Erm, Rammus - there are no Levels for abilities, update your post
...
Also, I think a 500 hitpoint Zergling is a bit excessive... especially since it is focussed around speed and DPS. But That will be modified later.
I kept seeing DotA thrown around, thought it was level based. Also, the OP stated that HP should be between 500~800. Maybe yours is a bit low.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
Tempz:
Model(s) used: High Templar (with attack) or Sentry
Name: Tempz
Health: 175(Willing to change for balance)
Shields: 300 (Willing to change for balance)
Damage: Unknown
Armor: Unknown
Niche/Play Style: Spellcaster/Annoyer
Abilities: 4 Active ; 2 Attack, 1 Defensive, 1 Booster
[q] Shield : Defensive spell which will drain enemies mana if inside active area, lowers damage of enemies damage; Follows player.
[w] Storm : "Psi Storm Attack" (Splash Attack)
[e] Tornado : Player becomes "Spinning Vortex" for short amount of time dealing damage to units inside tornado.
[r] Electrify : All players near Tempz will gain an active electrical damage boost/ Enemies will take a slight electrical debuff to them when near any player with electricity buff.
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Erm, Rammus - there are no Levels for abilities, update your post
...
Also, I think a 500 hitpoint Zergling is a bit excessive... especially since it is focussed around speed and DPS. But That will be modified later.
I kept seeing DotA thrown around, thought it was level based. Also, the OP stated that HP should be between 500~800. Maybe yours is a bit low.
Because some of the heroes have a ton of shields, it could probably act the same way. We can discuss the health and other balance issues once we get some heroes on a map,
I'll update the OP with all the new heroes tonight.
Currently Working On: My Overwatch addiction.
Have you got done with anything yet? If not, when are you going to start?
I excited. =D
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I haven't started anything because I have no heroes to put into anything. Just to reiterate, everyone is supposed to be making their own hero and sending it to me when it is done. I may start some arena designs in the meantime, though.
Currently Working On: My Overwatch addiction.
So how are we going to do this? Send back to someone after finishing their hero, then that person checks to see if any trigger was messed up? Then send it to the next person and then repeat?
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You'd just need to make the hero on a map and then send the map to me. I can then compile everything into one SEN Arena map.
The same goes for any arena ideas and whatnot. I can copy/paste terrain and doodads between maps.
My hope is that everyone does their heroes in the Data Editor, but if you have to use Triggers, its fine.
Currently Working On: My Overwatch addiction.
Can someone please tell me how to change a missile (D-8 charge to be exact) to have a different speed?
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>be faceless void >mfw I have no face
You need to change the movers.
http://www.galaxywiki.net/index.php?title=Movers and
http://www.galaxywiki.net/index.php?title=Creating_a_Missile_Ability#Mover
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
Thanks, and I'm also having a slight trouble trying to change the tint of the missile. I tried unit birth, but no luck.
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>be faceless void >mfw I have no face
http://www.galaxywiki.net/index.php?title=Tint_projectiles_based_on_player although you don't want to do it based on player, so ignore that bit. Basically, make an event, and on the event Actor Creation, set the Action's "Msg Type" to Set Tint Color. All you'll want to change in this is the "Color" field.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
I tried the mover, but all that shows up is the ground mover. The tint doesn't work either...
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No.
The Mover is a data object. Like a Unit, an Actor or an Ability. You have to change to the Mover layer and then find the associated Mover which your D8-Charge uses. Alternatively, create your own mover and base it off of the mover you want to copy. Then link it that way.
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Oh I thought
YOU were gonna make the heroes for us
well looks like I've got some work ahead of me D:
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I thought he was too, so I got to work D=.
I still can't change the tint, got the movers to work though, thanks.
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Updated mine.
Echo
* Model(s) Used: Spectre
* Health: 650
* Shields: 10
* Damage: 0
* Armor: 0
* Abilities: 3 active, 1 passive
[Q] Reverberate - Creates a faint mirror image which deals 1/4th damage with half the amount of life
[W] Audacity Charge - Quickly teleports to a location and does damage to all units in that small radius
[E] Resonate - Creates a shockwave that will stun and gradually deal less damage to units that are further away from Echo.
Passive - Every 3rd spell will be cast again doing x2 the amount.
I'll try to finish up the spells as soon as possible. I'm trying to work on the map for the contest as well as another map I had in mind.
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Wow, I ran into another problem
. I really need to be able to get my weapon to wave, revolve, or orbit. The thing on the wiki doesn't help as my weapons don't do the effects. Also, can some please help me out with setting the tint on a weapon
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