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Game Piracy
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Jun 18 2011, 9:05 pm
By: Jack
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Jun 24 2011, 4:14 am Jack Post #161

>be faceless void >mfw I have no face

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And more than that, it boils down to Is it possible to steal intellectual property, or things which are immaterial?
For the most part, yes. If there's money to be made and you can take an idea from someone else, you're basically taking their money.
But you aren't taking their money, nor are you removing the idea from their possession.
Quote from Roy
Creating a search engine isn't stealing an existing search engine's idea, but replicating the exact algorithm a specific search engine uses is. I believe a good example of this type of thing is the early history of Facebook. Games work the same way: League of Legends wasn't stealing from MOBA games, but if they ripped the model, spells and stats of Pudge, they would be stealing from DotA (well, Blizzard for the Abomination model).
Again, you aren't removing the algorithms or models from the original producer.
I crossed out the first part because it wasn't conveying the correct message. You seemed to interpret my following statement the same way as the previous, which does me no good. Just because you aren't completely removing something out of someone's possession when you take it doesn't mean you aren't taking it.

Take, for example, stealing someone's cable. You're taking something from them, but you can do it in a manner that doesn't cost them another dime, or take anything away from them. That's still taking something that isn't yours without permission. Just because they still have cable doesn't mean you aren't taking it.

Take, take, take, take, steal, take, just because x doesn't mean you aren't taking it. Sorry for the very repetitive writing; this is what happens when I'm sleep deprived.
But it DOES mean you aren't stealing it.

The cable example isn't the greatest of examples, as the cable company owns the actual physical cable, and rents it to you; anyone accessing it without paying that rent is accessing a physical object without permission.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 24 2011, 4:28 am Roy Post #162

An artist's depiction of an Extended Unit Death

Quote from Jack
But it DOES mean you aren't stealing it.
How? How does taking something without someone's permission mean you aren't stealing it?

Take (another person's property) without permission or legal right and without intending to return it.
To take (the property of another or others) without permission or right, especially secretly or by force.
To appropriate (ideas, credit, words, etc.) without right or acknowledgment.

Some definitions I found for "steal" (although the last one sounds closer to plagiarism). Notice how they use the word "property," which can be applied to things you create independently, like a company creates a game.

Quote from Jack
The cable example isn't the greatest of examples, as the cable company owns the actual physical cable, and rents it to you; anyone accessing it without paying that rent is accessing a physical object without permission.
The cable example is a great example, as game company owns the actual physical game, and they give you a license for it; anyone accessing it without paying for the license is accessing it without permission.

By the way, electronic data is technically still physical.




Jun 24 2011, 4:49 am Roy Post #163

An artist's depiction of an Extended Unit Death

I made a handy flowchart to determine if something is stealing:



Of course, by "get permission" I mean permission from the proper entity. You can't say "I gave myself permission to take this man's wallet, so it isn't stealing."




Jun 24 2011, 4:50 am Oh_Man Post #164

Find Me On Discord (Brood War UMS Community & Staredit Network)

Rofl Roy. - All piracy arguments have now been destroyed!


Though I don't know how many people are saying piracy ISN"T stealing, perhaps only the delusional ones. The next step is, if piracy is stealing, is it a certain, 'ok' type of stealing? Or a less morally reprehensible type of stealing? I think that is what they are trying to justify.




