Unfortunately, many hacks nowadays have quite comprehensive protection against crashing sprites...I've heard a lot of rumors about this or that sprite still working, but I have yet to find one that I could confirm for myself through testing that would not only succeed in crashing a hacker using an up-to-date hack, but would also
not crash users who don't see it. Also, even if this method can be restored, it has the downside of making it so that you can't give players comsat stations.
As for other methods...
EUD hack-detecting systems had potential, but hack makers quickly learned to add protection against these systems as well. For an example, see
here.
Detecting hack-related inputs, such as pressing insert, with EUDs has some potential for catching out unwary hackers (especially if there are other EUDs in the map that are essential to gameplay, so the hack can't simply block all of them),
but most hacks have multiple input methods (for example, in one hack, you could type /mh 2 instead of pressing insert; in another, one of the function keys handles the same job) and/or can be turned on in advance. Also, this method can result in false positives. It might be useful in combination with similar methods as a hack deterrent-- that is, if maps were filled with lots of different "traps" for hackers, even if individual traps are avoidable once known about, it could serve to discourage hacking somewhat-- but by no means would be able to guarantee you a hacker-safe game.
Another "trap" you can use to catch out unwary hackers is to detect auto-mine. Make sure everyone starts out with a home building and a worker near some minerals, but make sure their view is centered somewhere else. Remove the workers etc. after a second or two: make sure it's impossible for the player to move the workers manually before they are removed. If, before that happens, the worker has moved, it is because the player is using a hack with an automine feature that they leave on all the time (as many of them do). Proceed to throw every form of triggerable nastiness that you can think of at them. Once again, this system does not ensure you a safe game, but at least it will make sure that a few hackers get what they've got coming.
Post has been edited 1 time(s), last time on Oct 21 2010, 12:53 am by FoxWolf1.
None.