Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: invisible buildings
invisible buildings
Sep 2 2007, 7:12 am
By: blacklight28  

Sep 2 2007, 7:12 am blacklight28 Post #1



i'm trying to make a blood fountain thing and i'm pretty sure the trigger for it is "disable doodad state for zerg hive at anywhere" but when the game starts starcraft crashes, is this the right trigger and if so why does sc crash

i also tried the disable-enable-enable method with the hive and sc still crashed.
can u even disable zerg buildings? i've tried a ton

Post has been edited 2 time(s), last time on Sep 2 2007, 7:27 am by blacklight28.



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Sep 2 2007, 7:37 am Paravin. Post #2



I don't think Zerg Hives are able to be disabled.



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Sep 2 2007, 7:39 am blacklight28 Post #3



i've tried to cloak even a bunker and starcraft STILL crashes....

http://www.maplantis.org/index.php?pg=wiki;id=91

that site is not working for me



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Sep 2 2007, 8:28 am Sie_Sayoka Post #4



That probaly means you are not doing it right.

http://www.mediafire.com/?aygdtoc1y35

take a look at my triggers and see if thatl work out for you. (may take a while to cloak all of the factories.

*note* you must disable the buildings one at a time.



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Sep 2 2007, 10:25 am NaKa Post #5



Zerg buildings can not be disable...



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Sep 2 2007, 11:17 am Sie_Sayoka Post #6



they can but it results in a crash, what you can do however is cloak a drone and try to make invisible buildings that way.



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Sep 2 2007, 2:49 pm Falkoner Post #7



Zerg buildings CAN be disabled, but when you do the method that will not crash they aren't invisible, they just don't create larva. Here's the method on how to do that if you want, but you can't make them invisible as of patch 1.14.



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Sep 2 2007, 3:32 pm blacklight28 Post #8



so basically i cant make bleeding fountains of death? unless i make an invisible drone build something? I think they fixed that in a patch tho

i tried ur map and it doesn't crash the game but i need zerg...:(

Post has been edited 1 time(s), last time on Sep 2 2007, 3:37 pm by blacklight28.



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Sep 2 2007, 3:43 pm Falkoner Post #9



Yes, basically, because cloaked zerg buildings crash the game, and even if you did get it to work, you would have creep under the building.



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Sep 2 2007, 3:50 pm blacklight28 Post #10



hmmm... i tried the map with a bunker and it became an unclickable sprite, and i basically copied your triggers



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Sep 2 2007, 4:00 pm Falkoner Post #11



You have to detect it for a second.



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Sep 2 2007, 4:12 pm blacklight28 Post #12



i did the exact same triggers as the other map but with a bunker and it still doesn't work, still an unclickable sprite owned by player 3



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Sep 2 2007, 7:02 pm Sie_Sayoka Post #13



oh my god? just make a detector. there is a reason I have science vessels out there



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Sep 2 2007, 8:33 pm blacklight28 Post #14



detecting it isn't my problem, because i have detectors, they're becoming sprites



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Sep 2 2007, 9:46 pm Falkoner Post #15



A unit cannot 'become a sprite' only unclickable, please post the map in question.



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Sep 2 2007, 10:02 pm blacklight28 Post #16



http://files.filefront.com/testscm/;8464828;/fileinfo.html



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Sep 2 2007, 10:18 pm Falkoner Post #17



You have to give vision for a while, it takes a little while to update.

Post has been edited 1 time(s), last time on Sep 2 2007, 10:20 pm by Falkoner.



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Sep 2 2007, 10:21 pm blacklight28 Post #18



i guess i am that funny and i guess someone made a typo and i was being retarded because he/she said disable-enable-enable

but i just remembered that i took that trigger out

Post has been edited 1 time(s), last time on Sep 2 2007, 10:23 pm by blacklight28.



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Sep 2 2007, 10:22 pm Falkoner Post #19



I also realized that and edited the post :P

Post has been edited 1 time(s), last time on Sep 2 2007, 10:24 pm by Falkoner.



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Sep 2 2007, 10:27 pm blacklight28 Post #20



can u just tell me what to edit? what to put in or take out? cause i have an observer sitting there



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