Jun 24 2011, 10:56 am Jack Post #165

>be faceless void >mfw I have no face

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The difficulty in all this is not whether you can justify piracy, or even whether it damages the devs. No, the question is, Is piracy theft? Currently it's illegal in many countries, but that doesn't mean it should be. And more than that, it boils down to Is it possible to steal intellectual property, or things which are immaterial?
Of course it's possible to steal intellectual property - it's what pirates do every time they pirate. I don't know how anybody couldn't see piracy as purely theft. They're taking the work and time of another creator, without authorization. They're taking information that they'd otherwise have to pay for, and doing so without paying. People can lie to themselves as much as they want, argue semantics, whatever. It's so blatantly theft.
"1 a : the act of stealing; specifically : the felonious taking and removing of personal property with intent to deprive the rightful owner of it b : an unlawful taking (as by embezzlement or burglary) of property" from merriam-webster.
When one pirates, one is not removing property from another's possession. If one were to cut and paste rather than copy and paste (as it were), then it would be stealing, again this assumes that data can be a person's property.
Pirates do not steal time and work.
1a). If a copy of SC2 is worth $60 to Blizzard, and you pirate a copy of SC2, you have deprived Blizzard of $60 worth of their property. You have feloniously removed 60 dollars of personal property with the intent to deprive the rightful owner of that $60. Maybe its worth $0 to you, but that doesn't matter, because it isn't your property to begin with. Also, some of that $60 cost is meant to recover the time and work that the people who made the game put into it. So pirates do steal time and work, albeit through dollar value.
1b). Already fulfilled by nature of 1a.
Notice that intent to deprive the rightful owner isn't necessary for something to be theft by nature of 1b, though it is still theft if the intent is there.
I haven't REMOVED anything. I don't deprive them of something they wouldn't get anyway. Once a game is released, it's publicly available property; if it is kept private it is private property. While EULA's try and state that you merely own a license of the game, and not the game itself, the truth of the matter is that when you have a copy of that game, whether through piracy or purchase, you own those files and that data and it is now yours, stored on your hard drive, in your bits and bites.

I understand that some money spent on video games goes back to the people producing the game; this is again not proof of theft.
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Data of any kind can be a person's property. My social security number, my license number, songs I digitally record, my passwords to websites, are all data, and are all my property. If a company invents a new type of metal and does materials testing on it, they own that data. S822 airfoil characteristics are a type of data. The location of a new gold mine in africa is a type of data. All these things can be expressed in 1's and 0's, but that is simply a means of accessing them; it is not the data itself.
And they can be expressed in ink as well; if someone happened to glance at a piece of paper with information about a potential gold mine in Aftica and used that to their advantage, did they steal anything?
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Copying data which is not yours is still stealing. You are unlawfully taking that data into your possession.
Games, music, etc. are not generally kept private. They are released into mass media, and from then on stop being one person's property. It's debateable even when one person makes, say, a melody, whether or not they can own that melody anyway. How can someone OWN an assortment of notes that anyone else could also emulate on their own without prior knowledge of the melody?
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I'm tired of all this bullshit about piracy not being stealing. Piracy is theft; it's fucking in the name "PIRACY" Don't try to justify this bullshit to yourself by pretending it isn't, grow a pair and admit what you're doing. (I meant this last part towards everyone, not Jack)
Piracy is a name given by the media, who are influenced by laws; the question is whether the laws are correct in calling piracy theft. I should note that even if the laws are WRONG, this doesn't make it OK to disobey that law. (Or does it...another subject though). I still won't pirate games or music, as if I find a game that looks promising enough to be worth my time, I'll pay for it to give back to the devs.

Not sure if I'm phrasing everything above correctly; try and think whether or not the laws are correct in condemning piracy, instead of accepting what has been told to you by the media and the government, and then shoving it down people's throats.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 24 2011, 1:29 pm ubermctastic Post #166



Perhaps the government and media are just right for once?
Even if piracy shouldn't technically be classified as stealing by your standards, I still think it's wrong.

What would happen if pirating were suddenly ok?
I'm sure we would see an increase in pirating, but we would also see an increase in game security i.e. having to be connected to the game server to play single player campaigns.
Every time someone takes advantage of the system, someone has to make new rules and tighten security over and over and over and over until we don't have any rights anymore. Maybe if people just stopped there wouldn't be a problem in the first place.

I think the golden rule has great applications here.
If you want people to pirate the game you made, go ahead and pirate theirs.



None.

Jun 24 2011, 9:24 pm Dungeon-Master Post #167



Money. The more I still have at the end of the day, the happier I am.
Quote from Jack
If you don't have money, you don't play games that cost money. If you can't afford caviar, you don't go out and steal it because 'I don't have money.' Games are a luxury, not a necessity. And there are plenty of free games out there.
If I could steal a car I want without any risk, say a porsche, I'd do it. You don't go out and steal because you don't have the money, you go out and steal because the risks are low enough for it to be worth it.

Though I really only pirate games I have on my emulator (NES, SNES and N64) and a few other game I don't feel like buying (Empire Earth, Heroes of might and magic, Halo : CE).

