So I tried this game out for sum quick lulz and I found it to be pretty fun so I figured I should share it with you guys. It's pretty arcade likie, it's not really a huge mmo. For me it's a show up, play for an hour or two, go do something else sort of thing. Anyways, Cosmic break has you using these mechs and sometimes lolis (Or maybe they are mechs that look like lolis? idk) and depending on where you are you either doing some CTF, running around areas in 'quest' mode to get items and money, 'mission' mode where you (afaik) fight against a ton of weaker units with each stage having it's boss unit and each mission having multiple staged, epoch battles which I guess would be the mmo part of the game where you fight with your team (3 teams in this game) for lands, or idling. Idling is cool too.
Land Type Land type robots boast superior maneuverability on the ground as well as the ability to equip various powerful sub and main weapons. They tend to be weak against beam type weapons, so use their added speed on the ground to avoid beam attacks whenever possible.
Air Type Air types have the ability to remain airborne for much longer periods of time than other robots. They are also able to make good use of beam type weapons. They can be taken down quickly by bomb and missile type attacks though, so beware of enemies using these kinds of weapons.
Artillery Type Artillery type robots specialize in heavy firepower, with the ability to utilize many different long range weapons including various bombs and missiles. They are weak against melee sub weapons, so don't let the enemy get too close.
Support Type Support types have the ability to use special Wonder Bits unavailable to other robots, allowing them to repair and support their allies during battle. Some of them also have radar related abilities, as well abilities that allow them to inflict enemies with various status effects. However, they tend to lack the raw firepower of other types, so be careful when taking on enemies alone
There are also 3 mech sizes: Small, Medium, Large Each mech size can only equip items that are one size away from it's own size, there are 5 different item sizes: SS S M L XL (ex a M mech can only equip S, M, L sized equips)
I mean that's the gist of it. It's not a really complicated game but there is more to it then what I've described. Have a video Official game play trailer with MOE MECH ACTION FOR GREAT JUSTICE
It's some event but it shows how in-game looks and plays. I'm pretty sure I read 30 v30 PVP though I've only played with like 15v15 atm
Anyways at the moment my main commando team is a support type that has the ability to pull in targets and I have her equipped with a long sword to do some melee damage when they are close enough, a land type that is cheap in price so I won't cost the team too many points on death, and an artillery type that sorta sucks at the moment and has no real strategy and she is my most expensive mech so I don't use her much though she has good range.
Maybe if enough people are interested we could start a SEN clan ? :3
TL;DR: It's a bunch of mech lolis with tits fighting each other and they are customizable. Mech warrior with 2D tits bro.
My in-game name is Madzombie. Send me a friend request or something :<
ALSO SUPER IMPORTANT. THERE ARE 3 GROUPS IN THIS GAME. ONCE YOU CHOOSE ONE YOU CAN'T RE CHOOSE. I've chosen the WIZ group (the pink robot leader). We can't be in certain places and I think even play certain modes if we aren't in the same group. Pick the pink robot group guys :<
Post has been edited 1 time(s), last time on Jun 1 2011, 7:29 pm by MadZombie.
What do you guys mean by controls? Like where the buttons are or how he characters move? Not to be a jerk or anything but I don't see what you guys are talking about. You can remap the keys in the options if that's he problem though I play with he default and have no problems at all, I guess you guys don't like how the characters move then ? Well everybodys different I guess.
What do you guys mean by controls? Like where the buttons are or how he characters move? Not to be a jerk or anything but I don't see what you guys are talking about. You can remap the keys in the options if that's he problem though I play with he default and have no problems at all, I guess you guys don't like how the characters move then ? Well everybodys different I guess.
More accurately, how the character handles. The buttons are fine, but close-combat gets really choppy really fast, not to mention aiming is really weird.
The style sort of reminds of Grand Chase, only with less emphasis on player skill level.
The style? Like the 'art'? Like.... Anime style? They seem like 2 completely different games. Grande chase looks like a 2D side scroller. Dungeon fighter is superior ;o
You guys jus can't appreciate a decent game because your ignorant ;_;
Okay, having made it a few levels, played a few mission, and won/lost more than a few PvPs... I have to say I'm not impressed.
The gameplay lacks the level of control needed to make skill-level impressive. They're far too unwieldy for close combat. Familiarity is completely lost as soon as one starts up the game, and a player is confused as to click single player or login. If they log in, they are shown a boring and unskippable plot nonsense that is apparently very relevant to playing the game. After choosing an ark, or whatever the hell you do, you commence to learn the game slowly through some boring nonsense I frankly don't want to read.
If the player starts single player they'll either complete it, or be so turned off by not knowing what the hell to do that they'll quit. Maybe they'll decide to login after finishing the single player and be thrown in a confusing world. So you play the game a bit, buy some items, and play some PvP, but the game is lacking the luster to keep you attracted. In short, it blows.
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And I do have a lot to compare it to. Robotech games, for example. While combat in such games is far more fast paced, the controls don't turn you away, and you really feel like you're piloting a mech. One of my favorite racing games, Kirby: Air Ride, demonstrates what true controls should feel like for a variety of control styles. And frankly, this game just doesn't live up to it.