Staredit Network > Forums > Portal News > Topic: StarCraft II Patch 1.1.0
StarCraft II Patch 1.1.0
Sep 21 2010, 5:25 pm
By: DevliN  

Sep 21 2010, 5:25 pm DevliN Post #1

OVERWATCH STATUS GO

General
  • The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
  • A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
  • A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
  • A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen.
  • Laptop users can also view Wi-Fi signal strength and battery levels.
  • Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
  • (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
  • Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D

Balance Changes

PROTOSS
  • Zealot
    Build time increased from 33 to 38.
    Warp Gate cooldown increased from 23 to 28.

TERRAN
  • Battlecruiser
    Ground damage decreased from 10 to 8.
  • Bunker
    Build time increased from 30 to 35.
  • Reaper
    Build time increased from 40 to 45.
  • Siege Tank
    Siege mode damage changed from 50 to 35 (+15 armored).
    Upgrade damage changed from +5 to +3 (+2 armored).

ZERG
  • Ultralisk
    Ram ability removed. Ultralisk will now use normal attack against buildings.
    Damage decreased from 15 (+25 armored) to 15 (+20 armored).

MAPS
  • Desert Oasis
    Destructible Rocks have been added to make natural expansions easier to protect.
    Center Xel'Naga Tower area has been narrowed.

StarCraft II Editor Improvements
  • Added new requirement types: Odd, Divide, Mod, Multiply.
  • Added a chance field to effect data.
  • Added support for the Slider dialog control type.
  • Added a trigger to deal damage from a unit.
  • Added a trigger event response to provide the amount a player or unit property changes.
  • Added a trigger event when an effect executes.
  • New Trigger Editor functions:
  • Save Data Conversation State Value (Action).
  • Load Data Conversation State Value (Action).
  • Players On Team (returns Player Group associated with teams in game lobby).
  • Unit Owner Changes (Event).
  • Old Unit Owner (returns player ID in response to Unit Owner Changes).
  • New Unit Owner (returns player ID in response to Unit Owner Changes).
  • XP, Level, and Bounty unit properties can now be modified by triggers.
  • Banks now save/restore XP, learned abilities, and items.
  • Message Window now includes a time stamp for each message.
  • An actor event is now dispatched when a missile cannot hit its target.
  • When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
  • Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
  • The Custom game variant is no longer automatically included when other non-default variants are defined.
  • Increased the maximum recharge vital rate for heal effects.

Bug Fixes

BATTLE.NET
  • Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
  • Fixed an issue where players would still receive toasts when their status was set to busy.

CUSTOM GAMES
  • Default race in a game lobby is now properly set to Random.
  • Players can now configure the lobby for 1v5 matches.
  • The search functionality for map searches has been improved.
  • Lobby hosts will now receive a toast when an invited player declines an invitation.
  • Custom game lobbies will now remember the game mode chosen under a category.
  • Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
  • Fixed an issue where custom maps could not be reported from the map preview screen.

GAMEPLAY
  • If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
  • Structures damaged during construction will no longer count towards structures lost.
  • Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
  • Fixed an issue with inventory drop range checks.
  • Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card

    Interface
  • Queue tooltips now display information about what is in progress.
  • Fixed an issue where the back button would not always return players to the score screen properly.

    Terran
  • Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
  • SCVs will now load into the closest Command Center if multiple are within range.

    Zerg
  • Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

    StarCraft II Editor
  • The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
  • Loading screen progress bar option now works when using Melee loading screen type.
  • Test Document now works properly on maps with Battle.net-only dependencies.
  • Publishing a new file using Major revision will now properly set the document version to 1.0.
  • Publish dialog now properly remembers the Show Real Name setting from previous publish.
  • File preview panel now displays author's real name if that option was set during publishing.
  • The Import module will now allow importing an override Assets.txt file.
  • Undoing a terrain object modification will now also undo associated terrain changes.
  • Editor will display document text from another locale if no text for the active locale exists.
  • Copying points with custom models will display the model properly on the pasted point.
  • It is no longer possible to have multiple default variants in the Game Variants dialog.
  • Removed icon support for attribute and variant definitions, as Battle.net does not display these.
  • Fixed issues with invalid map bounds when creating 32x32 maps.
  • Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
  • Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
  • Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
  • Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
  • Fixed an issue with the Unit Manipulates Item trigger.
  • Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
  • Fixed preview panel display in Terrain Editor palettes.
  • Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
  • Fixed initial display of variables in the Trigger Debugging Window.
  • Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
  • Fixed action list when modifying a Custom Script action without sub-views enabled.
  • Fixed loading map dependency data.
  • Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

    Technical Issues
  • Fixed an issue where unplugging headphones could cause the game to freeze.
  • Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.


