Staredit Network > Forums > SC2 General Discussion > Topic: SEN StarCraft II Contest [March 2011]
SEN StarCraft II Contest [March 2011]
Mar 1 2011, 6:22 pm
By: DevliN  

Mar 1 2011, 6:22 pm DevliN Post #1

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THEME

The theme for this mapping contest is SPELLS. The idea here is to come up with completely custom spells/abilities using either the Data Editor or Trigger Editor (though brownie points go to those who use the Data Editor). You can submit more than one spell to the contest, as spells will be individually judged and minerals can be awarded multiple times to the same person if multiple exceptional spells are created


JUDGING

Theme: 10
Did you make a spell? If anyone gets less than 10 on this, I will kill you.

Professionalism: 15
How well is the spell designed? Does it have any bugs? Does it work properly?

Fun: 15
How much fun is it using this spell? Does it make you happy inside? How about on the outside?

Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Is this basically a duplicated Blizzard ability with changed effects?

Total: 50 points


RULES
  • The map containing the spells must be submitted by March 31st, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
  • Any map size is allowed.
  • The map must not have been started before the contest (and as such, the spells should be created in their entirety in March).
  • You may submit as many spells as you want, but there may be a cap to how many you will be rewarded for.
  • No stolen maps and/or spells.
  • No editing someone else's map. The map must have been made by you, and you alone.
  • Team projects are not allowed on this one.


REWARDS

First Place: 100 minerals, 3 Contest Points
Second Place: 75 minerals, 2 Contest Points
Third Place: 50 minerals, 1 Contest Point
Bonus Minerals for Awesome Spells: 10 minerals per spell




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 1 2011, 10:23 pm aalleecc248 Post #2



Are we allowed to make multiple spells in 1 map?
Are we allowed to use triggers to edit camera angles to make it look more epic? Or 1 solid, regular gameplay camera?
Considering we are making spells, it would probably only take a day or two. Why do we have a full month to do this? (Probably so people who don't see this get a chance to later on)



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Mar 1 2011, 10:38 pm DevliN Post #3

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Quote from aalleecc248
Are we allowed to make multiple spells in 1 map?
Yes.

Quote from aalleecc248
Are we allowed to use triggers to edit camera angles to make it look more epic? Or 1 solid, regular gameplay camera?
Yes, though that wont have an effect on overall judging. The focus should be the spell or ability itself.

Quote from aalleecc248
Considering we are making spells, it would probably only take a day or two. Why do we have a full month to do this? (Probably so people who don't see this get a chance to later on)
You can use that full month to make multiple awesome spells and earn more minerals by doing so. And also you are right in that if someone doesn't see it now or care to participate now, they have a month to contribute. On top of that, not everyone is a seasoned pro with the editor, and perhaps some people might want to create a cool idea they had but don't know how to yet. A month gives them the time needed to do that.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 1 2011, 11:59 pm Roy Post #4

An artist's depiction of an Extended Unit Death

In! What's the theme?

...

Fuuuuuuuuuuuuuuuuuuuuuuuu-

Quote from DevliN
(though brownie points go to those who use the Data Editor).
No fair for the trigger gurus. I'll take a peek at the Data Editor, but I'll almost guarantee a 100% trigger-generated spell on top of a dummy ability.




Mar 2 2011, 12:13 am DevliN Post #5

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Doing abilities via triggers is sooooooooooo much easier, and it seems like it requires much less planning, so that's why I'd reward more for Data Editor spells.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 2 2011, 12:32 am LoveLess Post #6

Let me show you how to hump without making love.

So since SC2Mapster stole Map Night from us, both in name and times, we're taking one of their contest's themes? I think they came out on top. ;)



None.

Mar 2 2011, 12:34 am Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from DevliN
Doing abilities via triggers is sooooooooooo much easier, and it seems like it requires much less planning, so that's why I'd reward more for Data Editor spells.
That's like rewarding someone making a website in notepad more than someone using Dreamweaver. The end result is really the only thing most people care about.




Mar 2 2011, 12:47 am DevliN Post #8

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Quote from LoveLess
So since SC2Mapster stole Map Night from us, both in name and times, we're taking one of their contest's themes? I think they came out on top. ;)
This is a very general theme suggested by Ahli months ago, and it relates to the next contest. This has nothing to do with SC2Mapster. IIt's actually really unfortunate that they don't like us and apparently we don't like them. That feud has nothing to do with me, though, as I actually get along with Sixen. Regardless, the point is to make some cool stuff with the editor.


