Staredit Network > Forums > Null > Topic: SEN Mafia #4: PARTY HARD
SEN Mafia #4: PARTY HARD
Dec 14 2007, 9:59 pm
By: Moose
Pages: 1 2 326 >
 

Dec 14 2007, 9:59 pm Moose Post #1

We live in a society.

Welcome to the guessing game of murder, mystery, and statistics. ;o

Players are all in a town that is infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the Townspeople manage to lynch all the Mafia, they win. Otherwise, the Mafia kill everyone in the town and claim victory.

-
** HOW IT WORKS **
Players will receive roles via Private Message at the start of the game. There will be some Mafia members, and the majority of players will be Townspeople. Each Mafia member kills one person per night. The Mafia will know who all the other Mafia are.

The game is split into two sections, Day and Night. (Game Time, not according to the real world.) The game may start at either section depending on balance issues.

-- NIGHT
During the night section, the Mafia strikes. Certain Townspeople may have actions to perform as part of their special roles as well, which are explained in detail below.
Night ends with a posted report of the killings and various other actions. Killings will include "subtle" clues identifying killers -- or red herrings to throw you off. Clues may be taken from anywhere - anything and everything is fair game. All sorts of information is up for grabs, including usernames, signatures, avatars, profiles, the way the clue is written itself, etc. Clues will vary with the progress of the game - if the Townspeople are doing very well, expect bad clues and red herrings. Likewise, if the Mafia is about to win, expect more obvious and helpful clues. Generally, some or all clues will be revealed at the end of the game.

-- DAY
Democracy rules by day in form of a vote. All players (Mafia included) participate in a "town meeting" to interpret clues and discuss amongst themselves who might be Mafia. Every player (including Mafia) may place a vote to select a player to be lynched and killed off. Players with special roles should be careful in persuading others to vote without revealing themselves.

Voting Regulations
- Votes must be placed for specific individuals only (ie, not "whatever will create a tie" or "biggest bandwagon").
- Votes must be clear ("I vote X" is always good)... if your vote is ambiguous or confuses it may not be counted.
- You may not vote for yourself, dead players, or people who are not playing.
- You may abstain and I will factor you in for the day's vote total.
- Once the vote is "decided" (either by majority or time up), someone is lynched and their alignment and role revealed. If there are ties between multiple players after deliberation, both (or all) of the suspects are lynched at my discretion.
- In case of a tie, the player with the FIRST vote cast earlier will be lynched.

EPIC MEGA CARNAGE ROUND == This round only, EVERY day is a DOUBLE LYNCH. Select two persons when voting each day. Let the bodies hit the floor!

* If the Mayor role is in play, the vote for a lynch on the first day is replaced by a general election of the Mayor.

The day and night cycles repeat until one side is victorious. The townspeople win where there are no Mafia alive, the Mafia wins when they outnumber the Townspeople.

-
** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **

** Regarding death: Once you are killed, you "MAY" talk, but your posts will be deleted if they violate any of the following...
1. They annoy me or I just don't find them funny.
2. I find it reasonable that the post will alter the course of the game in any way.
3. They violate any of the other rules existing on SEN, obviously.
**

Credit: Hajjhowe & Triple 6 @ PWA message board.
DapperDan2006, Toa, and whoever else ran Mafia on SEN or Maplantis.
-

** ROLES **
TOWNSPERSON - The average, ordinary townsperson. Their limited powers include the power of persuasion, power of intellect (clue interpretation), and power of the vote. (note: no longer true.)
Note: NEW POWER! This round, the townies have an ability of their own with which to escape death (due to the sheer numbers of people dying :P). This ability is called "dodge", and they may use it once and only once by PMing me at night. If they are using dodge and are targetted by a Mafia or Boondock Saint that same night, they will escape death and be revealed as a townie the next morning. Also note there are no doctors this round -- only you can save yourself.

MAFIA - They've invaded the town, and they each kill someone every night. They know the identity of the other Mafia members. They may not hit themselves or other Mafia. (though... there's no doctors this round. Maybe I should just let them go at it.)