Additionally, South-East Asia's servers can now connect to the North American servers as of this patch.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 21 2010, 5:27 pm CecilSunkure Post #2



Very happy with every single balance choice. This patch should be awesome.



None.

Sep 21 2010, 5:51 pm Fisty Post #3



Zerglings will be better cannon fodder for tanks now ^^. Downloading patch as I type :D



None.

Sep 21 2010, 6:19 pm Biophysicist Post #4



Quote
Added a chance field to effect data.
Good. No more need for placeholder units and random death response hackjobbery.



None.

Sep 21 2010, 7:10 pm ClansAreForGays Post #5



Anyone been able to log in yet?




Sep 21 2010, 7:51 pm CecilSunkure Post #6



We can supposedly play in 10 minutes.



None.

Sep 21 2010, 8:25 pm ClansAreForGays Post #7



Still down. Can't even play offline, or as guest. Total piece of shit.




Sep 21 2010, 8:28 pm DevliN Post #8

OVERWATCH STATUS GO

So I'm on SC2 now, and I don't see chat channels. :(



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 21 2010, 8:42 pm Neki Post #9



Looks like no SEN SC2 mapnight for us. :(



None.

Sep 21 2010, 9:36 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Why can european accounts still not connect to US servers and vice versa?




Sep 21 2010, 10:09 pm TiKels Post #11



Quote from NudeRaider
Why can european accounts still not connect to US servers and vice versa?
One reason I can think why is because of name overlaps where there are two Devourer.390's on both American and European servers, but this could be fixed with a suffix like "@Europe" or something... I think they base the number after a name on the name itself, because there isn't a "Devourer.391" or "Devourer.389" on the American server.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 21 2010, 10:44 pm Jack Post #12

>be faceless void >mfw I have no face

Yay, I can now go on US servers! Time to start adding peeps.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 21 2010, 10:52 pm OlimarandLouie Post #13



*adds jack*



None.

Sep 21 2010, 10:54 pm NudeRaider Post #14

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from TiKels
Quote from NudeRaider
Why can european accounts still not connect to US servers and vice versa?
One reason I can think why is because of name overlaps where there are two Devourer.390's on both American and European servers, but this could be fixed with a suffix like "@Europe" or something... I think they base the number after a name on the name itself, because there isn't a "Devourer.391" or "Devourer.389" on the American server.
If that were actually the case then Blizzard would fail hard. Harder than I thought, that is.




Sep 21 2010, 10:57 pm Neki Post #15



Apparently when you make a new account on a North American server, it doesn't transfer over your profile, you're making a completely new profile, so no achievements or wins or anything are transferred, but I can't test it. :awesome:



None.

Sep 21 2010, 11:00 pm Jack Post #16

>be faceless void >mfw I have no face

Hmm, I don't appear to be able to download the patch, or change over to NA yet. Guess they haven't added the patch for SEA yet. Rage.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Sep 21 2010, 11:21 pm payne Post #17

:payne:

Quote from DevliN
So I'm on SC2 now, and I don't see chat channels. :(
Ya, we got trolled.
Quote from name:Taylor Swift
Looks like no SEN SC2 mapnight for us. :(
It'll happen. SEN already has a Map Night channel.
See the OP update: http://www.staredit.net/topic/12491/



None.

Sep 21 2010, 11:23 pm Ahli Post #18

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Unfortuneatly there are some new problems with this patch like

Collapse Box


or


But there is new shiny stuff like new button colors.
I expect another tiny patch next week to correct these mistakes.

I don't think that the "new" (during beta) splash mechanic has been considered in this case.

Source: Teamliquid

edit:
more changes:
-new Command Card Buttons (color & new designs)
-Larvas spread around the Hatchery

Post has been edited 2 time(s), last time on Sep 21 2010, 11:48 pm by Ahli.




Sep 21 2010, 11:42 pm Neki Post #19



I don't think that's a bad thing, the splash is a little overboard, but Terran doesn't need anymore help. :awesome:



None.

Sep 22 2010, 1:49 am NudeRaider Post #20

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Is the bug only limited to Terran structures?




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