Staredit Network > Forums > SC2 General Discussion > Topic: Things that I want to rage about
Things that I want to rage about
Jul 27 2010, 6:29 am
By: Sand Wraith
Pages: < 1 2 3 >
 

Jul 29 2010, 2:38 pm Syphon Post #21



Quote from Sand Wraith
That sucks. DIG HIM OUT OF HIS GRAVE.

Every Zerg unit roars, except maybe the eggs and Larvae (they hiss at you). DO YOU STILL THINK THEY ARE NOT DINOSAURS?

They scream and hiss. They're based on the Bugs from Starship Troopers and the Tyranids from WH40K. They've been described since day 1 as a 'hive-mind'. They're based on bugs, none of the animals that were even assimilated were dinosaur like.

Quote from Sand Wraith
It's not even that the voice actor is bad, he's just in the wrong mindset.

Because he does not know the original Zeratul.
Because the writers don't know the original Zeratul.
Because Blizzard fucking disowned the original Zeratul.

Zeratul is BADASS. A good voice is required to be a BADASS, but moreso, a good inflection is required to be BADASS. See Tychus? He's got a good BADASS voice. He's capable of a BADASS inflection. He could make for a pretty convincing Zeratul.

See, Zeratul doesn't ask questions. He's given borne witness to negative suns; he's the one giving the answers, because he fucking knows shit and if he doesn't he finds out. Instead, new Zeratul is a pansy that doesn't even have a cool portrait or model to go with it. Nor voice. Nor anything. Did you notice that he deals 15 damage less than in SC1? lolwtf

Ya... Except a lot of the same people worked on both.

"He's given borne witness to negative suns" This doesn't even make sense, and wasn't the quote from the first game. Zeratul is and has always been a walking talking over the top sci-fi stereotype. Stop reading too much into this. You thought he was a badass when you were 12 because you were an idiot.



None.

Jul 29 2010, 3:45 pm Sand Wraith Post #22

she/her

Starship Troopers was cool. Never knew much about Tyranids, still don't (in depth, at least). I always thought of them as having populations like bugs, but were like mutated normal animals.

Hydralisks, snake
Zerglings, dogs,
Mutalisks, bat-snakes
Defilers, scorpions

That doesn't change the fact that he was a badass.

And, no, I was 8. Or 9. Or 10. Maybe 12. I don't remember, it was too long ago.




Jul 29 2010, 4:26 pm Joshgt2 Post #23



Quote from Sand Wraith
The unit sounds should be louder so I can hear them.
Does someone need to show you how to turn up the volume? I think everything is amazing the game. The in-game videos are enough to make a movie!



None.

Jul 29 2010, 4:43 pm Sand Wraith Post #24

she/her

~13m is enough to make a movie?

I can turn up my volume, but then I still can't overhear the other sounds. Unit responses were louder in SC1, I think.




Jul 30 2010, 4:14 am Gigins Post #25



Quote from Sand Wraith
Starship Troopers was cool. Never knew much about Tyranids, still don't (in depth, at least). I always thought of them as having populations like bugs, but were like mutated normal animals.

Hydralisks, snake
Zerglings, dogs,
Mutalisks, bat-snakes
Defilers, scorpions

That doesn't change the fact that he was a badass.

And, no, I was 8. Or 9. Or 10. Maybe 12. I don't remember, it was too long ago.
Can't you like count it? Like your age - 12 years?



None.

Jul 30 2010, 7:21 am Sand Wraith Post #26

she/her

Quote from Gigins
Quote from Sand Wraith
Starship Troopers was cool. Never knew much about Tyranids, still don't (in depth, at least). I always thought of them as having populations like bugs, but were like mutated normal animals.

Hydralisks, snake
Zerglings, dogs,
Mutalisks, bat-snakes
Defilers, scorpions

That doesn't change the fact that he was a badass.

And, no, I was 8. Or 9. Or 10. Maybe 12. I don't remember, it was too long ago.
Can't you like count it? Like your age - 12 years?

Are you illiterate? Like the text I increased the size for, underlined, italicized, and bolded - it was too long ago, I don't remember?

Got anymore of that e-peen you wanna share?

