This topic will not be moderated for wrong information, other SEN rules of course still apply.
Happy discussing.
Quote from SiberianTiger
When you join bnet, alt h op anychannel enter asap. bots waiting for you at lobby send you private message (i.e. join clan sick) and track down your ip.
killer2121 uses this hack. i think guy called eric frost living in chicago made the hacks & still trying to sell them to ppl.
[To avoid direct hack attacks or trojans or other viruses infesting your system:]
if u got any port open for hosting, close it.
another important thing is having a good antivirus firewall software. i had zonealarm and it got hacked. best is norton internet security
killer2121 uses this hack. i think guy called eric frost living in chicago made the hacks & still trying to sell them to ppl.
[To avoid direct hack attacks or trojans or other viruses infesting your system:]
if u got any port open for hosting, close it.
another important thing is having a good antivirus firewall software. i had zonealarm and it got hacked. best is norton internet security
Quote from name:Dem0nS1ayer
I'm pretty sure you can't get a virus from starcraft?? They're just hacking your game data, not your computer files, right?
Quote from name:xboi209
I'm pretty sure you can't get a virus from starcraft?? They're just hacking your game data, not your computer files, right?
Quote from NudeRaider
I'm pretty sure you can't get a virus from starcraft?? They're just hacking your game data, not your computer files, right?
Also a hacker can use StarCraft to identify your IP and then start a direct attack on your computer (not involving StarCraft). A successful attack can result in complete control over the victim's computer.
Quote from Jesusfreak
Yeah, I was kind of thinking... how would I be able to get on b.net if I delete the b.net file? And wouldn't deleting the starcraft folder uninstall the game?
Quote from Ahli
Yeah, I was kind of thinking... how would I be able to get on b.net if I delete the b.net file? And wouldn't deleting the starcraft folder uninstall the game?
What's wrong about deleting them?
I know that Starcraft recreates some registry entries and 0 entries are necessary to run SC. I'm copy pasting my Starcraft instead of installing for many years now...
I only use a installpath directory fix when I need the path for other programs like a patch.
Quote from Heinermann
First of all, there's absolutely no reason why anyone would even think about deleting Starcraft registry keys.
Secondly, doing so will prevent any tools that depend on the install path from running.
There are no benefeits of removing the Starcraft registry key.
I should have mentioned that over 90%(if not all) of everything cosmicagent mentioned is either unrelated or false. [still applies]
Secondly, doing so will prevent any tools that depend on the install path from running.
There are no benefeits of removing the Starcraft registry key.
I should have mentioned that over 90%(if not all) of everything cosmicagent mentioned is either unrelated or false. [still applies]
Quote from SiberianTiger
NudeRaider shouldn't have removed other part of my instructions. Simply disputing it would have sufficed.. If anyone wants it, pm me.
So what are those tools that are so essential for the install path?
When you run starcraft again, the registry comes back. When you log onto bnet, registry comes back.
Imagine if your sc was acting crappy, just as jesusfreak described (or or what I'm going through)
You uninstall starcraft. You reinstall it. Then you update it. So far so good. Now you restart sc bw. Then you get on bnet. But you can't get on bnet. How come? You turn on internet browser. Works fine. You turn on other games, like counter strike source, rise of nations, age of empires, lock on: modern air combat. They all can access multiplayer. But not starcraft?
Even though you uninstalled and reinstalled sc, your previous game settings remain. So, process of elimination. There's something wrong with starcraft. If you uninstall it and reinstall completely, the problem should go away. Problem remains. what doesn't get touched in the process of reinstalling? registry? then get rid of the registry.
by the way, make sure to open starcraft folder in program files (x86) to run sc with administrative rights. Don't right click on shortcut and run admin rights.
Even if you delete registry (starcraft under blizzard and battle.net) appsps like scmdraft and tinymap map protector work juts fine.
Other things like iccup launcher probably won't, but in my experience those things made me more vulnerable, so I don't even use it.
So what are those tools that are so essential for the install path?
When you run starcraft again, the registry comes back. When you log onto bnet, registry comes back.
Imagine if your sc was acting crappy, just as jesusfreak described (or or what I'm going through)
You uninstall starcraft. You reinstall it. Then you update it. So far so good. Now you restart sc bw. Then you get on bnet. But you can't get on bnet. How come? You turn on internet browser. Works fine. You turn on other games, like counter strike source, rise of nations, age of empires, lock on: modern air combat. They all can access multiplayer. But not starcraft?
