I will test this, however I was testing alone when this happened, so these could not have run for any other player.
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Player 7", "Cave", Exactly, 1);
Score("Current Player", Kills and razings, At least, 800);
Actions:
Set Score("Current Player", Subtract, 800, Kills and razings);
Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Add, 4);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Player 7", "Cave", Exactly, 1);
Score("Current Player", Kills and razings, At least, 400);
Actions:
Set Score("Current Player", Subtract, 400, Kills and razings);
Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Add, 2);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Player 7", "Cave", Exactly, 1);
Score("Current Player", Kills and razings, At least, 200);
Actions:
Set Score("Current Player", Subtract, 200, Kills and razings);
Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Add, 1);
Preserve Trigger();
}
These are my kill score count offs.
- Cave tracks what the current level is so that it only subtracts the kill score during the appropriate level.
- First level is the regular overlord which has a killscore of 200...
- Adds to Norad II which is used in the triggers below to convert into minerals.
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Current Player", "Ion Cannon", Exactly, 1);
Deaths("Current Player", "Norad II (Crashed Battlecruiser)", At least, 2);
Actions:
Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Subtract, 2);
Set Resources("Current Player", Add, 2, ore);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Deaths("Current Player", "Ion Cannon", Exactly, 1);
Deaths("Current Player", "Norad II (Crashed Battlecruiser)", At least, 1);
Actions:
Set Deaths("Current Player", "Norad II (Crashed Battlecruiser)", Subtract, 1);
Set Resources("Current Player", Add, 1, ore);
Preserve Trigger();
}
and these convert the dc Norad II into minerals...
- Ion Cannon is the irrelevent dc which is used to alter the amount of minerals under special situations which was not present
- Norad II is again or at least should be an accurate number of kills the player has made.
Post has been edited 1 time(s), last time on Aug 31 2010, 4:42 am by l3lack-l3ahamut.
None.