Quote from CecilSunkure
Quote from ImagoDeo
Quote from CecilSunkure
Even if players will be likely to see the pylon, they won't be able to easily deal with one in the second natural (with rocks), because you have to walk all the around and through the natural (without rocks) to kill it. A good player will place the pylon so that the power barely goes up the cliff, so if they have a probe up in the main they can warp in 4 zealots right up the cliff edge. To solve this, place destructible rocks at the front entrance to the second expansion (one with rocks).
It actually has two entrances. So what do you suggest? Should I still wall it with rocks?
I still don't think that this strategy would work late-game. A decent zerg isn't going to let a probe into his base, and if he knows there's one there already (which he should) the first few lings he produces are gonna go find it and chew it to bits. Terran wall off. And toss usually simcity, leaving a zealot to fill the gap. That leaves observers for sight, and if the toss has robo he might as well backdoor with a warp prism. I just don't think it's as big a problem as you think it is.
Maybe you should wait till I post Paradise to reply. That might change some things.
I can 1v1 with you later on this map to demonstrate possible cheese if you like.
Don't worry about tanks, I got that covered.
Here's a screenshot from (2)Paradise (the one with the minimap thing fixed)
That's what the dual entrance to the 2nd nat looks like. I made it wider so that it was harder for Zerg to acquire a 3rd. Should I wall it off and practically give Zerg a free 3rd?
None.