Quote from Roy
Quote from DevliN
Doing abilities via triggers is sooooooooooo much easier, and it seems like it requires much less planning, so that's why I'd reward more for Data Editor spells.
That's like rewarding someone making a website in notepad more than someone using Dreamweaver. The end result is really the only thing most people care about.
If I held a contest for coding a website, I would reward someone making a website in notepad more than someone using Dreamweaver. I see this as being no different. A big part of these contests is how the maps are made, and not just the end result. In this particular case, we're looking at individual abilities/spells and so how simple or complex they are will be a factor.

Either way, like I said above the contest is to make awesome spells (with triggers or the data editor). It will tie in with the next contest, and it is supposed to be fun and not tedious.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 2 2011, 1:57 am payne Post #9

:payne:

Quote from Roy
Quote from DevliN
Doing abilities via triggers is sooooooooooo much easier, and it seems like it requires much less planning, so that's why I'd reward more for Data Editor spells.
That's like rewarding someone making a website in notepad more than someone using Dreamweaver. The end result is really the only thing most people care about.
Data Editor-created spells are known to be more responsive. ;)



None.

Mar 2 2011, 2:38 am aalleecc248 Post #10



Hooray for being the first to submit something that isn't creative at all!

And because it's that bad, I will probably make another spell to submit to get a better score than this one. :><:

EDIT: Fixed map below!

Post has been edited 1 time(s), last time on Mar 4 2011, 1:01 am by aalleecc248.



None.

Mar 2 2011, 3:47 am KooKsTeR Post #11



Man I wish I could submit my old mods spell. It was lovely. It was alot like vortex, but it ended with a very large boom killing everything near the center. Twas beautiful and such a scary sight.



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Mar 2 2011, 4:03 am DevliN Post #12

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In SC1 or SC2?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 2 2011, 4:35 am KooKsTeR Post #13



starcraft 1, i just bought starcraft 2 finally last week. I finally got a computer that is good enough to play it.



None.

Mar 2 2011, 6:57 pm NicholasBeige Post #14



Count me in... man it's been ages since I've touched the data editor... :D



None.

Mar 4 2011, 12:15 am Biophysicist Post #15



aalleecc248: Your spell won't cast on the Marines. ;b



None.

Mar 4 2011, 1:01 am aalleecc248 Post #16



Must have been when I was testing the other spell, then removed it after raging :P

And as it may look like, it's not really like an edited Blizzard spell. It is kinda a combination of Infested Marine Egg (Thing) and Fungal Growth, but it targets a single unit, takes time, and has a CHANCE to convert. Made completely from scratch though.

Attachments:

Post has been edited 1 time(s), last time on Mar 4 2011, 1:06 am by aalleecc248.



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Mar 5 2011, 5:59 am Tempz Post #17



Really there's a feud between scmapster and us 0_o i've been there and those guys like sens' community as were both pretty helpful.
Since we and sc2 mapster are most popular for the highly technical stuff done in sc2 its arguable...
finally what do you define as a feud my 2 cents...

I have some cool ideas but the data editor/ trigger editor is tough is shit for me to use, i guess i have to play around with it until i get used to it.



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Mar 5 2011, 6:34 am DevliN Post #18

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Quote from Tempz
Really there's a feud between scmapster and us 0_o i've been there and those guys like sens' community as were both pretty helpful.
Since we and sc2 mapster are most popular for the highly technical stuff done in sc2 its arguable...
finally what do you define as a feud my 2 cents...
What? There are so many things wrong in that statement, on so many levels, I don't even know where I'd start. :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Mar 5 2011, 5:34 pm payne Post #19

:payne:

Quote from DevliN
Quote from Tempz
Really there's a feud between scmapster and us 0_o i've been there and those guys like sens' community as were both pretty helpful.
Since we and sc2 mapster are most popular for the highly technical stuff done in sc2 its arguable...
finally what do you define as a feud my 2 cents...
What? There are so many things wrong in that statement, on so many levels, I don't even know where I'd start. :/
:lol:

/legitimate single-smiley-response



None.

Mar 5 2011, 7:55 pm DevliN Post #20

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I'm serious! :D Sometimes it just seems like Tempz responds to everything he can in posting sprees, half the time not reading the rest of the topic, and 99% of the time in illegible English.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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