Even though you uninstalled and reinstalled sc, your previous game settings remain. So, process of elimination. There's something wrong with starcraft. If you uninstall it and reinstall completely, the problem should go away. Problem remains. what doesn't get touched in the process of reinstalling? registry? then get rid of the registry.
by the way, make sure to open starcraft folder in program files (x86) to run sc with administrative rights. Don't right click on shortcut and run admin rights.
Even if you delete registry (starcraft under blizzard and battle.net) appsps like scmdraft and tinymap map protector work juts fine.
Other things like iccup launcher probably won't, but in my experience those things made me more vulnerable, so I don't even use it.
Quote from NudeRaider
NudeRaider shouldn't have removed other part of my instructions. Simply disputing it would have sufficed..
Your new post shows a logic your old post didn't so I'll keep it. But it's still unrelated to the problem of the thread-starter. You're describing how to get b.net working when he's asking about hacks that drop you from a game. However, I suggest not bringing this thread further off-topic.
Quote from Heinermann
Even though you uninstalled and reinstalled sc, your previous game settings remain. So, process of elimination. There's something wrong with starcraft. If you uninstall it and reinstall completely, the problem should go away. Problem remains. what doesn't get touched in the process of reinstalling? registry? then get rid of the registry.
Quote from SiberianTiger
It's my full intention to spam "It's not my delusion" to match each and every instance of your saying it is my delusion.
Not doing all of the steps doesn't help. In order to fix the issues with random disconnection, laggy gameplay (unrelated to internet connection), unresponsive bnet (i.e. buttons, between lobbies or menus), or simply being unable to connect to bnet, you need to follow all the steps, including
deleting "Battle.net" folder and "Starcraft" under "Blizzard" folder at HKEY_CURRENT_USER/SOFTWARE
Plus, the deleted registry comes back to original state when you run sc or connect to bnet afterwards.
Read my full instruction here.
Not doing all of the steps doesn't help. In order to fix the issues with random disconnection, laggy gameplay (unrelated to internet connection), unresponsive bnet (i.e. buttons, between lobbies or menus), or simply being unable to connect to bnet, you need to follow all the steps, including
deleting "Battle.net" folder and "Starcraft" under "Blizzard" folder at HKEY_CURRENT_USER/SOFTWARE
Plus, the deleted registry comes back to original state when you run sc or connect to bnet afterwards.
Read my full instruction here.
Quote from DevliN
I think the issue for everyone else paying attention to this argument is that we all know Heinermann knows what he's talking about when it comes to computer stuff, but more specifically he knows the ins and outs of StarCraft 1. So for the rest of us, if he's telling you that deleting the keys does absolutely nothing of any use, then we're probably inclined to believe him.
Quote from NudeRaider
Even though you uninstalled and reinstalled sc, your previous game settings remain. So, process of elimination. There's something wrong with starcraft. If you uninstall it and reinstall completely, the problem should go away. Problem remains. what doesn't get touched in the process of reinstalling? registry? then get rid of the registry.
However if such a thing was possible, what problems could arise? (I think that's the train of thought SiberianTiger is on)
Quote from SiberianTiger
I don't like how the discussion has been skewed so anything Heinnerman says can trigger deletion or modification of what I wrote. As I wrote on the other thread,
You are missing the point when you say "this is nonsense, don't waste your time trying." If you don't have any of the problems I've mentioned, fine don't bother with it. But if you actually do have these issues, and you're stuck without any solutions it wouldn't hurt to try my methods, and in fact it would help greatly (in fact it would solve them). What I've offered in the post above yours has more to do with solving the problems through process of elimination in restoring sc to its original state than paranoically exploring all the possible explanations and conspiracies.
You are missing the point when you say "this is nonsense, don't waste your time trying." If you don't have any of the problems I've mentioned, fine don't bother with it. But if you actually do have these issues, and you're stuck without any solutions it wouldn't hurt to try my methods, and in fact it would help greatly (in fact it would solve them). What I've offered in the post above yours has more to do with solving the problems through process of elimination in restoring sc to its original state than paranoically exploring all the possible explanations and conspiracies.
I don't care if everyone in this forum minus people having the same problems don't believe me. Don't bother with this if you don't have the problems. If you do, it doesn't hurt to try my method.
Also I have no incentive in making up stories or lies. On the other hand, it is possible the person trying to cover this up might be the hacker himself/herself.
