I could make a custom map to test this but it got me thinking of all the wonderful applications of it. The search is being slow for me today so Sorry if somebody's tested this... Ok I will test it... and tah dah! But nothing happens! All the zerglings are free to run about without living in fear of the terrible Mad bomber! I guess I'll have to use the scarab system then. Is there any other solution? I want to deal a small amount of damage to enemy units with a spell and I don't see any way. I originally was going to use firebats but I then have to wait for them to attack and firebats are already a part of another spell.
None.
If you want to be able to calibrate scarab's DD, there is a plausible solution
One, you must neglect armor.
Two, use multiple scarabs for higher dmg'ing spells.
Three, if this is PvP, then simply have players upgrade Scarab Dmg to increase their spell dmg.
if this isn't what you're looking for.. then you'd need to describe this better
None.
That's exactly what I was looking for. just wondering if I have to use scarabs because they don't fit in with the associated hero character. Plus the scarab dds uses scarab upgrades making the spell dependent on those instead of the infantry upgrades he uses. Debating whether to just use a simple swarm of firebats or just wait till the spider mine decides to unburrow and attack. Mind you the spider mines can't upgrade (Engineer in TS has this problem too) so I guess I could make more mines to compensate. Probably take the easy way out and make lots of neat exploding firebats EVERYWHERE.
EDIT: Also nuclear missiles don't work. was worth a shot...
Post has been edited 1 time(s), last time on Feb 19 2011, 6:57 am by shadow649.
None.
more scarabs=more damage. All you'd have to do is figure out how much upgrades he has.
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