Staredit Network > Forums > SC1 Map Showcase > Topic: Photon RUSH Silo 2.1!
Photon RUSH Silo 2.1!
May 14 2011, 10:41 pm
By: m.0.n.3.y  

May 14 2011, 10:41 pm m.0.n.3.y Post #1



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Photon Rush Silo 2.1






Introductory Gameplay:
Quote from name:Introductory Gameplay
Photon Rush is the new age Player vs Player action massing game. The goal of the game is to kill the enemy photon cannon base before they kill yours! To do this you must strategically build units for your representing computer player who manages your teams units and battles with them. The simplistic and addictive strategic elements of the game shine when you must manage upgrading your income, unlocking your race ability, using you 2X unit booster and building units. Photon Rush is an addictive and fun, yet hard to master game, join the RUSH!

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Map Specs.:
Map Specs.

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Screen Shots:
Screen Shots

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In-depth Gameplay:
In-depth Gameplay


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Updates:
Updates

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Additional Gameplay Notes:
Quote from name:
  • Notes: When you first start playing, burrow your zergling for a tutorial
  • Notes: Teams are best when they have one of each race
  • Notes: Enjoy guys!


  • Download Links:
    Quote from name: Most Current Versions


    Post has been edited 19 time(s), last time on Jun 20 2011, 4:55 pm by m.0.n.3.y.



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    May 14 2011, 11:00 pm UnholyUrine Post #2



    Remember how I said this is almost exactly the same as Hacker Defense?

    you really should look into that :P
    but obviously yours has a bit more stuff..



    None.

    May 15 2011, 6:20 pm m.0.n.3.y Post #3



    Quote from UnholyUrine
    Remember how I said this is almost exactly the same as Hacker Defense?
    but obviously yours has a bit more stuff..
    I've never played hacker d, so idk what you're talking about, but i'll check it out!

    Quote from UnholyUrine
    you really should look into that :P
    Any ideas? what do you recommend?

    Also, i think you should play photon rush again because the game you played wasn't the best example of how the game plays. There really is a lot deeper strategy with builds and timing your income upgrades and ability unlocks and also with comboing the race abilities. When you play with people who have played also played the game at least once these deeper strategic elements start to come out.

    Post has been edited 1 time(s), last time on May 15 2011, 6:47 pm by m.0.n.3.y.



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    May 16 2011, 1:16 am ubermctastic Post #4



    Toss is op in this. All they have to do is mass sairs and reavers.



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    May 16 2011, 10:13 am m.0.n.3.y Post #5



    Quote from name:K_A
    Toss is op in this. All they have to do is mass sairs and reavers.
    I was more or less thinking the same thing with the sairs, due to their d web ability, but reavers i'm not so sure are op, if the other team counter masses ultras/tanks reavers are done. And i honestly haven't seen toss as overpowered except for sairs slightly.

    So do you have suggestions on how to fix this at all?



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    May 16 2011, 9:23 pm UnholyUrine Post #6



    Balance issues aside

    I don't like the fact that you can see the units the other players are setting up to mass with in the middle.
    It'd be more interesting to give people comsat stations with scanner sweep = 50 E.

    Another bitter fact is that.. this is like any other massing games.
    I mean.. there's no other ways of putting it...
    Hacker Defense is an old game, and it was great for its time... but unfortunately, I expected more at this day n age.

    It'd be interesting to see more strategy involved.. Here's a few ways to do it..
    1. The rather spammed amounts of money and income really undermines the strategic strength of the map. While it's true that everything is just numbers, having smaller, more accountable numbers is more compelling to a player. Try making everything slower by a factor of ten..
    2. Do something like the "Civlization Production Strategy". Basically, have either Buildings build really slowly/expensive.. or have Units build really slowly. This forces the players to think ahead.
    3. You can risk balance and noob-unfriendliness issues by introducing hero units that have the opposite strategies of building regular units. If you made building regular units really slow but cheap, you make the heroes fast to get but expensive.



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    May 21 2011, 9:10 pm m.0.n.3.y Post #7



    Alright guys, I updated the game and added a lot more strategic elements! If you tried an earlier version try the new versions, 1.04 or Silo, they're MUCH more fun!

    I updated the thread so scroll up to the first post to learn about the game and the new versions, thanks guys! And thanks Urine for some great suggestions! :D



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