SCVArena II
There was a SCVArena I. It's mentioned here in my Probe Arena thread, but it was not finished. I suggest you play probe arena as well, since it's awesome.
How do I play this?
You are a Space Construction Vehicle, which is what SCV stood for if you weren't paying attention during the campaign. Making buildings will create units for you (for instance, creating a supply depot gives you a probe to mine with, a barracks gives you a marine, etc.) You can mine minerals and harvest gas, both of which are crucial resources to manufacture units. With only minerals, you are stuck with basic defensive structures and low-tier units.
You may also create Protoss units. Beware, however, that they are much more expensive than terran units.
So, how do I play this?
Well, most of the units retain their default melee stats. You can upgrade units by using your buildings at the middle of the map.
Here's a list of buildings and what they make:
- Command center: Command Center
- Supply depot: Probe
- Refinery: Refinery. You mine from it for gas.
- Barracks: Marine.
- Engineering Bay: Firebat
- Missile Turret: Missile Turret. Useful for detection, especially against DT rushes.
- Academy: Medic
- Bunker: Bunker
- Factory: Siege Tank
- Starport: Vulture
- Science Facility: Ghost
- Armory: Goliath
- Nexus: Nexus. Can create probes. Also the only building you build stuff from.
- Pylon: Pylon
- Assimilator: Provides slow gas income for the whole team, but you cannot mine from it.
- Gateway: Zealot
- Forge: Forge
- Photon Cannon: Photon Cannon. Has 300 shields.
- Cybernetics Core: Dragoon
- Shield Battery: TNT pack. Provides an infested terran as the detonator. When it dies or explodes, all shield batteries owned by you explode and take out all men and buildings around it, allied or not. Has low HP and can be killed harmlessly. Also doubles as a shield battery.
- Robotics Facility: Reaver. Scarabs cost 5 gas and 15 minerals.
- Starport: Emergency teleport for your SCV (in case it is surrounded/locked down in enemy territory). Emergency teleport requires sufficient pylons (at least 4 spare psi to warp in the arbiter). Can pre-construct as many as you want and use by making an arbiter.
- Citadel of Adun: DT.
- Robotics Support Bay: Very powerful wall. 5000 shields, 500 HP (250 armor). No unit may cross if stacked on top of each other.
- Fleet Beacon: Creep colony (60 HP, 250 armor). You cannot build on creep. May morph into sunken colony at the cost of 20 HP.
- Templar Archives: High Templar. May merge to form archons.
- Observatory: Observer.
- Arbiter Tribunal: Targeting Beacon. Creates an invincible queen that all your units are automatically massed to. You may research the queen's abilities. When the tribunal is destroyed, the queen dies.
I ASKED HOW DO I PLAY THIS GODDAMNED GAME!
Okay, fine. See these boxes at the bottom of the map? If you use a specific type of unit enough, it becomes "upgraded", and you receive more than one of that unit when you make it. In this picture taken late-game, the marine has upgraded 8 times and the medic has upgraded 3 times, so you gain 8 marines per barracks and 3 medics per academy at no additional cost. All units upgrade to a limit of 10, although it might take more to upgrade strong units like the dragoon.
FUCK YOU! WHERE IS THE GODDAMNED TUTORIAL?!
Fucking contemporary gamers who can't figure shit out on their own. *mutters*
MINE SHIT.
MAKE SHIT.
KILL SHIT.
WIN.
Seriously. You have a SCV and you see a bunch of minerals. What else are you supposed to do?
Screenshots:
Collapsable Box
Well, enjoy! This seems to be well-received on Bnet. The attachments include the compressed version, and the original unprotected map.
Attachments:
None.