An artist's depiction of an Extended Unit Death
Quote from name:Azrael.Wrath
I finally died. I should get the thing for killing the most people I think. NudeRaider attacked me on the one action (Action 2 of this turn) where I disregarded defenses to do something else. Ah well lol, I was pretty badass.
To clarify things, Azrael had presented the information between him and me backwards, and I decided to play along; that is, when Azrael said I pushed the button and killed him with the blade, he had actually been the one to do it. I never pressed the button, and I died on Turn 2, the turn where everyone thought Azrael had died.
Since we're down to just a few people, I don't mind saying a few more things:
- Pocket contents were randomized. The items were not. Consider that for a moment.
- Face bandages were there for a reason. Identities
are discoverable without them.
- Start locations were also randomized (with the exception of a few swaps at the start of the game to correct a minor turn 1 blunder). This was to prevent inferring identities.
- The intercom fellow is presently still alive.
Post has been edited 1 time(s), last time on Oct 9 2010, 2:11 am by Tuxedo-Templar.
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I'm going to make saw the game soon so
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what is this i dont even.
“Kidding! Kidding! Actually, there never was any gas. I just wanted to give you some motivation to hurry along with your killing. TECHNICALLY you did not meet my requirements, as there's still at least 2 of you alive, and about.... NOW your time has just ended. Still, you've all put on an admirable and very entertaining show.”
You see absolutely no one still standing in any direction.
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Quote from name:Tuxedo-Templar
I'm going to find you and kill you.
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Quote from name:tuxedo-templar
But how would you know how long 60 seconds is while in this situation?
Edit: I guess at this point in the game I'm not afraid to say that turns are actually 40 seconds long. Each action/movement is roughly analogous to 10 seconds,
In DnD, turns are 6 seconds a piece, with each turn including a Standard, a Move, and a Minor action. Based on what is going on in this, id say that these turns are about 12 seconds long while in the "heat of the moment", and like 25-30 while your taking your time doing stuff.
Quote from name:tuxedo-templar
but I don't consider them by such discrete blocks of time.
I suppose if you plan out what happens in each round on a round by round basis "After round 6...", rather then thinking "Five minute in..." then time is a non-issue. Especially since this
is abstract time because, in real life, this is ~two days. Though waking up in a locked room and everyone killing each other in less than 3 minutes does sound kinda unusual. Most people would not go on murderous rampages because they are afraid of "everyone" teaming up against them, or would take longer than 1 minute to size up everything in a room.
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The game is over!
The winner is: OlimarandLouie
The winner is: ???
Everyone else has died.
ducks tomatoesI'll begin writing up the summary later this evening. Feel free to ask questions about the game.
Post has been edited 2 time(s), last time on Oct 9 2010, 8:35 pm by Tuxedo-Templar.
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I can't believe I forgot to put in a dodge action for projectiles.
Who was that announcer guy? Was he one of us on SEN?
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Quote from name:Tuxedo-Templar
The game is over!
The winner is: OlimarandLouie
The winner is: ???
Everyone else has died.
ducks tomatoesI'll begin writing up the summary later this evening. Feel free to ask questions about the game.
*Throws tomato*
I assume ???=Tuxlar, but where is Tuxlar?
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
-NudeRaider
Also, there's one very important detail I want to clarify for a few scenarios that took place. I'd said earlier I was loosening up on the nature of 'actions' and 'movements' this game to see how well that played out. One part of this was inferring actions to perform to fulfill other actions.
Say you give me an action to "kill someone", but no one is immediately visible to kill. I would try to assume you want to look to find someone to kill, first. For this game, I also went as far as simple stuff like making movements to the area of the room to make the kill, even. I'd debated that being a bit much, but by the time I'd already used it, I figured I'd have to stick with it for the rest of the game to be fair.
I've mixed thoughts on this rule. On one hand, it allows lazy or otherwise newb players a way to keep semi-even with Mr. SSJ Textwall. On the other, I think there were a few "common sense" instances where this filled in a few helpful blanks. Feel free to debate. I probably won't use this behavior to such a potent extent for future games, though.
Well, live and learn.
Post has been edited 2 time(s), last time on Oct 9 2010, 9:04 pm by Tuxedo-Templar.
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An artist's depiction of an Extended Unit Death
Quote from name:Tuxedo-Templar
I've mixed thoughts on this rule. On one hand, it allows lazy or otherwise newb players a way to keep semi-even with Mr. SSJ Textwall. Of course, that's also it's biggest drawback. Feel free to debate. I probably won't use this behavior to such a potent extent for future games, but I think there were a few "common sense" instances where this filled in a few helpful blanks.
As long as when I say "Walk into the next room" and you don't send back "You try to walk into the next room, but you run into the door because it is closed," I'm not complaining. However, if I said "throw a weapon at X" and I didn't have a weapon to throw, don't make my character start searching for a weapon.
I assume ???=Tuxlar, but where is Tuxlar?
This was a late gameplay addition in the case of enough people wanting to rebel against their captor rather than fight against each other. Since virtually no one managed anything even close to this, I guess it's just as well that it remains a mystery. Wasn't important for the primary purpose of the game, though, which I was implicitly expecting we'd all conform to anyway.
Edit:
Quote from name:Tuxedo-Templar
I've mixed thoughts on this rule. On one hand, it allows lazy or otherwise newb players a way to keep semi-even with Mr. SSJ Textwall. Of course, that's also it's biggest drawback. Feel free to debate. I probably won't use this behavior to such a potent extent for future games, but I think there were a few "common sense" instances where this filled in a few helpful blanks.
As long as when I say "Walk into the next room" and you don't send back "You try to walk into the next room, but you run into the door because it is closed," I'm not complaining. However, if I said "throw a weapon at X" and I didn't have a weapon to throw, don't make my character start searching for a weapon.
I might have made him search to find a weapon if it there was a obvious one nearby. I wouldn't have made him do a movement into another room or anything like that, though.
Post has been edited 2 time(s), last time on Oct 9 2010, 9:19 pm by Tuxedo-Templar.
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How do you get out of the room?
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How do you get out of the room?
Well, if you had survived, one of the doors would have unlocked and you would have gotten your freedom.
Post has been edited 1 time(s), last time on Oct 9 2010, 9:34 pm by Tuxedo-Templar.
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