Snowball Wars: Frostbite
(Old) Screen Shots
Players: 5v5 (or less)
Map Size: 242x248
Gameplay: You and you team must use micro and macro to shatter your opponents igloos. You gain minerals every 20 kills. Use minerals to upgrade your units, buy heroes, and buy base defence. This is a very skill intensive game. Noobs will meet a swift and painful death.
Map Size: 242x248
Gameplay: You and you team must use micro and macro to shatter your opponents igloos. You gain minerals every 20 kills. Use minerals to upgrade your units, buy heroes, and buy base defence. This is a very skill intensive game. Noobs will meet a swift and painful death.
Basic Units:
Some units can heal at .5 hp per second.
Igloo (bunker): 2010 HP, 20 Armor, Armored Massive; 1 life regen per 20 seconds; Effect: Warm Bodies: the warm bodies generate heat and melt the igloo; too many units near an igloo will cause it to take constant damage.
Long Range Snowball (Ghost): 3 HP, 1+1 Attack, 7 Range, 9.5 Vision, Light Bio; Ability: Snipe (435): Does 2 (+1 to psionic) damage, range of 8.5. cooldown of 60 seconds. Upgrade: Cloak, cost: ?? (a lot)
Rapid Snowball (Marine): 5 HP, 3+1 Attack +1 to shields, 5 Range, 6 Vision, Light Bio Psionic; Ability: Stimpack: Reduces life to 1 and grants typical stim effect and +2 dmg vs structures; Upgrade: increase weapon range by 1
Quick Snowball (Zergling): 10 HP, 5+1 Attack, 0 Range, Light Bio; Life Regen; Upgrade: Movement Speed, Attack Rate, and the (zealot) charge ability. Ability: Morph to banneling, forms armored egg with more hp. Canceling the egg will kill the zergling.
Snow Mobile (Vulture): 7 HP, 5+1 Attack +5 vs Light, 6 Range, Hoover Armored Mech; Hoover; Proximity Mine: 3 mines per unit, is a spider mine. Upgrade: Gives the vulture 2(?) shields.
Proximity Mine (Spider Mine): 10 HP, 6 Attack +6 vs Light, 3 Range, 4.5 Vision, Light Mech;
Spine Snowball (Hydra): 8 HP, 6+1 Attack +6 vs Armored, 5 Range, Armored; Standard Life Regen; Upgrade: Morph venomous snowball (super baneling) (buy hero venomous snowball to research).
Snow Melter (Firebat): 15 HP, 9+2 Attack +9+2 vs Light, 2 Armor, 2 Range, 6 Vision, Light; Stim: Reduces life to 5 and grants typical stim effect and +1 armor.
Psi Snowball (Zealot): 15 HP, 15 Shields, 5 Armor, 10+2 (2x) Attack, 1 Range, 6 Vision, Light; 2x Attack
Adv. Snow Melter (Hellion): 21 HP, 10-2 Attack, 3 Range, Normal; Hoover Mech; Uses Terran infantry upgrades
Wandering Snowball (Reaper): 1 HP, 10 Shields, .5 (2x) Attack, 1 Armor, 2 Shield Armor, 6 Range, 7 Vision, Light Bio Psionic; Upgrade: Attacks slow enemy movement speed.
All Seeing Snowball (Scientist): 3 HP, +0.05 Armor Per kill, 3 Vision, Light Bio; Detector
Acid (Banneling):5 HP, 3+1 Attack +3 to light/bio, 3 Armor, 0 Range, 4 Vision, Light Bio
Stealth Snowball (Roach): 15 HP, 2+3 Attack, 0 Range, 3 Vision, Bio; Unburrowing grants a slightly faster life regen rate; Burrow move; 4 vision when burrowed; Ability: Undectable: roach is undetectable and un-radarable for 4 seconds.
Vanishing Snowball (Stalker): 2 HP, 15 Shields, 3+2 Attack, 2 Armor, 6 Range, 6 Vision, Armored Psionic; Blink
Snow Flake (Obs): 1 HP, 1 Shields, 3.5 Vision, Light Psionic Flying; No detection; Permanent cloak
Reward (Units)
Hero (Units)
Uber Hero (Units)
To Do List
Progress Log:
8/30 - Creating dialog menu; will consist of 1) Upgrades 2) Attack/Armor Upgrades and 3) Heroes and Uber Heroes
8/26 - Beginning to redo units (I messed up); Basic units + abilities should be completed in 2 days. (completed)
8/25 - Completed Map Lighting, Shadows, and Day/Night Cycle (day and night only affect where the shadows are)
8/24 - Resized map and created more terrain; Terrain is about 40% done (this includes fancy stuff)
Post has been edited 23 time(s), last time on Oct 5 2010, 6:38 pm by fat_flying_pigs.
None.