So I'll be creating a series of data editor (primarily) tutorials. The planned contents / features are as follows:
Contents:
- Part 1: The Data Editor in general
- A look at the layout and setup
- How to make it super fast
- The importance of Editor - Prefix tabs
- How to manipulate searches and work faster
- Multiple object view
- Copy and paste brilliance
- Part 2: The Unit object.
- Creating from a unit scratch vs 'Based on:'
- Important fields which directly affect the unit
- Which objects link to the unit (and their fields)
- Data Editor theory (modularisation)
- Summary
- Part 3: The Actor object.
- Creating an actor / always used 'Based on:'
- What an actor actually 'is'
- The types of actors (there's over 50.. I'll cover important/common ones)
- A brief look at 'events +' and the important fields
- Summary
- Part 4: The Weapon object.
- What the weapon affects
- Important fields on the object itself
- How to compare your custom weapon to a pre-made one
- Brief mention of effects to be covered in the next part
- Summary
- Part 5: The 'Effect' object.
- The good stuff
- Looking at all effects which are used by pretty much every weapon and ability in game
- Returning the data editor theory, modularisation, linking etc
- How a chain of effects causes a weapon or ability to 'work'
- Creating some weapon effects
- Summary
- Part 6: Behaviours (buffs/auras/persistent etc)
- What is a behaviour compared to an effect
- The many possible uses of behaviours
- comparison of pre-made to custom
- How to create an Aura, a Damage over Time etc
- Summary
- Part 7: Returning to actors
- Combat effects / actions and sounds
- Linking your secondary objects to actors (primary)
- Some of the more complex 'Events +'
- Model attachments etc
- Summary
- Part 8:
- Game UI modification
- How to edit .sc2Layout files
- Editing your terrain tileset
- Adding ambient sounds, changing the (music) soundtrack
- Summary
- Part 9: Requested features
If you have any questions or suggestions or think of anything I might have missed, post here and I'll include it either where appropriate, or in the final instalment. Stuff like 'how to make an ability that does...' will be included if it's complex enough to warrant it and hasn't been touched on previously.
Post has been edited 3 time(s), last time on May 13 2011, 12:12 pm by Cardinal.
None.
An artist's depiction of an Extended Unit Death
You should probably use Xvid for encoding the Avi file to make it compressed. Youtube converts all videos to Mp4, though, so you may just want to make it an Mp4 yourself.
The flickering is most likely linked to the program you use to record. As far as the actual recording goes, CamStudio isn't all too amazing at capturing (especially motion). Camtasia does a much better job and I would recommend you buy it or obtain it through other means.
Also, if you have a mic, you may want to use that over Notepad. Youtube allows you to insert annotations anywhere in the video, so you could also use that as an alternative. Notepad is not the ideal form of video communication.
Finally, only privileged accounts are allowed to upload 10+ minutes of content onto Youtube, meaning you would have to split the video into smaller pieces. You can do a Google search for video splitters, as there are plenty of freeware from which to choose, and I don't have one in particular that I would recommend.
Hope this helps.
http://www.xfutureblog.com/2007/09/27/how-to-reduce-or-compress-avi-file-size-and-upload-to-youtube/ might help.
I typically use one of my editing programs to import and save the file as a different filetype or with lower settings to reduce the filesize.
Currently Working On: My Overwatch addiction.
What video editing/Sound editing program do you guys use?
None.
AVID, Adobe Premiere, and if I'm on my Mac, Final Cut Pro. None of those are free, though, legally speaking. If you were going to try to acquire one, I suggest going with Premiere rather than AVID, as AVID is pretty complicated for beginners.
Currently Working On: My Overwatch addiction.
Youtube limit is 15 minutes now, not 10. Also, x264 is infinitely superior to xvid. I would recommend using megui to encode, but if you need some nature of editing, vegas will probably be the easiest and most effective to jump into. Vegas 10 won't give you the kind of encoding speed and power that megui would, but it will work for simple stuff like what you're doing here.
Do not tutor using notepad. Absolutely use a microphone. There is simply no alternative to vocal teaching during a video production. Text is too difficult and irritating to follow. If you were fancyface you'd use stuff like zooming and highlights in addition to vocals, but let's stick to getting used to vocals for now until you are comfortable with this stuff.
If you want a tutorial for Vegas I could whip something up for you.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
I would recommend you buy it or obtain it through other means.
Cheers for the replies.
I'l look into Vegas for the editing side of things. I had ordered a headset+mic but the 'Royal Mail' service lost it, so once the refund clears I'll order another and pray to the gods of courier service that it'll arrive this time. The notepad was simply for the luls. I know I'd have to get my voice on it at some point.
So to clarify, Vegas 10 will let me edit the footage (split into 15 minute chunks), and encode it into .mp4 for uploading to the toob? How about pimping out the audio etc?
And more stylistically / content speaking, do you think it's better to demonstrate the speed at which you can use the editor (through using hot-keys), or to explain each object slowly and in detail? I'll probably settle for either a mixture of both, explaining the steps and then blitzing through them (with the hotkeys annotated). Alternatively, I'll just do a whole video on how to speedhack your way through the data editor.
None.
It doesn't need to be mp4, you can make it an avi and that will do just fine.
Vegas lets you edit the audio as well (I'm actually using it exclusively for audio syncing my Viking LP right now, it's much easier to do it side-by-side with the video than otherwise...)
For tutoring, treat the video as though you are explaining to total retards, because you often are. Start from the basics and explain the functions as you go through them. Perhaps do a blitz
after you have explained everything. To start the video, you could demonstrate the completed product and be like "We'll be making this today... and explaining the various aspects of how this functions".
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Yup. With the 15 minute limit in mind I've edited the planned content in the overview. I think there's a natural progression in both difficulty and understanding with the data editor. For example, units are basic as hell, whereas an actor is arguably the most complex object. So it'll go from basics (setup), to more basics (units), then a brief look at actors and their important fields, then on to weapons, effects, behaviours, and then looking at the more complex side to actors. Finally finishing with editing the game ui (mpq editing) and requested abilities/features etc.
None.
I'll make you a video tutorial for the basics of Vegas and such. This can also help you see at least how I do tutoring and maybe give you some ideas.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Sounds good, I appreciate it.
None.
I have most of the tutorial recorded, but I ran into some other work to do so it may be a few days until I process it and get it onto the FTP for you.
/edit
You are never on msn. Have you attempted anything with Vegas yet?
Post has been edited 1 time(s), last time on May 23 2011, 8:51 am by IskatuMesk.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Yo - been really busy with exams and that sort of jazz recently. Gonna look into Vegas next week sometime, and I'll start getting on MSN around then too!
None.
Alright. I still have that recording but haven't edited/truncated it yet. I guess that doesn't
really matter since I will just hand it to you directly.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.