And what if I don't want to play dumb miniclip games? What if Ultimate DooM is the game I want to play? Or Hexen? Or Age of Empire? I pirate it.



None.

Jun 24 2011, 9:33 pm jjf28 Post #168

Cartography Artisan

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You don't go out and steal because you don't have the money, you go out and steal because the risks are low enough for it to be worth it.

And because you have no moral compass or have the ability to ignore it



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 24 2011, 9:43 pm Neki Post #169



Quote from jjf28
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You don't go out and steal because you don't have the money, you go out and steal because the risks are low enough for it to be worth it.

And because you have no moral compass or have the ability to ignore it

What has morals ever done for me?!




None.

Jun 24 2011, 9:45 pm jjf28 Post #170

Cartography Artisan

morals are typically converted into laws "laws represent the current moral standings of a society" (palmer) - and laws are what keeps us out of anarchy :)



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 24 2011, 10:40 pm TiKels Post #171



IMO today's society doesn't have much of a moral standing. It's more like "Well all these people around me don't have morals, so why should I?"

Post has been edited 1 time(s), last time on Jun 24 2011, 10:50 pm by DevliN. Reason: Deleted quoted post.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

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Jun 24 2011, 10:47 pm Roy Post #172

An artist's depiction of an Extended Unit Death

Quote from Jack
While EULA's try and state that you merely own a license of the game, and not the game itself, the truth of the matter is that when you have a copy of that game, whether through piracy or purchase, you own those files and that data and it is now yours, stored on your hard drive, in your bits and bites.
Much like if you rent a car, sure, on PAPER it says you're renting it, but the truth is, you have that car, and it is now stored in your garage.

Would you say if I hacked into the dealership's database and deleted the entry on the rental, that I now own the car without stealing it?
Quote from Jack
And they can be expressed in ink as well; if someone happened to glance at a piece of paper with information about a potential gold mine in Africa and used that to their advantage, did they steal anything?
Yes. That's called stealing intelligence.
Quote from Jack
Games, music, etc. are not generally kept private. They are released into mass media, and from then on stop being one person's property.
So I can chop down trees in a national park because it's not private and not one person's property?
Quote from Jack
It's debateable even when one person makes, say, a melody, whether or not they can own that melody anyway. How can someone OWN an assortment of notes that anyone else could also emulate on their own without prior knowledge of the melody?
This sometimes happens, but with "innocent until proven guilty," the second creator can be exonerated if no evidence that they've heard or seen the melody prior to writing it is provided.
Quote from Jack
... try and think whether or not the laws are correct in condemning piracy, instead of accepting what has been told to you by the media and the government, and then shoving it down people's throats.
I'm trying to reason with your arguments, but I see flaws in them that prevent me from accepting them. I have the same problems with religions, including Atheism.

Post has been edited 1 time(s), last time on Jun 24 2011, 10:52 pm by DevliN. Reason: Deleted quoted post.




Jun 24 2011, 10:56 pm DevliN Post #173

OVERWATCH STATUS GO

Quote from Jack
Games, music, etc. are not generally kept private. They are released into mass media, and from then on stop being one person's property.
Well no, actually, that's what trademark, registration, and copyright laws are for. Just because something become widely known doesn't make it public property.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 24 2011, 11:18 pm Jack Post #174

>be faceless void >mfw I have no face

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So I can chop down trees in a national park because it's not private and not one person's property?
No, because that so-called 'public' property is the government's property.

Quote from DevliN
Quote from Jack
Games, music, etc. are not generally kept private. They are released into mass media, and from then on stop being one person's property.
Well no, actually, that's what trademark, registration, and copyright laws are for. Just because something become widely known doesn't make it public property.
Those are among the laws I'm saying are probably wrong. Except for trademarks, because if one were to use a trademark as your own when it isn't, then it's clearly deception; that's more cut and dried than copyrights and patents though.
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Much like if you rent a car, sure, on PAPER it says you're renting it, but the truth is, you have that car, and it is now stored in your garage.
No, because in that case you have signed a contract saying you'll give the car back after a period of time, whereas when you buy a game you then own that copy of the game and it cannot legally be taken from your possession.
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Yes. That's called stealing intelligence.
I can still not stretch my mind around how one can steal something without removing that something from the person's possession.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 24 2011, 11:21 pm DevliN Post #175

