Staredit Network > Forums > SC2 Custom Maps > Topic: Infiltration RPG
Infiltration RPG
Aug 22 2010, 11:48 pm
By: payne
Pages: < 1 « 2 3 4
 

Oct 26 2010, 9:06 pm Tempz Post #61



Do you want the boss fight to require teamwork or something that simply has a puzzle element to it?

In either scenario here are some of my ideas

Menace (Boss name open to change)
-Room : A square/diamond room, with 1 central pillar which is a (stasis prison[Name open to change])
-Opening cinematic : Menace breaking out of the stasis prison
-Unit : Marine
-Attack Pattern : (See Below)
`-First Form :Shoots beam of "Lightning" which sweeps the room(Probe/Archon attack) When form dies goes back to stasis prison and turns into ling
``-Second Form : Ling who releases suicide bombs when gets close enough to player
```Third Form : (Stasis Prison Breaks) Ultra who is a puzzle boss and requires the player to step on a pressure plate where the stasis pod was and electrocutes him... (Text saying this should be done should be added)

Post has been edited 2 time(s), last time on Nov 12 2010, 5:19 pm by Tempz.



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Oct 30 2010, 11:37 pm payne Post #62

:payne:

The project is still alive, and the latest version of the abilities is freacking awesome.
Temp still needs to do some tweaks, but it should be ready pretty soon.



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Nov 9 2010, 12:34 am DevliN Post #63

OVERWATCH STATUS GO

The map link in the OP is broken, btw. :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 9 2010, 12:38 am payne Post #64

:payne:

Quote from DevliN
The map link in the OP is broken, btw. :/
Ya sorry, I have deleted the file from MediaFire. Anyways, it wasn't really up to date and nor could it even be useful for anyone wanting to help. :P
I'm currently working on some kind of Hero Defense map using the spells of this RPG. It'll serve as a kind of publicity while the map is under development.



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Nov 10 2010, 9:36 am payne Post #65

:payne:

Thread has been moved to Map Production.
First screenshot has been added to the thread.

An altered-type (Hero Defense) demo map has been published publically under the name of "Swarmed Heroes". Mozared is currently working on improving the terrain.
This demo-map is mostly there to show the spells and help players understand how they should interact with each other. However, please take note there -were- some major balances tweaks done to the abilities to make them suit more the current map's genre.

@Temp: True Blood and Twin and both making some weird "Vespene Gas" error messages when you target an empty space instead of a unit. Please look into it.
Also, don't forgot to improve Release's animation.



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Nov 12 2010, 5:20 pm Tempz Post #66



I got another name for my boss... Hurr Payne :)... HURRR LAZZER BEEEAAAMSSSS

On a more serious note here's another boss idea...
A strong kind of boss... carries hammer, room must have some sort of obstacle so that the ultra will be limited somewhat making it so that it can change targets better.

Name : Can't think of name...
Unit : Ultra or some kind of strong char (possibly custom unit?)
Attack Pattern : Runs to nearest player, when gets close enough a spell is cast
..................:After 3/4th, half hp gone goes to cliff machine gun until player goes behind
..................:When dies goes to gun and commits suicide

Post has been edited 1 time(s), last time on Nov 12 2010, 5:34 pm by Tempz.



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Nov 13 2010, 4:14 am payne Post #67

:payne:

http://www.staredit.net/268847/
Swarmed Heroes has been released.



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Nov 14 2010, 12:59 am Tempz Post #68



Did you really need to post that?



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Nov 14 2010, 3:40 am payne Post #69

:payne:

Quote from Tempz
Did you really need to post that?
Well, if we want some screenshots to be seen from the Official SEN Screenshot thread, then yes, I did.



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Nov 14 2010, 11:50 pm Tempz Post #70



Payne... I had a clever joke but due to me not having anything to comment i retracted said statment... anyhow good luck with the project...



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Dec 1 2010, 4:07 am payne Post #71

:payne:

This project has lost its main Terrainer. Is anyone interested into helping out?

Currently, all we need from the terrainer would be little samples of terrain. Preferably, of course, pieces that do not come from the same map-region.
We are currently thinking about having an "approach" phase where players are in the jungle and approach the base. Players might encounter outer camps.
Then there's the "main infiltration" phase where players need to pass through the exterior defense.
Once that's done, they are in the action: corridors and corridors of enemies to kill/sneak/by-pass. Some "special rooms" should be encountered as well.
The "Final" hasn't really been planed yet. If you guys have any nice plot-ending ideas, go for it!



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Feb 25 2011, 12:13 am Tempz Post #72



I wonder how your map is coming along as with finding a terrainer



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Feb 25 2011, 2:19 am payne Post #73

:payne:

Quote from Tempz
I wonder how your map is coming along as with finding a terrainer
First of all, I decided not to map during school.
Secondly, I decided I would finish Swarmed Heroes before continuing with this project.
And since I decided to increase the map size of Swarmed Heroes and changes its gameplay, I might have gotten enough terraining skills (and patience) to decide to start upon this project alone.



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Feb 25 2011, 4:09 pm Tempz Post #74



Fair enough Payne... gl on swarmed heroes.



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Jan 3 2013, 1:09 am Zell. Post #75



Is there a demo out of this map?

Also i see you were looking for better hero names. Zell is probably the coolest most badass name :rolleyes:



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Jan 3 2013, 4:44 pm payne Post #76

:payne:

It is mostly only brainstorming so far. But no, I haven't really done much work on it.
Here is what I found that relates to this project: http://www.mediafire.com/?q7o4secpuqqb5um
A modified version of the test-map for this project, "Swarmed Heroes".

Post has been edited 1 time(s), last time on Jan 3 2013, 4:50 pm by payne.



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