Ok two testers for when I need em. Always good to know.
So anyways, I know most people here who read this wish to know a day by day progression, well hey, if there was more activity it wouldn't be hard. So heres what I've done for the past 4 days ^_^
- More Story triggers. Woo
- Redoing the ENTIRE gun system, to allow Dual Pistols, Sawn offs, Mp5s, and Gun and Melee style playing. (Note: If the sprite stack method doesnt work, then we'll be poofing most ideas for dual wielding, except for Berettas and Glocks (I still have a Infested Duran and Kerrigan ghosts to play with)
- Game modes: Yes game modes. Wonder what they'll be? So do I. So far we have "Story, Survival (Survive the city through random civilian, ammo, gun, and event drops, for so long), Roleplay (The map becomes a fully functional Roleplay map for roleplayers), Zombie (Kinda like the RE: Infection map where one player is a zombie, and when he kills civilians, they become zombies.), and anymore you guys can help me think of. Remember small trigger, less complex is suggested.
- Base Builder: This handy tool allows the player to build a base to survive the game at. Bring civilians, arm them, and give them ammo, then place them at your base, and volia! You got guards protecting your ammo stock >:D Also, you will find random events out in the world which will bring in better guns, and more ammo (Ammo is LIMITED, so a supply truck and 2 players guarding it is your best bet at a good supply)
- Moar guns! Aw snap we're adding 3 more. Including Nemesis's Chain Gun (HARD To unlock)
Phew thats a lot.
Post has been edited 1 time(s), last time on Dec 19 2007, 2:25 am by Dark_Marine_123.
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