DETECTIVE - Each and every night, the Detective gets to "investigate" one player, discovering their target's alignment and role. The trick for the Detective is persuading others in their votes when they learn of special role holders.

/* Next round:
Each and every night, the Detective makes an "investigation" of some sort. He may choose either of the following:
1. Learn their target's alignment and role. Their trick is then persuading others to vote the way they should.
2. Ask me how many mafia voted for X on any given day. This power may not be used on a mayoral election.
*/

BOONDOCK SAINT - A vigilante aligned with the town who gets to kill one person each night based on their own personal suspicions. The Boondock Saint may not strike until the second night. If the Boondock Saint targets a Mafia who targets him, only the Mafia dies. In all other cases, Mafia kills are processed first. They may not attack themselves. (though... there's no doctors this round. Maybe I should just let them suicide.) There will be 2 Boondock Saints this round, and they will know who the other is.

ZOMBIE - The night after a Zombie dies (by any method), he may rise from the grave and kill a person of his choice. He may ONLY use this power the night after he dies and may only use it once. The zombie will not be revealed as a zombie until AFTER he uses (or chooses not to use) his power.

PARDONER - The Pardoner can prevent the lynching of one person after votes are tallied. He may only use this power once per day, and does so anonymously by PMing me. He may only use his power three times.

VILLAGE IDIOT - The Village Idiot is technically town-aligned, but wants to get himself lynched through a vote. Should the village idiot succeeds, he is awarded 100 minerals. (if enabled, otherwise he does it for the lulz.)

/* Roles not in use this round, but referened for future rounds
SHAPESHIFTER - At the start of each day, the Shapeshifter is assigned one random role (but never Mayor or Bodyguard) and uses their powers as applicable during that day or during the following night. Restrictions, if any are applicable to the role he accquires still. (ex, he cannot save himself if he gets Doctor.)
[I may put this role in, depending on my mood.]

DOCTOR - Each and every night, the doctor may save one person from death. Should someone attack that person, the doctor will keep them alive. Doctors may protect each other, but may not protect themselves. The mafia may target the same person multiple times to get a kill regardless of a Doctor's protection (ie, kill, save, kill).

MAYOR - The mayor is elected at the start of the game to "lead" the town. Any player may be elected mayor, including mafia and other special roles. He gains the following powers:
-Additional voting weight during the day varying on number of votes alive. (his normal 1 vote +10% of total potential votes, rounded up)
-May declare EITHER two (2) days of "double lynchings" OR one (1) day of "triple lynching".
-Protection of bodyguards (because his role isn't hidden, making him a target). So long as one or more bodyguards are alive, the mayor may not be targetted at night. (However, he can always be lynched.) If not obvious, he gains the benefits of knowing the identities of his bodyguards (less Mafia suspects).

BODYGUARD - The bodyguard(s) are randomly selected from normal townspersons after a mayor is elected. So long as at least one bodyguard is alive, the mayor may not be targetted at night. They also gain the benefits of knowing who the other bodyguard(s) are (less Mafia suspects).

PSYCHO - If the Psycho is lynched by the town, he gets to take a player of his choice with him to the grave. If the Psycho is attacked by the mafia, the Psycho dies but also "injures" his killer, who will be unable to attack the next night.

MEAT SHIELD - The Meat Shield has two lives. If he is attacked by a lynched Psycho during Day, he will survive and be revealed. If he is hit and a Doctor is saving him, he has two options: Revealed roles to each other, but lose a life, or the Doctor will save his second life.

<-- Yes, I know these roles have the same color. This is so the mafia can not distinguish which is which. :) -->

REGENERATOR - The Regenerator can only by killed by two hits. Think of it as him having a Doctor protecting him at all times. If Doctor(s) are protecting him, then three or more hits may be needed to take out the Regenerator. If he is attacked by a lynched Psycho during Day, he will survive and be revealed.

