenient Replay feature. Each game is fully recorded so you can highlight your glorious wins, or analyze what went wrong in your worst defeats. Best of all, you can store your favorite clips and share them with other players.
Detailed Game Stats & RankView pages of detailed post-game statistics after every game! Compare your total wins and losses, number of kills, assists, tower destructions, and a plethora other battle stats. You can also keep an eye on your overall rank. Complete achievements and defeat more highly ranked players to boost your rank. Losses reduce your rank.
Boss SystemROTT's Boss system is a powerful strategy tool for your ultimate victory. Conquer enemy bosses to unleash your own bosses. Once unleashed, your bosses will push toward the enemy base and leave a trail of destruction in their wake!
Achievement SystemEarn your bragging rights by conquering a variety of game achievements. Achievements are closely linked to your title. Requirements are clearly listed in your profile...except for the secret hidden achievements! Earn cool badges for each series of achievements you can prominently display your mad battle skills!
Replay Game FootageView, edit, and share your greatest battle moments with the convenient Replay feature. Each game is fully recorded so you can highlight your glorious wins, or analyze what went wrong in your worst defeats. Best of all, you can store your favorite clips and share them with other players.
From what I hear, read and has been consistent everywhere I look: The game is balanced. So far, that is the only thing people have used to hold this game above LoL, HoN and DotA, is that the game lacks real imbalance. Sounds promising, so we'll see next week.
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