Quote from Riney
- Ling 'n' Rine Productions presents -
- A Map by: Riney,Lingie, and Yugi
- Zombie Apocalypse: The Beginning
Story
The Zombie Apocalypse has raged on for years now. Those now bit do not turn into a zombie, rather only those that die after being bitten do. Humans coped quite well with the aftermath of the virus that spread, growing naturally immune to it, as well as surviving in general. Some government still exists to the date, and some areas even reestablished their military. Pockets of civilization exist now in highly secluded areas such as Australia and some mountainous regions of some countries, with those still alive almost thriving. Farming and Electricity has been re-established, even schools, as well as communication and transportation to the other surviving regions.
Sadly this isn't the case for you.
A group of survivors, unfamiliar with the new civilized world travel around with only a few rules in mind. Those still alive can tag along if they can use a gun. Those not still alive must die, no exceptions. Never steal from the living, always steal from the dead. And most importantly, never go to a old City or Metropolis, due to obvious reasons of masses of infected roaming the streets of old, and god knows what else waiting for them.
Suddenly the old jeep starts to make some pretty nasty noises, and the survivors are forced to find alternate means of transportation, or fix their current mode of it. Sadly, they are on the outskirts of what could have been Atlanta, Boston, or maybe New York, who knows, and low on supplies. They make a pact to break their most guarded rule, to grab necessities and quickly remove themselves from the area, never to do so again.
Too bad things never go as planned...
Features
- A fucking Ammo System (How many times have I said this in the past? )
- Dialog Inventory System, allowing much larger pictures to be used, as well as other abilities to be used with much greater ease.
- Persistent Stat Tracking. Basically what ever you do is saved permanently to your name, including kills, games played, games left, Player Level, and other random things, such as if the player was a beta tester or not.
- Experience System. Grow stronger as you kill stuff. Allocate points into latent abilities and skills to improve your survival.
- Difficulty. Make the game purr like a kitten, or rape you like an angry bear, the choice is yours. Experience is modified by this choice.
- Game Modes. Besides just the regular game, there'll be Survival mode, and other modes to add replay value to the game.
- Items. Items scatter around the map randomly at key points in the game, depending on the difficulty of the game. Sure you might like that FN Minime you've been holding onto, but sometimes you just gotta trade it out for that shitty Glock.
- Guns. What kinda game would this be without em?
- Equip-able items. No more picking up and item and deeming it useless cause it takes up your last inventory slot which could be used to carry ammo. Wear your armor proudly! Wield those guns in both hands! Find a grenade belt and make grenades not even take inventory slots!
- Inventory Modifications. That armor that I just picked up only gives 2 armor, what gives? Well sir that armor also allows you to stack your stacks of ammo even higher allowing you to pack rat even more. Oh look a backpack, suddenly my inventory is twice as big yay!
Zombies and You, an informational booklet on the stats of monsters and guns.
Ill write this section later ;o
Screenshots
There would be more in-game screenshots, however due to the fact that the terrain is all currently a flat map of what it could be, it doesnt exactly look pretty yet. However most of the triggers in game are done that make up the core game functions.
Zombies:
Triggers, lots of triggers:
The interface so far: (Last edit: Mar 1st)
Testers
Need em, enlist today. Requirements are working Starcraft 2, and hopefully access to the US region of Battle.net.
- Payne
- My dearest brother
- Moogle
- Jack[RCDF
Downloads
[attach=7705]
- A Map by: Riney,
- Zombie Apocalypse: The Beginning
Story
The Zombie Apocalypse has raged on for years now. Those now bit do not turn into a zombie, rather only those that die after being bitten do. Humans coped quite well with the aftermath of the virus that spread, growing naturally immune to it, as well as surviving in general. Some government still exists to the date, and some areas even reestablished their military. Pockets of civilization exist now in highly secluded areas such as Australia and some mountainous regions of some countries, with those still alive almost thriving. Farming and Electricity has been re-established, even schools, as well as communication and transportation to the other surviving regions.
Sadly this isn't the case for you.
A group of survivors, unfamiliar with the new civilized world travel around with only a few rules in mind. Those still alive can tag along if they can use a gun. Those not still alive must die, no exceptions. Never steal from the living, always steal from the dead. And most importantly, never go to a old City or Metropolis, due to obvious reasons of masses of infected roaming the streets of old, and god knows what else waiting for them.
Suddenly the old jeep starts to make some pretty nasty noises, and the survivors are forced to find alternate means of transportation, or fix their current mode of it. Sadly, they are on the outskirts of what could have been Atlanta, Boston, or maybe New York, who knows, and low on supplies. They make a pact to break their most guarded rule, to grab necessities and quickly remove themselves from the area, never to do so again.
Too bad things never go as planned...
Features
- A fucking Ammo System (How many times have I said this in the past? )
- Dialog Inventory System, allowing much larger pictures to be used, as well as other abilities to be used with much greater ease.
- Persistent Stat Tracking. Basically what ever you do is saved permanently to your name, including kills, games played, games left, Player Level, and other random things, such as if the player was a beta tester or not.
- Experience System. Grow stronger as you kill stuff. Allocate points into latent abilities and skills to improve your survival.
- Difficulty. Make the game purr like a kitten, or rape you like an angry bear, the choice is yours. Experience is modified by this choice.
- Game Modes. Besides just the regular game, there'll be Survival mode, and other modes to add replay value to the game.
- Items. Items scatter around the map randomly at key points in the game, depending on the difficulty of the game. Sure you might like that FN Minime you've been holding onto, but sometimes you just gotta trade it out for that shitty Glock.
- Guns. What kinda game would this be without em?
- Equip-able items. No more picking up and item and deeming it useless cause it takes up your last inventory slot which could be used to carry ammo. Wear your armor proudly! Wield those guns in both hands! Find a grenade belt and make grenades not even take inventory slots!
- Inventory Modifications. That armor that I just picked up only gives 2 armor, what gives? Well sir that armor also allows you to stack your stacks of ammo even higher allowing you to pack rat even more. Oh look a backpack, suddenly my inventory is twice as big yay!
Zombies and You, an informational booklet on the stats of monsters and guns.
Ill write this section later ;o
Screenshots
There would be more in-game screenshots, however due to the fact that the terrain is all currently a flat map of what it could be, it doesnt exactly look pretty yet. However most of the triggers in game are done that make up the core game functions.
Zombies:
Triggers, lots of triggers:
The interface so far: (Last edit: Mar 1st)
Testers
Need em, enlist today. Requirements are working Starcraft 2, and hopefully access to the US region of Battle.net.
- Payne
- My dearest brother
- Moogle
- Jack[RCDF
Downloads
[attach=7705]
Attachments:
Post has been edited 17 time(s), last time on Aug 7 2012, 8:50 pm by Riney.