Welcome to Norm's Mafia #4, classic. Players dwell within a town that has been infiltrated by the Mafia. Dead bodies start turning up and everyone becomes a suspect. If the townspeople manage to lynch all the Mafia, they win. If the Mafia kill everyone in the town, they claim victory.
** NEWS **
* MAFIA WON. CONGRATS ROY, LOTU)S, LOVELESS & CECILSUNKURE
** Rules **
- General -
1. Players receive roles when the game starts.
2. Roles are assigned by Random.org.
3. Mafia know who the other mafia are. Townsmen do not know who anyone else is.
4. The game alternates between day and night (game time, not real time). The game begins at night.
5. Dead players and non-players may post, but may not affect the game in any way. DevliN has agreed to delete any posts in violating of this rule, or any other.
6. Banned players may not post.
7. One may not request or volunteer screenshots, videos, quotes, etc. of another role screen or someone's password via the thread, a PM, or any other method. The game is intended to be won via behavioral analysis and special roles. Any other method of sharing your role PM falls under the 'etc.' category and is against the rules.
- Night -
1. This is the time that Mafia are allowed to place hits.
2. If you have night actions, you may also use them at this time.
3. Night has a time limit set by the host. Once night is over, a report is posted.
Note: To send a night action, PM it to me in the following form:
[action name] : [action target(s)]
For example:
Hit: Your Mom
Please write the names fully and correctly; if the name contains any ambiguity, I won't count it.
Note: This is the order of night actions (Not necessarily reflected in game posts).
- Doctors protect, townies dodge/save, and other non-hit effects take place.
- All hits occur simultaneously.
- Investigations.
- Day.
- Day -
1. All players gather for a "town meeting" to discuss amongst themselves who might be Mafia.
2. Every player may place a vote to select a player to be lynched and killed off.
3. Players may abstain in order to be accounted for, but not vote.
4. You must place your vote in this topic. Please state it in "I vote X" or similar fashion and make it easily visible. And make it large. And colored brightly.
5. You cannot vote for dead people or people not playing.
6. If a tie happens, no parties are lynched.
7. You may change your vote until the day is over.
8. The lynched alignment(s) and role(s) are revealed upon death.
- Victory -
1. The day and night cycles repeat until one side is victorious.
2. The town wins when all mafia have been killed.
3. The mafia wins when their votes outnumber the townspeople's max vote capability on any given day. For 1-to-1 cases, mafia wins.
- Signing Up -
If the game has not started, you may sign up by posting in this thread and I will add you to list. The max amount of players is 60, just because I know that it's a number that will never be reached.
Take note of the following:
1. woops
2. If you won't play without a special role, don't play at all. If you won't contribute jack shit to the town, don't play at all. Useless and inactive townies ruin balancing and ultimately the game itself.
3. If you plan on being away from the game for more than 3 days at a time during the game, it is better that you do not play and sit the round out.
4. Please note you will be restricted from changing your avatar and/or name once the game has started. You know who you are.
5. By signing up to play, you agree that you have read and understood the first post(s) containing the rules and setup of the game. Failure to show understanding of the information provided in the first post(s) at any time after signing up may result in a ban from the game.
If you have any questions, PM me or post in the thread.
** Participants **
A struck out name indicates the person is dead.
** Roles **
Townsperson - A regular citizen of the town.
Dodge: Avoids one attack for that night. Can only be used once.
Nurse - Each night the Nurse can choose one person to protect. Nurses may not protect themselves. Multiple Nurses may protect the same person (from multiple hits)
Protect: Protects a person from one 'hit' at night. May be used once per night.
Sheriff - Each night chooses one person to investigate and that person's alignment will be revealed to the Sheriff.
Investigate: Investigates one person at night. May be used once per night.
Mafia - They've invaded the town, and they each kill someone every night. The mafia know the identity of other mafia. Each mafia has one hit of his own which he may direct. If another team member wishes to send in hits for a mafia, they may do so, but messages from the owner of the hit will take precedence.
Hit: Places one 'hit' on a player. If a player is being protected by a nurse, it would take another mafia's hit to kill them.
Godfather - Same as mafia, except when investigated appears innocent.
Hit: Places one 'hit' on a player. If a player is being protected by a nurse, it would take another mafia's hit to kill them.
TOWNSPEOPLE 4/16*
- NURSES 1/3
- SHERIFF 0/1
MAFIA 4/4*
- GODFATHER 1/1
*including power roles
Credit: Dimma Davidoff at the Psychological Department of Moscow State University, for creating the game in the spring of 1986.
Hajjhowe & Triple 6 @ PWA message board.
ToA for bringing mafia to SEN and Maplantis.
Dapperdan for major help along the way.
Mini Moose 2707 for hosting a lot of mafia games at SEN and being a major contributor to the development of the mafia game tradition here and at Maplantis.
Anyone else who ever or helped to run Mafia games on SEN or Maplantis.
DTBK For this epic template that I ruined.
www.random.org for role randomization.
Post has been edited 40 time(s), last time on Oct 28 2010, 9:58 pm by Leeroy_Jenkins.
None.