Enemy ideasButcherButchers are deployed only when a facility has been compromised and the attackers' locations are known. These agile guards scale walls and ceilings to quickly reach targets. They use the element of surprise to close in on hostiles, before attacking with a dagger in each hand. They particularly love to ambush targets from above, bursting out of ventilation shafts and leaping over walls.
Butchers are fast and efficient and can tear a player to ribbons. They prefer to slice rather than stab; it takes longer to insert and withdraw a blade than it does to simply swipe and rip at a target. Butchers are frail, however; a good, hard smack to the head or chest will knock one out in seconds.
PounderPounders wait dutifully and motionlessly inside of heavily-secured vaults, remaining calm but alert at all times. These heavyweight fighters attack with gigantic mallets that are dangerous in the small, cramped rooms they protect. Their lack of speed is more than compensated for by their massive endurance and near-impermeable armor. If you need to get past one of these guys, then good luck, and I hope you have a lot of time on your hands.
The average pounder is eight feet tall. Less than two percent of their body mass consists of fat; most of their impressive weight is raw muscle.
BuzzerBuzzers are short, dwarf-like, frail guards with virtually no offensive power. They wear light armor that is wired directly into their facilities' security systems. Killing or being noticed by one will set off virtually every alarm in the complex, and by triangulating signals, other guards will have your exact location in mere seconds. It's rumored that if you can shoot a specific two-by-two-millimeter section of a Buzzer's helmet dead on, you can disable its armor and kill it without setting off any alarms... but it's easier to just sneak past it.
TracerTracers can seek out and follow targets using advanced sensory technology. They can detect anything from the electricity produced by your brain to the residual heat that your body leaves in the air. They can only follow you a short distance before losing you, but they are strikingly fast, so if one sees you, book it. They have no offensive capabilities, but can broadcast their location (with a ten-meter margin of error) to all guards in the facility.
Tracers are skinny and frail, much like Butchers. However, their incredible agility allows them to dodge nearly all weapons. The only way to kill one is to find something with a high rate of fire and fill the air with lead.
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