Staredit Network > Forums > SC2 Assistance > Topic: Making an ability
Making an ability
Feb 28 2011, 4:28 am
By: Riney  

Feb 28 2011, 4:28 am Riney Post #1

Thigh high affectionado

So I have a second command card that I see being used a lot in my map. Problem is it changes back to 1 every time an ability is used on it. Is there a way to make it not change the page back to 1 after using the ability?

(Sorry if it seams Im spamming topics on here anymore, just been working my ass off on my map is all ;o)



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Feb 28 2011, 4:35 pm DevliN Post #2

OVERWATCH STATUS GO

In my experience with 2+ command cards, they should stay on the card unless you hit the "back" or "cancel" button (that you would need to add). Perhaps it goes back automatically if you don't have a button that goes back to the first card manually.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Feb 28 2011, 4:56 pm Riney Post #3

Thigh high affectionado

I do already have one though, thats what troubles me.



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Mar 5 2011, 11:04 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

There exists a value that you cannot change with the editor itself atm easily.
You have to ungroup (that top right orange button) and switch to the raw data (ctrl + D) to edit it.
It's not in default GUI window, yet...

It's called "CUnit_CardLayouts_LayoutButtons_SubmenuIsSticky".

Didn't tried it. I've only read about it.

Post has been edited 1 time(s), last time on Mar 5 2011, 11:12 pm by Ahli.




Mar 5 2011, 11:47 pm Riney Post #5

Thigh high affectionado

Good to know for later use. I manged to change most of the systems I had away from the second menu, but with upcoming features in my map I noticed I would need it again.

Ill have a look and see what it does.



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-- Updated as of December 2021 --

Mar 5 2011, 11:59 pm Riney Post #6

Thigh high affectionado

Double post for success story:

I edited the value that I determined was the correct one. Turns out I figured it out a lot faster than I thought I would. There are values set to 0 in sets of parentheses and look like this ((0|0|0|0|0|0|0)) where as 0 means it isnt sticky. Now it showed two sets for me looking like this


((0|0|0|0|0|0|0))((0|0|0|0|0))


I found out that each set is each command card in order and each value is the buttons from top left to bottom right. (Top left is button 1, middle left is 6, bottom right is 15 and so on)

Setting the value to one for the command card switcher made the card static and did not change it back to 1 when an ability was used.

Brb making a wiki.



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