ELDER - The Elder wields additional influence on the votes of the town. He is an otherwise normal townie that gets to make a second anonymous vote each day by PMing me. When day ends, the final list of votes will be given with the included Elder votes and the lynching story.

VOTE COUNTER - The Vote Counter may rig the votes at the end of any day against a player of his choice. If he kills a mafia, he remains unrevealed and is forgiven. If he kills a townsperson, he is discovered and lynched.
*/

-

** SIGNING UP **
If the game has not started, you may sign up by posting, PMing me, or otherwise contacting me and I will add you to the list.
A non-default avatar is required to play. If you wish to play, make sure you have chosen an original avatar.
If you do not intend on playing if you do not receive a special role, please don't sign up, because useless townies fuck up the balance and ultimately ruin the game.
If the game has started, you may sign up to be added to the list for the next game.
When signing up or while playing, you may request automatic sign-up for future games. If you wish to engage in automatic signups, please tell me so when you sign up.

Fairly simple. I need as many sign-ups as possible. The more people that sign up, the funner the game should be (and more special roles will be created). There is no maximum amount of players.

If you have any questions, PM me.

If the name is striked out, the person is dead. When the game starts, the types and numbers of each special role present in the game will be posted.

(Yes, I am playing with the names to test out various looks The colors are correct :P)

** PARTICIPANTS **
1. JaFF (P)*
2. NerdyTerdy (P)*
3. Zycorax (P)*
4. ~:Deathawk:~ (P)*
5. omginbd (P)*
6. Killer_Kow (P)*
7. Jello-Jigglers (P)*
8. Cnl.Fatso (P)*
9. cheeze (P)*
10. Laser Dude (P)*
11. Dapperdan (P)*
12. moneylover (P)*
13. WoAHorde (P)*
14. NudeRaider (P)*
15. DT_Battlekruser (P)*
16. Doodan (P)*
17. Crimson Magnum (P)*
18. A_of-s_t (P)*
19. Killer2121 (P)* <-- A winner is you!
20. EzDay281 (P)*
21. Merrell (P)*
22. Vi3t-X (P)
23. JordanN (P)*
24. Hynk (P)*
25. frazz (P)*
26. l)ark_ssj9kevin (P)
27. Ejac (P)
28. lil-Inferno (P)
29. EcHo (P)*
30. Heegu (P)*
31. FatalException (P)*
32. Doktor Shotgun (P)
33. MasterJohnny (P)
34. Vi3t-X (P) <-- Double WTF?
35. Pool's closed. Try next game. :(

* = automatic sign up for future games.

11 of 28 TOWNSPERSON alive. (faction count, including special town-aligned roles. IE, all non-mafia.)

0 of 6 MAFIA alive.

2 of 2 DETECTIVE alive.

2 of 2 BOONDOCK SAINT alive.

2 of 4 ZOMBIE alive? (DUN DUN DUN...)

0 of 1 PARDONER alive.

0 of 1 VILLAGE IDIOT alive, and he's damn happy about that!


-
** PRIZES **
VILLAGE IDIOT gets himself lynched: 100 minerals.
BOONDOCK SAINT kills a mafia: 30 minerals.
ZOMBIE returns and kills a mafia: 30 minerals.
MAFIA victory: 50 minerals to each surviving Mafia. 25 to the others.
-

I fill the role of "God". I decide tie votes and whatever cases will be necessary. Depending on how I have to crunch the numbers, I may be the collective target of the mafia for the first night. Divine intervention via lightning bolts may occur. If you are not monotheistic, you are now. If you have any suggestions when an issue arises, let me know.

Past Games...
Mafia 1 (for the lulz).
Mafia 2 (the one Devilesk shit on.)
Mafia 3 (epic!)

Post has been edited 49 time(s), last time on Jan 14 2008, 1:47 am by Mini Moose 2707.




Dec 14 2007, 10:00 pm Moose Post #2

We live in a society.

