I have been mapping for quite a long time and I"ve just stumbled acrossed a really weird problem. I'm using this trigger to close the menu in my map, and it only works the first time. Basically it's supposed to do this
Player brings unit to X
Menu is open
Remove unit at x
remove unit at menu memory
Preserve trigger
text ( menu closed )
Has anyone else encountered this problem before? All the conditions/actions are enabled. It works the first time but doesn't after that.
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Preserve trigger works.
Whats happening is one or more of the conditions of the trigger isn't being met. "Menu is open" isn't a SC condition obviously, I'd imagine that whatever system you have set up to determine that is faulty.
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Srry i didn't mean to do that...
I fixed the problem...I was using transmission instead of display text message
The conditions were met but somehow having a transmission interupted the triggers?
Why is that?
Post has been edited 1 time(s), last time on Feb 19 2011, 2:43 pm by K_A.
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I think it's because transmissions also use waits while it is running, and may cause wait blocks in your map.
None.
Thanks. I'm currently redoing the whole menu in death counters instead of other such things.
That also saves a lot of space for me since my entire rpg will only take up an area of 24x32 tiles.
None.