Toggling water flow into torches below gravel I imagine.
Wut, redstone switches can't do that?
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
Toggling water flow into torches below gravel I imagine.
Wut, redstone switches can't do that?
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
If by this you refer to the bookshelf redwire set up then no; it took just a few minutes. If you are referring to the entire project then, no; I enjoyed making it and it wasn't too difficult.
Making all of Kindom Zeal on the other hand- that would satisfy your supposition.
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
In a way I did. I always looked at it as a bug because there's no way to toggle it back short of re-routing the water again manually and that it only works with the S/W rule. Actually that sounds like a bug to me...
EDIT: Yeah, without more proof, I wouldn't believe that it was intended due to it's buggy nature
Post has been edited 1 time(s), last time on Feb 16 2011, 11:34 pm by Fisty.
It was my understanding that it just forces the blocks around it to reset... which causes the water to recalculate it's direction and such.
does it make floating sand/gravel fall?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Can't beleive I just paid 13 bucks for this piece of shit game.
Got about 50 coal and 1000 cobblestones all being turned into Stone at the moment.. If I sign out will they continue smelting?
eyestrain.com
Wrong. I can't believe you didn't pay 13 bucks sooner for that piece of shit game. It's gold shit. Like shit with little emeralds. Or maybe DIAMONDS actually.
No.
I actually tried to go to that website just out of curiosity.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
Psh. I have over 12 furnaces to pump out cobblestones.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Ultraviolet shouted: How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow