Staredit Network > Forums > SC1 Map Showcase > Topic: Helms Deep Annatar East
Helms Deep Annatar East
Apr 17 2011, 4:47 pm
By: jjf28  

Apr 17 2011, 4:47 pm jjf28 Post #1

Cartography Artisan

Latest Version: Helms Deep Annatar East 8.7.scx

10.5 Authors: Annatar, Conquest_W_4H, with help from BFFL

East Authors: TheNitesWhoSay (jjf28/Rs_yes-im4real), KHD-Gwor, with help from KHD-Clown

Description: Helms Deep 10.5/East is a very popular LOTR map integrating parts from the book, movie, and adaptions for SC. Annatar East is basically 10.51 with Helpful features, it was built off 10.51, somewhat inspired by 1.3x, and a reaction to the threat of Random Heroes.




East continues the perfectionist spirit of Annatar 10.51 and adds olny what will improve gameplay...
The list below is not comprehensive, but it is close.


List of changes 10.51 to East

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The game itself is very old and posseses a history...

History of the version

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Each new version makes the old ones seem, obsolete, and for good reasons...

Version Log

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The project is nearing its close, but their are tasks still left to do.

What�s left to do?

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Replays: Full Game, Full Game2, Full Game3, Full Game4, Full Game 5, Full Game 6, Tanking Hall

Download the latest version here...
Helms Deep Annatar East 8.7.scx
Helms Deep Annatar East 8.4.scx
Helms Deep v. Annatar East7.scx

Post has been edited 25 time(s), last time on Sep 18 2020, 10:14 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

May 15 2011, 2:36 pm m.0.n.3.y Post #2



very awesome, i haven't played helms deep in a while but i'm going to give this one a try. :corbo: <--wtf?



None.

Jun 1 2011, 3:57 am jjf28 Post #3

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Post has been edited 1 time(s), last time on Jun 9 2011, 8:33 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 2 2011, 3:44 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Annatar's fatal flaw is the teleports.

Rohan can pretty easily stack either teleport preventing the uruk hai from gaining entry. You can get rid of nearly every unit in the game which blocks crap if you use terrain instead. In fact this is better, because units can path around terrain better than they can units.

I've always had a problem with the idea of "breaks" in the siege while the uruk hai don't have any guys because they haven't lost enough yet and have to wait until they have less than 75 men.

I always enjoyed ben's original zergling more than annatar, since it relied a lot more on the skill of the uruk hai, although the cave D was absolutely rigged. For a while there I prided myself on being the best rohan still playing, since I frequently won 2v1s as rohan.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 2 2011, 8:56 pm jjf28 Post #5

Cartography Artisan

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Post has been edited 6 time(s), last time on Jun 9 2011, 8:34 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 4 2011, 6:42 pm rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from jjf28
Old way to fight keep/cave blocks...
This is a viable strategy then in any game.

Quote from jjf28
"Breaks" (as I wouldn't call it)... ...The "break" system also adds a tremendous amount of balance to the game through the tank spawns
What would you call it then? And tank spawns are completely unrelated to breaks in massing. Evil has 10,000 men (they really shouldn't get more after this, even if they kill gandalf). Why should they have to wait until they have less than 100 guys? Just make more when they have less than 250-400 guys.

Quote from jjf28
and the intensity never disappoints.
it's always disappointed.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 5 2011, 4:02 am jjf28 Post #7

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Post has been edited 2 time(s), last time on Jun 9 2011, 8:34 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 6 2011, 4:27 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

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Post has been edited 4 time(s), last time on Jun 10 2011, 6:12 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 6 2011, 10:10 pm jjf28 Post #9

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Post has been edited 3 time(s), last time on Jun 9 2011, 8:32 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 7 2011, 8:36 am rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

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Post has been edited 1 time(s), last time on Jun 10 2011, 6:11 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 7 2011, 9:24 pm jjf28 Post #11

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Post has been edited 7 time(s), last time on Jul 30 2011, 1:14 am by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 8 2011, 3:01 am rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

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Post has been edited 3 time(s), last time on Jun 10 2011, 6:11 am by rockz.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 8 2011, 5:54 am jjf28 Post #13

Cartography Artisan

I have finals tommorow so i'll have the acctual back and fourth tommorow

But i am always very interested in learning helms history :) I now remember v. Zergling quite clearer, it was quite a fun map, bit funky of areas though.

And yea, the Masser was the first thing I fixed in this map (it's now a shuttle you have to move 1 pixel up or off center pixel location in any other direction, has banner/claimer options loaded as appropriate)

... perhaps this is better discussed live?



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 9 2011, 8:30 pm jjf28 Post #14

Cartography Artisan

Collapse your longer posts if you would please.
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Bottem line, if you still really believe in this, nothing I say will sway you, and the same is true for the reverse. You'd have to implement it yourself, and immerse yourself in the current and the edited map to really see its effects if you don't buy my educated predictions. *was based on a misunderstanding of your system

Post has been edited 7 time(s), last time on Jun 10 2011, 2:18 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 10 2011, 8:02 am rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

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"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 10 2011, 2:13 pm jjf28 Post #16

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Post has been edited 2 time(s), last time on Jun 10 2011, 2:34 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 10 2011, 11:49 pm rockz Post #17

ᴄʜᴇᴇsᴇ ɪᴛ!

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"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 11 2011, 2:00 am jjf28 Post #18

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^
^

Post has been edited 3 time(s), last time on Jun 11 2011, 5:16 am by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 11 2011, 5:24 am rockz Post #19

ᴄʜᴇᴇsᴇ ɪᴛ!

Yay no more arguing.
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"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 11 2011, 6:28 am jjf28 Post #20

Cartography Artisan

Still have to bat around ideas, but no more arguing over misunderstandings :)
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Post has been edited 2 time(s), last time on Jun 11 2011, 6:07 pm by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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