**PRO-TIPS**
TOWNSPERSON -> If you want to win, analyze analyze analyze those clues to death. Once multiple sets of clues have been released, I reccomend consolidating all clues into one post for easy reference.
-> Looking at past games, particularily my posts explaining the clues, are a good way of figuring out how I write clues in and what kinds of clues I have used in the past.

MAFIA -> Know when you jump on bandwagons against fellow Mafia. Suspicious voting patterns can give you away. Technically, you can just disappear the whole game (and might be better off playing under the radar), but make sure your hits don't give you away.
-> Mafia isn't just about sitting back and killing. If there are Boondock Saints or other townie roles about that are killing your kind, check out the clues. Clues pointing towards them are written in as well, and you can use process of elimination to see who was and killed and analyze the clues to enact your revenge.

DETECTIVE -> If you find someone who is Mafia and should be killed, or people are voting for someone you shouldn't be killed, try to swing the vote. However, try not to reveal yourself.
If there is one mafia left and you know who it is, you may want to reveal yourself and get him killed, resulting in epic lulz and win.

DOCTOR -> If there are multiple doctors alive and you find out the identities of other doctor(s), slow the mafia's progress by protecting each other. The mafia will need two hits just to take one of you out.

PSYCHO -> Keep in mind your powers when the town is voting. If you are absolutely certain someone is a mafia, you may want to get yourself lynched in order to use your suicide power upon them, also resulting in epic lulz and win.

GENERAL -> Remember that the Boondock Saint's kills are mixed in with the rest. If you can figure out who he is, you can prevent the town from lynching him.

-> With the new method of deciding tie votes, the first voters will gain power when they've voted for someone involved in a tie. Should there be a tie, the fact that you threw down votes first can end up as a big advantage by the end of the day.

-> This is from the rules, and is something you may have overlooked.
Quote
** Talking to others about the game outside of the game is NOT prohibited. Expect deception, broken trust, and shattered friendships. Outside communication takes place at your own risk. Some well-played impersonations can dramatically alter the outcome of the game. :) **




ROLE PMs are as follows:
(yes, I know I need to update these to fit the roles and round.)

Quote
You have been selected to be a TOWNSPERSON role in SEN Mafia. Your job is to analyze clues to vote and lynch out the mafia. This round, however, you have the dodge power, which you can read about in the topic post. If you wish to use it, PM me at night. Vote wisely and vote often. :)

Quote
You have been selected for MAFIA roles in SEN Mafia. Each night (including this one), PM me the name of one living person from the list and they shall be killed by morning (well, unless the Doctor saves them).

Your fellow Mafia:
1. 1
2. 2
3. 3
etc.

I recommend you CC them in on your hits, so you don't strike the same person. If you double up and don't notice, I'll just say you both killed the person.

Quote
You have been selected for the DETECTIVE role in SEN Mafia. Each night (including this one), PM me the name of one living person and you will conduct your investigation on them. I will respond to you with the results containg their their alignment and role. Be careful in trying to sway the town's votes when you uncover valuable information.

Choose wisely, and good luck.

Quote
You have been selected for the ZOMBIE role in SEN Mafia. When you die, you get to kill a player of your choice the following night.

Choose wisely, and good luck.

Quote
You have been selected for the BOONDOCK SAINT role in SEN Mafia. After this night, you are to PM me the name of one living person who you will then have "killed" in the morning. Remember, you are aligned with town and want to kill the Mafia based on your own personal suspicions.

Choose wisely, and good luck.

Quote
You have been selected for the VILLAGE IDIOT role in SEN Mafia. You function as a normal townsperson, but WANT to get the town to lynch you. If you get lynched by the town, you win 100 minerals. (If you have minerals disabled, please do it for the lulz.)

Good luck.

Quote
You have been selected for the PARDONER role in SEN Mafia. You may pardon one of the two being lynched according to the restrictions and description posted in the topic. Try to make sure you use your power only when the person pardoned is absolutely not mafia. :)

Choose wisely, and good luck.