The guy who uses eric frost's hacks against me commented on this forum - killer2121.
Quote from DevliN
Except it does hurt to try your method. Heiner explains it pretty well in the other thread. Once you start messing with the files you aren't supposed to mess with, of course errors will arise. Hell, that's what the "viruses" do.
EDIT
Killer2121, the map maker who was trying to come up with ways to combat anti-hacks in his maps? That's interesting.
EDIT
Killer2121, the map maker who was trying to come up with ways to combat anti-hacks in his maps? That's interesting.
Quote from Heinermann
Nobody cares about this killer21 guy or "eric frost's" hacks. (eric? am I supposed to magically know who they are or care about their names?)
List of all possible registry keys in the following modules: (Starcraft, Standard, Battle, Storm): http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/sccmds.txt#86
It's actually a mashup and combination of both HKCU and HKLM registry keys since I couldn't tell the difference in the calls at the time of the document's creation.
Individual explanations:
EDIT: Not sure what "Sound Memory Cache" is, I couldn't find that string in Starcraft or Storm, so I don't remember why it's even there, or if it's even used.
List of all possible registry keys in the following modules: (Starcraft, Standard, Battle, Storm): http://code.google.com/p/vgce/source/browse/trunk/docs/Blizzard/Starcraft/sccmds.txt#86
It's actually a mashup and combination of both HKCU and HKLM registry keys since I couldn't tell the difference in the calls at the time of the document's creation.
Individual explanations:
Code
[Software\\Blizzard Entertainment\\Starcraft]
Recent Maps -- An array containing a list of recent maps, which corresponds to the "Map:" dropdown in the Battle.net Create Game dialog. Appears that any and all values, including invalid, have no impact on the application.
speed -- The last game speed used when creating a multi-player(non-Battle.net) game. Value doesn't matter.
mscroll -- The mouse scroll speed in a single player game. Value doesn't matter.
kscroll -- The key scroll speed in a single player game. Value doesn't matter.
m_mscroll -- The mouse scroll speed in a multi player game. Value doesn't matter.
m_kscroll -- The key scroll speed in a multi player game. Value doesn't matter.
music -- The music volume. Value doesn't matter.
sfx -- The sound volume. Value doesn't matter.
tipnum -- The last tip # displayed. Value doesn't matter.
intro -- Boolean, true if Starcraft should play the intro when it starts up.
introX -- Boolean, true if Broodwar should play the intro when it starts up.
unitspeech -- Boolean mask, true if unit speech is enabled. (Note: Mask means the developers just saved the value as-is without converting it to a true boolean)
unitnoise -- Boolean mask, true if unit noise is enabled.
bldgnoise -- Boolean mask, true if unit speech is enabled.
tip -- Boolean mask, true if show tips are enabled.
trigtext -- Boolean mask, true if subtitles are enabled.
usechatcolors -- Boolean mask, true if chat colors are enabled (this is a secret option).
Game Subtype -- The last "sub-type" ID used. Value doesn't matter.
Game Type -- The name of the last game type used. Value doesn't matter.
Last Created Game Name -- The last created game name. Can be anything. Ignored if too long.
Game Speed -- The last game speed used when creating a Battle.net game. Is the name of the speed instead of a value. Can be anything. Reset to "Normal" if invalid.
Custom Type -- The last game type used for a single player custom game. Can be anything.
StarCD -- Pretty much old/unused.
Gamma -- Gamma setting. Can be anything.
ColorCycle -- Boolean for Color Cycle option.
UnitPortraits -- Value for Unit Portraits option.
CPUThrottle -- Boolean for CPU Throttle option.
Sound Memory Cache
ForceLowMem -- Never used, but causes Starcraft to use less memory for some commonly-used graphics, giving less details to them. This is automatically set when you have less than 22 MB of physical RAM.
ForceHighMem -- Never used, but causes Starcraft to use more memory for some commonly-used graphics, giving more details to them.
InstallPath -- The application's install path. Necessary.
[Software\\Battle.net\\Configuration]
Battle.net gateways -- List of Battle.net gateways
Override Battle.net gateways -- List of gateways that override those in "Battle.net gateways".
[Software\\Blizzard Entertainment\\Internal] -- Never set by the application. I doubt many people even know of these.
Debug Error Output -- Not used.
Protect Memory -- Not used.
Debug Memory -- Not used.
