We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
oh, so every unit returns a different dc value, which in turn translates into a reward then (just making sure I'm absolutely clear on this)... could you show me how I would make one for a zergling and hydralisk? Conditions/Actions as the editor would look.
Units don't return DC values. As I told you above the system uses kills, not death counts.
The death counter that is set by the player with the most kills is only to trigger the update (also stated above). You could as well use a bunch of switches but death counters make your life easier as every player has its own count and you can set more values than 2 (0/1 = cleared/set).
Note that I differentiate between death counts and death counters.
Death counts is what the game counts when a unit dies.
Death counters are variables that are declared by modifying the death counts of units that don't exist ingame. You always have full control over these (because you take an unused unit) and thus values only change when you make corresponding actions.
Trigger Ling Detect:Force 1
Conditions:Current Player has most kills of ling
All Players have suffered at most 0 of 'Update DC'
All Players brings at most 0 [men] 'Update Location'
Actions:Set Resources Add 50 Ore for Current Player
Set Deaths for All Players of 'Update DC' to 1
Set Deaths for Current Player of 'Update DC' to 0
Preserve Trigger
Trigger Rine Detect:Force 1
Conditions:Current Player has most kills of rine
All Players have suffered at most 0 of 'Update DC'
All Players brings at most 0 [men] 'Update Location'
Actions:Set Resources Add 75 Ore for Current Player
Set Deaths for All Players of 'Update DC' to 3
Set Deaths for Current Player of 'Update DC' to 0
Preserve Trigger
Trigger Ling Update:All Players
Conditions:Current Player has suffered exactly 1 of 'Update DC'
Actions:Center 'Cannon' on Photon Cannon owned by Current Player at 'Update Location'
Create 1 ling at 'Cannon' for <enemy player>
Set Deaths for Current Player of 'Update DC' to 0
Preserve Trigger
Trigger Rine Update:All Players
Conditions:Current Player has suffered exactly 3 of 'Update DC'
Actions:Center 'Cannon' on Photon Cannon owned by Current Player at 'Update Location'
Create 1 rine at 'Cannon' for <enemy player>
Set Deaths for Current Player of 'Update DC' to 0
Preserve Trigger