You don't need all that. Just move a location (via memory editing) to the destination coordinates, check to see if a unit is there, and if so kill it. You can even subtract ammo for misses (misclicks).
The only problem is toggling between 'weapon on' and 'weapon off'.
None.
That won't give the illusion of the unit aiming and firing, more like looking from above and picking points that explode. Firing through walls isn't that realistic either.
None.
I'm not sure this works as it is supposed to, me and my friend disconnect from each other when ever an EUD Action happens, we both have the enabler running.
None.
EUD Actions may be able to desync, too ... Do you know, specifically, what is being edited?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
We have only looked at the maps posted in this topic but all EUD actions seem to disconnect us. Most of what is edited Is unit weapons, I think.
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I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?
It might be vista, my friend is running vista and yes I start SC by running it.
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I noticed that people on vista cannot run it quite properly... (maybe)
Did you try starting SC via clicking it?
It might be vista, my friend is running vista and yes I start SC by running it.
Its not vista, I found someone else willing to run it and we desync every time.
None.
Does it say patched successfully? If it does, run it again ... If it says 'Patched successfully' again, then it didn't patch successfully since it still thinks it is unpatched. Otherwise, I have no idea since it works for everyone else.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Sorry for thread necro, but can anyone rehost this?
None.
Sorry. Someone shut down my server.
Attachments:
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
I don't know if it was asked before but... Is there a way for EUD Action Enabler to work with mods ?
I mean, I have an executable mod for Starcraft but I don't know how to make it work with eud conditions.
Is EUD Action Enabler looking for Starcraft directory path key in the windows registry to launch it ? If so, I will just have to change that specific key and put in the path of my executable mod.
Edit:
Well, I finally read this topic from the start and found out a way to do what I was asking.
Post has been edited 1 time(s), last time on Sep 25 2010, 11:10 am by LandR.
None.
(Sorry I missed your post D:)
It should work to run the enabler
after running the mod.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
(Sorry I missed your post D:)
It should work to run the enabler after running the mod.
Yes, I know about this way but it doesn't sound straightforward.
I would rather the EUD Action Enabler to be able to launch directly my mod like it does with Starcraft itself.
It seems I have to play with starcraft registry key to achieve that.
None.
When I try to change the marine's ground attack, it works, but when I change the ghost's ground attack (in the same map), it doesn't work anymore. I am trying to change both the marine and the ghost's attack into the burst laser.
Specifically, the marine can't attack and the ghost has the burst laser.
Post has been edited 1 time(s), last time on Oct 13 2010, 6:51 pm by FaRTy1billion. Reason: Double post; Combined posts
None.
The marine, ghost, vulture, and goliath base weapons are all effected by the same EUD trigger, so if you use Set then changing one will overwrite the other.
If you are using set, set the value to 0x8204YYXX, where XX is the weapon ID (hex) the Marine should have, and YY is the weapon ID the Ghost should have. 04 is default for vulture, 82 is default for goliath base (none).
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
I made a new release of this that includes MPQDraft plugins and a plugin compatable with ChaosLauncher (at request). See first post.
I only briefly tested the plugins. Report any issues.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Is it the same plugin you gave me in a PM a while ago? Or did you change it since then?
None.
It's the same. I just added some version info to it.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
The link to the plugins seems to be broken, Get Object not found whenever I click on it. :x
None.