Window Mode -- Not used.
GemUseImageHelp -- Not used.
[Software\\Blizzard Entertainment\\Video Player]
Mode -- Not used.
[Software\\Blizzard Entertainment\\LatencyTest]
MinPacketDelay -- Not used.
MaxPacketDelay -- Not used.
CorruptPercent -- Not used.
[Software\\Battle.net\\Network Providers]
Preferred Provider -- Really old and not used.
[Software\\Battle.net\\Network Providers\\Serial]
Baud Rate -- for Direct Cable Connect which is obsolete
Recent Maps -- An array containing a list of recent maps, which corresponds to the "Map:" dropdown in the Battle.net Create Game dialog. Appears that any and all values, including invalid, have no impact on the application.
speed -- The last game speed used when creating a multi-player(non-Battle.net) game. Value doesn't matter.
mscroll -- The mouse scroll speed in a single player game. Value doesn't matter.
kscroll -- The key scroll speed in a single player game. Value doesn't matter.
m_mscroll -- The mouse scroll speed in a multi player game. Value doesn't matter.
m_kscroll -- The key scroll speed in a multi player game. Value doesn't matter.
music -- The music volume. Value doesn't matter.
sfx -- The sound volume. Value doesn't matter.
tipnum -- The last tip # displayed. Value doesn't matter.
intro -- Boolean, true if Starcraft should play the intro when it starts up.
introX -- Boolean, true if Broodwar should play the intro when it starts up.
unitspeech -- Boolean mask, true if unit speech is enabled. (Note: Mask means the developers just saved the value as-is without converting it to a true boolean)
unitnoise -- Boolean mask, true if unit noise is enabled.
bldgnoise -- Boolean mask, true if unit speech is enabled.
tip -- Boolean mask, true if show tips are enabled.
trigtext -- Boolean mask, true if subtitles are enabled.
usechatcolors -- Boolean mask, true if chat colors are enabled (this is a secret option).
Game Subtype -- The last "sub-type" ID used. Value doesn't matter.
Game Type -- The name of the last game type used. Value doesn't matter.
Last Created Game Name -- The last created game name. Can be anything. Ignored if too long.
Game Speed -- The last game speed used when creating a Battle.net game. Is the name of the speed instead of a value. Can be anything. Reset to "Normal" if invalid.
Custom Type -- The last game type used for a single player custom game. Can be anything.
StarCD -- Pretty much old/unused.
Gamma -- Gamma setting. Can be anything.
ColorCycle -- Boolean for Color Cycle option.
UnitPortraits -- Value for Unit Portraits option.
CPUThrottle -- Boolean for CPU Throttle option.
Sound Memory Cache
ForceLowMem -- Never used, but causes Starcraft to use less memory for some commonly-used graphics, giving less details to them. This is automatically set when you have less than 22 MB of physical RAM.
ForceHighMem -- Never used, but causes Starcraft to use more memory for some commonly-used graphics, giving more details to them.
InstallPath -- The application's install path. Necessary.
[Software\\Battle.net\\Configuration]
Battle.net gateways -- List of Battle.net gateways
Override Battle.net gateways -- List of gateways that override those in "Battle.net gateways".
[Software\\Blizzard Entertainment\\Internal] -- Never set by the application. I doubt many people even know of these.
Debug Error Output -- Not used.
Protect Memory -- Not used.
Debug Memory -- Not used.
Window Mode -- Not used.
GemUseImageHelp -- Not used.
[Software\\Blizzard Entertainment\\Video Player]
Mode -- Not used.
[Software\\Blizzard Entertainment\\LatencyTest]
MinPacketDelay -- Not used.
MaxPacketDelay -- Not used.
CorruptPercent -- Not used.
[Software\\Battle.net\\Network Providers]
Preferred Provider -- Really old and not used.
[Software\\Battle.net\\Network Providers\\Serial]
Baud Rate -- for Direct Cable Connect which is obsolete
EDIT: Not sure what "Sound Memory Cache" is, I couldn't find that string in Starcraft or Storm, so I don't remember why it's even there, or if it's even used.
Quote from DevliN
I just did a quick search for "Eric Frost Starcraft" and the only thing that came up was an entry in some guy's blog about his family and parenting where he created a SC2 hacks site (that doesn't actually exist anymore). Are you arbitrarily throwing out the name "Eric Frost" just because of that?
Quote from Heinermann
Sorry, I missed some.