OVERWATCH STATUS GO

Quote from Jack
No, because that so-called 'public' property is the government's property.
What's the difference? Or rather, why would that matter?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jun 24 2011, 11:36 pm Jack Post #176

>be faceless void >mfw I have no face

Quote from DevliN
Quote from Jack
No, because that so-called 'public' property is the government's property.
What's the difference? Or rather, why would that matter?
Air is true public property; land owned by a government is not. It matters because cutting down other people's trees is illegal ;0 not to mention wrong.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 24 2011, 11:46 pm Roy Post #177

An artist's depiction of an Extended Unit Death

Quote from Jack
No, because in that case you have signed a contract saying you'll give the car back after a period of time, whereas when you buy a game you then own that copy of the game and it cannot legally be taken from your possession.
You're not buying the game. You're buying a license. I'm tired of reiterating this. You don't get the source code, you get the compiled product. Also, if I digitally alter a database to say a shipment of a car should arrive to my house prepaid, would I be stealing? Absolutely. If I did this to many cars and gave them out to other people for free and they knew what I was doing? We're all technically stealing.

If I hack myself 5,000 shares in Microsoft and then sell those shares, am I stealing? If I alter data in a database from my bank to change my balance to $1 million and then withdraw that money, am I stealing? If I hack my loan information to say I owe less, am I stealing? If I hack a digital copy of a game so I don't have to buy it, am I stealing? The answer to all of this is yes. Now change me hacking to having someone else hack it and give me the finished result. We are both guilty of stealing.

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Yes. That's called stealing intelligence.
I can still not stretch my mind around how one can steal something without removing that something from the person's possession.
It's really not a difficult concept. Refer to my flowchart. If they went through some length to prevent you from seeing some data and you found a way to see it, you're 1) acquiring the data, and 2) taking it without permission. Of course, this particular situation is much more hazy with the Freedom of Information Act.




Jun 25 2011, 12:20 am Jack Post #178

>be faceless void >mfw I have no face

No, you're not buying a license. You get the compiled game, with all the data required to play the game. You can edit this data however you want, in the same way that if you buy a car you can modify the engine, and if you buy a console you can hack it as much as you want.

If you digitally alter a database stored on someone else's server, then yes, you're stealing.

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If I hack a digital copy of a game so I don't have to buy it, am I stealing? The answer to all of this is yes. Now change me hacking to having someone else hack it and give me the finished result. We are both guilty of stealing.
If someone buys a game, and then edits it, and makes a copy and gives it to someone else for free, they are not stealing; nor is the person receiving the game.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 25 2011, 12:33 am jjf28 Post #179

Cartography Artisan

way to add crazy dimension, but is that not an rare scenario?

Slight variation would reopen it as a method of stealing



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 25 2011, 1:22 am Roy Post #180

An artist's depiction of an Extended Unit Death

Quote from Jack
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If I hack a digital copy of a game so I don't have to buy it, am I stealing? The answer to all of this is yes. Now change me hacking to having someone else hack it and give me the finished result. We are both guilty of stealing.
If someone buys a game, and then edits it, and makes a copy and gives it to someone else for free, they are not stealing; nor is the person receiving the game.
That is actually an interesting prospect. There is no real analogy to making a copy of something to compare to digital objects. If we ever have the technology to duplicate furniture, the furniture stores would be out of business, and the only way to keep them alive is to make laws against the duplication of that material.

However, the editing is classified as illegal unless the company provides an OGL.

Software theft: unauthorized duplication and/or use of computer software. This usually means unauthorized copying, either by individuals for use by themselves or their friends or by companies who then sell the illegal copies to users. Many kinds of software protection have been invented to try to reduce software theft but, with sufficient effort, it is always possible to bypass or "crack" the protection, and software protection is often annoying for legitimate users.
...
Because copying software is easy, some think that it is less wrong than, say, stealing it from a shop. In fact, both deprive software producers of income.


I realized where this discussion went wrong, though; we are no longer directly discussing piracy, but rather the legitimacy of Intellectual property.




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