Quote from DevliN
Just as a quick update (at payne's nudging request):
- The reason why the ability leveling has been taking me forever to figure out is because I wanted to use custom buttons for each level. Unfortunately, it looks like no matter what I do, I have to use one button and have the automated [Level 1] through [Level 5] added on. I also saw a while back that there was some way to display an effect's damage in a button that changes the text when the ability does more damage, but I can't seem to find that anymore. My hope was to emulate what League of Legends does where it will display the damage bonus in the ability's tooltip. I might just scrap the idea of allowing bonus damage being added to abilities, and rely more on actual damage output and attack speed as item upgrades.
Go take a look at Swarmed Heroes' triggers to see how I did it.
However, if you're talking of getting the damage value directly from the Data Editor, I remember seeing some syntax in a button's tooltips that was converting a value from the Data Editor into text.
None.