Code
[Software\Battle.net\Characters]
Names -- Your last login name. This string is truncated to 16 characters.
[Software\Battle.net\Preferences]
Join Filter -- The game type to query games for in the "Join Game" dialog. Defaults to Show All if it's invalid.
Verbose -- Boolean for Join/Leave notifications.
Clicked Link -- Set to 1 when a link was clicked. Reset to 0 soon after. Possibly circumvents double clicks. If this is initially 1 before starting the application, it initiates a bug that prevents the user from clicking profile links.
[Software\Battle.net\Cookies] -- This key is unused/obsolete.
[Software\Battle.net\Recent Games] -- Looks like the last game name that you joined. Didn't feel like researching the values used for the key name.
[Software\Battle.net\Configuration]
Font -- The font to use for Battle.net text.
Game Data Port -- The port used for game data. Defaults to 6112.
Registration Version -- This value is only written for debugging purposes, it is not read.
Registration Authority -- This value is only written for debugging purposes, it is not read.
Client ID -- This value is only written for debugging purposes, it is not read.
Client Token -- This value is only written for debugging purposes, it is not read.
Server Version -- This value is only written for debugging purposes, it is not read.
Server List -- This value is only written for debugging purposes, it is not read.
[Software\Battle.net\Patch] -- Starcraft's battle.snp module only writes these keys when downloading a patch upgrade. The patch application then reads them. So they don't apply unless you are upgrading the game.
Patches
Launcher
SrcData
DstData
Names -- Your last login name. This string is truncated to 16 characters.
[Software\Battle.net\Preferences]
Join Filter -- The game type to query games for in the "Join Game" dialog. Defaults to Show All if it's invalid.
Verbose -- Boolean for Join/Leave notifications.
Clicked Link -- Set to 1 when a link was clicked. Reset to 0 soon after. Possibly circumvents double clicks. If this is initially 1 before starting the application, it initiates a bug that prevents the user from clicking profile links.
[Software\Battle.net\Cookies] -- This key is unused/obsolete.
[Software\Battle.net\Recent Games] -- Looks like the last game name that you joined. Didn't feel like researching the values used for the key name.
[Software\Battle.net\Configuration]
Font -- The font to use for Battle.net text.
Game Data Port -- The port used for game data. Defaults to 6112.
Registration Version -- This value is only written for debugging purposes, it is not read.
Registration Authority -- This value is only written for debugging purposes, it is not read.
Client ID -- This value is only written for debugging purposes, it is not read.
Client Token -- This value is only written for debugging purposes, it is not read.
Server Version -- This value is only written for debugging purposes, it is not read.
Server List -- This value is only written for debugging purposes, it is not read.
[Software\Battle.net\Patch] -- Starcraft's battle.snp module only writes these keys when downloading a patch upgrade. The patch application then reads them. So they don't apply unless you are upgrading the game.
Patches
Launcher
SrcData
DstData
Quote from SiberianTiger
because frost came and dropped me, then rejoined as eric. I know killer2121 isnt smart enough to make hacks on his own, and he also said he bought hacks "to improve his gaming experience"
The only registry im concerned with are those in Software folder under HKEY_CURRENT_USER
Deleting this causes absolutely no harm whatsoever, and they are restored once you run sc again. I never had problem with uninstalling sc, probably because registry was already restored when I ran starcraft before.
Also I don't know why you continue to insist something that is false. I can easily make a youtube video demonstrating how sc works perfectly fine despiting deleting those registry. Give up.
The only registry im concerned with are those in Software folder under HKEY_CURRENT_USER
Deleting this causes absolutely no harm whatsoever, and they are restored once you run sc again. I never had problem with uninstalling sc, probably because registry was already restored when I ran starcraft before.
Also I don't know why you continue to insist something that is false. I can easily make a youtube video demonstrating how sc works perfectly fine despiting deleting those registry. Give up.
Quote from DevliN
That's fantastic, we all know "Frost." So where does "Eric Frost" come from?
I already know SC works after deleting the keys.
I'm telling you that there is no need to delete them because they have no impact on your(or anyone else's) problem(s). Deleting them only resets your user settings and nothing else. How many times do I need to say this?
I've said it 4 times, so if you don't understand it by now (given that it's a fact and I've just proven it) then I won't be responding to any of your future posts.
Post has been edited 1 time(s), last time on Mar 23 2011, 2:29 pm by NudeRaider.