Staredit Network > Forums > SC2 Custom Maps > Topic: Pirate Dyne Style for SC2 Mapping Contest
Pirate Dyne Style for SC2 Mapping Contest
Aug 14 2010, 8:41 pm
By: LoveLess  

Sep 7 2010, 10:39 pm LoveLess Post #21

Let me show you how to hump without making love.

Quote from FlameViper
Played Pirate Dyne like 500 Times and won just 5 times :D Also i played with you and your friend once and we won, you'd know me best as ''Shadow-Dead'' btw i loved the leviathan idea by ShadowRune, but i never understood the revive system..you buy energy medic upgrades for +1life? i saw that people revive after 7 minutes or so...
Yeah, the lives were bugged and I was trying to fix them with every patch, the delay just kept bugging.

The Leviathans were actually my idea that I built off of Rantent's Kraken idea from Barge Defenders. ShadowRune was mostly a help in the terms of balance and testing, though I believe it was his idea to add NPCs for purchase. Lethal Illusion and JaFF were the biggest source of new additions to the map though, such as items and achievements.

This map is currently on an indefinite hold though. I lack the talents to make a true gem like I want this map to be, which is currently my biggest worry. I don't want to make this map suck and just get neglected. It would break my heart.



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