Post has been edited 7 time(s), last time on Jan 7 2008, 9:53 pm by Mini Moose 2707.




Dec 14 2007, 10:01 pm Ultraviolet Post #3



What's with 3/7 of the roles having the same colour? And this role arrangement seems weird..




Dec 14 2007, 10:03 pm Moose Post #4

We live in a society.

Quote from NerdyTerdy
What's with 3/7 of the roles having the same colour? And this role arrangement seems weird..
Cause I didn't change one.

It is weird. But epic. :)




Dec 14 2007, 10:09 pm Ultraviolet Post #5



With the dodge ability is your role only revealed if you get targetted?




Dec 14 2007, 10:11 pm Moose Post #6

We live in a society.

Yes. If you aren't hit, you don't escape death or cause a scene.
Otherwise, every townie would dodge in the first round and WOW, DERS UR MAFIA.




Dec 14 2007, 10:14 pm Ultraviolet Post #7



Quote from Mini Moose 2707
Yes. If you aren't hit, you don't escape death or cause a scene.
Otherwise, every townie would dodge in the first round and WOW, DERS UR MAFIA.

That's why I thought it would be retarded :P

I still think it's going to end up giving the town a pretty big advantage.





Dec 14 2007, 10:17 pm JaFF Post #8



Quote from NerdyTerdy
I still think it's going to end up giving the town a pretty big advantage.
I think most of the people will use that ability at the wrong time.



None.

Dec 14 2007, 10:28 pm EzDay281 Post #9



I'd like to join, and with auto signup please?



None.

Dec 14 2007, 10:46 pm ~:Deathawk:~ Post #10



I'm invincableeeee!



None.

Dec 14 2007, 11:24 pm DT_Battlekruser Post #11



Quote from Mini Moose 2707
Yes. If you aren't hit, you don't escape death or cause a scene.
Otherwise, every townie would dodge in the first round and WOW, DERS UR MAFIA.

Does Dodging and not being hit use up your power?



None.

Dec 14 2007, 11:31 pm Ultraviolet Post #12



Quote from DT_Battlekruser
Quote from Mini Moose 2707
Yes. If you aren't hit, you don't escape death or cause a scene.
Otherwise, every townie would dodge in the first round and WOW, DERS UR MAFIA.

Does Dodging and not being hit use up your power?

Fairly certain that regardless it gets used up. Otherwise everyone would basically have two lives. And it would be fairly easy. That would be so much more effective than a doctor (for most situations).




Dec 14 2007, 11:45 pm Dapperdan Post #13



This will be fun.



None.

Dec 14 2007, 11:51 pm l)ark_ssj9kevin Post #14

Just here for the activity... well not really

No doc or mayor? =(



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 14 2007, 11:59 pm Dapperdan Post #15



Maybe you should read his posts to figure out why things are set up the way they are.



None.

Dec 15 2007, 1:03 am MrrLL Post #16



I MSNed you some time ago to autosign me up, but yeah, I'm playing.



None.

Dec 15 2007, 1:04 am A_of-s_t Post #17

aka idmontie

I'm ready.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Dec 15 2007, 1:29 am Vi3t-X Post #18



Please explain when the gametimes are in realtime, as I may not be able to participate FULLY. If the game times match up, then sign me up!



None.

Dec 15 2007, 1:37 am Dapperdan Post #19



Quote
Please explain when the gametimes are in realtime, as I may not be able to participate FULLY. If the game times match up, then sign me up!

The gametimes are never in realtime. Participating 'FULLY' is not necessary. Sign yourself up, you want to, trust me.



None.

Dec 15 2007, 2:05 am A_of-s_t Post #20

aka idmontie

Quote from Dapperdan
Quote
Please explain when the gametimes are in realtime, as I may not be able to participate FULLY. If the game times match up, then sign me up!

The gametimes are never in realtime. Participating 'FULLY' is not necessary. Sign yourself up, you want to, trust me.
Then this is my goal for this game: make the SEN Mafia match up with real time.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

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