Staredit Network > Forums > SC1 Melee Map Projects > Topic: Epsilon Fortress
Epsilon Fortress
Sep 2 2007, 8:17 pm
By: Protogod  

Sep 2 2007, 8:17 pm Protogod Post #1



So yeah, here's a map I was working on awhile back. When I first came up with the concept for the map, it was really different, but throughout the changes the idea behind my map was the same: To see how neutral buildings can hold up in a battlefield environment.

This map has some player balance issues, because at the time, I did not believe in using the mirror feature of scmdraft2. This map is actually the reason I started using it, because the errors I had here were avoidable with scmdraft mirroring. Regardless, here you go.

Whaddya think?



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Sep 2 2007, 8:37 pm blacklight28 Post #2



on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage



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Sep 2 2007, 8:40 pm Protogod Post #3



Quote from blacklight28
on the bottom building thing in the middle the ramps should be backwards otherwise top bases have a tiny disadvantage
I dont think its possible to make inverted ramps on that tileset.



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Sep 3 2007, 12:43 am Demented Shaman Post #4



You could try changing it from structure to dirt. Since it's really the only structure terrain used in the map I don't think it would change the look too much.



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Sep 8 2007, 6:46 pm yenku Post #5



Image?



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Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
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so that gives me approximately 27 more years to finish tenebrous before you get to it?
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