Staredit Network > Forums > SC2 Custom Maps > Topic: SEN Arena
SEN Arena
Nov 21 2010, 2:26 am
By: DevliN
Pages: < 1 2 3 49 >
 

Nov 21 2010, 5:03 pm Lingie Post #21



Quote from name:Cardinal
Erm, Rammus - there are no Levels for abilities, update your post :P...

Also, I think a 500 hitpoint Zergling is a bit excessive... especially since it is focussed around speed and DPS. But That will be modified later.

I kept seeing DotA thrown around, thought it was level based. Also, the OP stated that HP should be between 500~800. Maybe yours is a bit low.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Nov 21 2010, 11:59 pm Tempz Post #22



Tempz:
Model(s) used: High Templar (with attack) or Sentry
Name: Tempz
Health: 175(Willing to change for balance)
Shields: 300 (Willing to change for balance)
Damage: Unknown
Armor: Unknown
Niche/Play Style: Spellcaster/Annoyer
Abilities: 4 Active ; 2 Attack, 1 Defensive, 1 Booster
[q] Shield : Defensive spell which will drain enemies mana if inside active area, lowers damage of enemies damage; Follows player.
[w] Storm : "Psi Storm Attack" (Splash Attack)
[e] Tornado : Player becomes "Spinning Vortex" for short amount of time dealing damage to units inside tornado.
[r] Electrify : All players near Tempz will gain an active electrical damage boost/ Enemies will take a slight electrical debuff to them when near any player with electricity buff.



None.

Nov 22 2010, 12:06 am DevliN Post #23

OVERWATCH STATUS GO

Quote from name:Rammus
Quote from name:Cardinal
Erm, Rammus - there are no Levels for abilities, update your post :P...

Also, I think a 500 hitpoint Zergling is a bit excessive... especially since it is focussed around speed and DPS. But That will be modified later.

I kept seeing DotA thrown around, thought it was level based. Also, the OP stated that HP should be between 500~800. Maybe yours is a bit low.
Because some of the heroes have a ton of shields, it could probably act the same way. We can discuss the health and other balance issues once we get some heroes on a map,

I'll update the OP with all the new heroes tonight.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 22 2010, 1:04 am o_o (TheGatePro) ~_~ Post #24



Have you got done with anything yet? If not, when are you going to start?
I excited. =D



None.

Nov 22 2010, 1:14 am DevliN Post #25

OVERWATCH STATUS GO

I haven't started anything because I have no heroes to put into anything. Just to reiterate, everyone is supposed to be making their own hero and sending it to me when it is done. I may start some arena designs in the meantime, though.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 22 2010, 1:40 am Echo Post #26



So how are we going to do this? Send back to someone after finishing their hero, then that person checks to see if any trigger was messed up? Then send it to the next person and then repeat?



None.

Nov 22 2010, 1:49 am DevliN Post #27

OVERWATCH STATUS GO

You'd just need to make the hero on a map and then send the map to me. I can then compile everything into one SEN Arena map.

The same goes for any arena ideas and whatnot. I can copy/paste terrain and doodads between maps.

My hope is that everyone does their heroes in the Data Editor, but if you have to use Triggers, its fine.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 22 2010, 2:27 am o_o (TheGatePro) ~_~ Post #28



Can someone please tell me how to change a missile (D-8 charge to be exact) to have a different speed?



None.

Nov 22 2010, 2:29 am Jack Post #29

>be faceless void >mfw I have no face

You need to change the movers. http://www.galaxywiki.net/index.php?title=Movers and http://www.galaxywiki.net/index.php?title=Creating_a_Missile_Ability#Mover



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 22 2010, 2:32 am o_o (TheGatePro) ~_~ Post #30



Thanks, and I'm also having a slight trouble trying to change the tint of the missile. I tried unit birth, but no luck.



None.

Nov 22 2010, 2:36 am Jack Post #31

>be faceless void >mfw I have no face

http://www.galaxywiki.net/index.php?title=Tint_projectiles_based_on_player although you don't want to do it based on player, so ignore that bit. Basically, make an event, and on the event Actor Creation, set the Action's "Msg Type" to Set Tint Color. All you'll want to change in this is the "Color" field.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Nov 22 2010, 3:28 am o_o (TheGatePro) ~_~ Post #32



I tried the mover, but all that shows up is the ground mover. The tint doesn't work either...



None.

Nov 22 2010, 3:40 am NicholasBeige Post #33



No.

The Mover is a data object. Like a Unit, an Actor or an Ability. You have to change to the Mover layer and then find the associated Mover which your D8-Charge uses. Alternatively, create your own mover and base it off of the mover you want to copy. Then link it that way.



None.

Nov 22 2010, 3:44 am UnholyUrine Post #34



Oh I thought YOU were gonna make the heroes for us :D

well looks like I've got some work ahead of me D:



None.

Nov 22 2010, 3:58 am NicholasBeige Post #35



omg lolcats. seriously?



None.

Nov 22 2010, 4:22 am o_o (TheGatePro) ~_~ Post #36



I thought he was too, so I got to work D=.

I still can't change the tint, got the movers to work though, thanks. :(



None.

Nov 22 2010, 4:54 am Echo Post #37



Updated mine.

Echo

* Model(s) Used: Spectre
* Health: 650
* Shields: 10
* Damage: 0
* Armor: 0
* Abilities: 3 active, 1 passive
[Q] Reverberate - Creates a faint mirror image which deals 1/4th damage with half the amount of life
[W] Audacity Charge - Quickly teleports to a location and does damage to all units in that small radius
[E] Resonate - Creates a shockwave that will stun and gradually deal less damage to units that are further away from Echo.
Passive - Every 3rd spell will be cast again doing x2 the amount.


I'll try to finish up the spells as soon as possible. I'm trying to work on the map for the contest as well as another map I had in mind.



None.

Nov 22 2010, 5:46 am payne Post #38

:payne:

Quote
Passive - Every 3rd spell will be cast again doing x2 the amount.
lolwut?! *dislikes*



None.

Nov 22 2010, 5:53 am o_o (TheGatePro) ~_~ Post #39



Wow, I ran into another problem :( . I really need to be able to get my weapon to wave, revolve, or orbit. The thing on the wiki doesn't help as my weapons don't do the effects. Also, can some please help me out with setting the tint on a weapon :blush:



None.

Nov 23 2010, 7:15 am Neki Post #40



This actually sounds fun, I've actually not bad at designing heroes, but rather, designing a coherent map and story. I'll have to brainstorm for an epic hero. You should include an AoS/Tug-o-War style-based arena or something, I'm not even sure how that would work in a free for all or odd players though. :P There should also be some sort of hold the special item mode, achieved by killing an NPC, and then the longer you hold onto it, the more points you accumulate. The item would probably slow you down a lot though so you couldn't kite that much. ;)



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