Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Two Questions
Two Questions
Jan 4 2008, 7:46 pm
By: Sie_Sayoka  

Jan 4 2008, 7:46 pm Sie_Sayoka Post #1



Is there any way to make the building portraits that of fenix and a cerebrate like that in the campain?

AND Is there a way to make p12 units your enemy such as when a player leaves and their units are unallied?
(Alliance triggers will not work because p12 needs to be allied and unallied at the same time =o)

actually when I think about it this should be in the assistance section ;)



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Jan 5 2008, 6:30 am Pyro682 Post #2



If youre talking about that Portrait On the bottom of the screen, all you do is have a transmission for that unit for a really long time.
You can Totally remove the portrait and just have the "white noise" screen (little black and white dots) by constantly having a Transmission going on and lasting 0 time.

For the wav, just Make a blank wav by using the window's recorder, and it will be constantly playing a Sound that doesnt exist.



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Jan 5 2008, 4:24 pm Falkoner Post #3



Lol, P12 units retain the alliance and color of whatever player they were given from, they just don't fight back.



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Jan 6 2008, 2:46 am Riney Post #4

Thigh high affectionado

Quote from Pyro682
If youre talking about that Portrait On the bottom of the screen, all you do is have a transmission for that unit for a really long time.
You can Totally remove the portrait and just have the "white noise" screen (little black and white dots) by constantly having a Transmission going on and lasting 0 time.

Wrong, if you do that itll only do that if you select a unit.

A little longer wait will make it Always loop, with or without a selection.



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Jan 6 2008, 5:08 am Ryan Post #5



If I understand correctly, he just wants to have a different portrait appear when you only select buildings. Having an extremely long transmission would just make me angry, and the white noise transmission makes me angry also.
I like being able to have different portraits for different units. >.<




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Jan 6 2008, 9:10 pm Sie_Sayoka Post #6



hm i guess p12 stuff is solved but how about the portraits, any suggestions as to how this mystery might be unraveled? :0



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Jan 8 2008, 7:13 am Pyro682 Post #7



Have a unit being attacked.... might annoy the player a bit.



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Jan 8 2008, 9:18 pm Sie_Sayoka Post #8



-_- you do not understand, when you click on BUILDINGS you normally see: aldaris for toss, overmind for zerg, computer for terran. What I want is Fenix for toss and cerebrate for zerg.



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Jan 8 2008, 10:24 pm Falkoner Post #9



Nope, I don't think that's possible without either EUD conditions, or modding, with EUD's you could simply detect when the building is selected, and then display the portrait of the other unit when it is.



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Jan 9 2008, 10:25 pm Vrael Post #10



For the P12 thing, could you create units for say, p8 and then give to p12?
Or give units to a player that isn't actually in the game?
Say there's no p8, create them for p8 and have p8 in a different force so it's naturally hostile. You can still make the color of p8 blue or whatever you need.



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Jan 9 2008, 10:39 pm Falkoner Post #11



I don't think the second part will work, but the first part is fine.



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Jan 10 2008, 2:20 am l)ark_ssj9kevin Post #12

Just here for the activity... well not really

Lets open the Campagin files!



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O-IC
OI-C

"Oh, I see it"


Jan 11 2008, 6:14 am Pyro682 Post #13



Ok ive got it.

I know its not totally what you expected, but i think youll have to cope.

Because we cannot distinguish what unit the player has selected, we can only Guess, or we can have a delayed selected portrait.. (basically we find out if a unit moves... If it has, we can Assume that the player has selected it to move somewhere, therefore we will put up that unit portrait. Now, if this is a very important goal of yours... go ahead, check every single unit, and make a trigger for every single unit in the game for each and every unit's portrait... and even THEN it will be delayed, because we wont know UNTILL the unit moves.)
Now, i have a map attached.... Once again, we cannot distinguish between race buildings, but we CAN distinguish between units and buildings, and distinguish unit from unit... But not Building from building... Therefore we cannot tell if the player is set on a Defiler's Mound or a Photon Cannon.
So, either stick with one race, deal with it, dont use my method at all, flip a coin, play yahtzee,... whatever. (Have what you will with this)

Hope i helped. ^^

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