I bought Wings of Liberty for the campaign, custom games, and the editor. Blizzard fucked up the former two and through it, screwed with the last.
They are fucking stupid.
NOT TO MENTION THE ALSO FUCKED UP THE VOICE ACTING. HOW THE HELL DID YOU DO THAT?
New Gauss Rifles sound like HALOL3 Assault Rifles. FUCKING. RETARDED. MY GUNS FROM 4 YEARS AGO ARE MORE MANLY THAN THE NEW ONES.
Same applies to the Goliath. And what the Hell is up with the graphics in general? I read that it was indistinguishable before; wow, "before" must have been --------- just absolute shit.

Thanks Blizzard, for ruining custom games with your shitty popularity system and lack of custom game names. Congratulations on going from "lots of potential" to "stupid broken crap fed by the tears of SC1 fans."

AND WHAT THE HELL IS UP WITH THE 20MB LIMIT ON CUSTOM MAPS? Oh, wait, excuse me. 21MB. THAT HELLHOLE IS SHARED BY 5 MAPS. 21MB/5MAPS DOES NOT LEAVE A LOT OF ROOM FOR ANYTHING GOOD.

Why the Hell would I not be angry? And there EULA is fucked up.

Post has been edited 1 time(s), last time on Jul 30 2010, 7:28 am by Sand Wraith.




Jul 30 2010, 8:23 am Gigins Post #27



I don't like your tone bitch. The game was released 12 years ago, I assumed you played it then. No need get angry at me. I didn't make SC2 and I didn't make you buy it...



None.

Jul 30 2010, 8:33 am KrayZee Post #28



Quote from Sand Wraith
Protoss units no longer die and burn up into cinders because of their faith in the Khala and shit, they TELEPORT BACK TO DERE BASES LIKE PUSSIES.

Dark Templar energies = the void. wut Whatever happened to Khalis/Uraj/Khaydarin?

Any other retcons that I can rage about? 'Cause those are the two really big ones that I recall.

MORE:
Why the HELL ARE THERE NO TRIBUTES TO SC1 PLAYERS? Pretty much all of the Collector's Edition bonuses are Diablo and WarCraft themed. And by that I mean 1diablo:2warcraft. WHY. THE. FUCK. ARE. THERE. NO. SC1. TRIBUTES? I like how I've pretty much waited for 7-8 years for a steaming pile of dung called "Collector's Edition." More like "For World of Whorecraft players edition."

Also, why isn't there a "Korean" difficulty level? wtf acticock blizzass

EDIT:
Playing through the campaign ATM, first mission.
WORST VOICE ACTING, WORST LINES. ACTUALLY, I DON'T BLAME THE VOICE ACTORS, SINCE THEIR LINES ARE PROBABLY SO FUCKING SHITTY THAT THEY'VE NO MOTIVATION.
"this is BADD"
Last I recall, Protoss infantry such as Zealots and High Templars in the original StarCraft "teleported back" as well. The 2D sprite gives an impression of them burning and evaporate. Dragoons, Immortals, robotic units such as Protoss Reaver, Colossi explode to pieces.

Pylons are obviously crystals but they are not Khalas, Uraj, nor the Khaydarin. Khalis and the Uraj were "rare" crystals that are collected and used by Zeratul and Artanis; They are used to activate the Xel'Nage temple in Shakuras, and never used again. The Khaydarin crystals were protected by Protoss units, but the Zerg were able to harvest them on Aiur. One of which was placed on the destroyed Protoss Temple on the last Zerg mission in vanilla StarCraft. The Void is another story regarding to the lore.

"More"
No tributes? All terran units from StarCraft and Brood War had returned. The remaining Protoss and Zerg units from the original games have yet to be seen in StarCraft II but may appear in the expansion packs "Heart of the Swarm" and "Legacy of the Void". It is clearly obvious that you did not own the Collector's Edition. The CE has Jim Raynor's dogtag, which is a USB that allows you to put into any computer and play the original StarCraft games. There's also issue #0 comic book in the CE. The soundtrack for StarCraft II is fit into a disc. Other than the friend codes or WoW codes, the CE has a large quantity amount of artwork, created concepts, for StarCraft II. I'm sure there are StarCraft 1 tributes.

Korean difficulty level? What is this I don't even... try and go to Diamond League and/or challenge yourself against Insane AI/Brutal difficulty.

"Your Edit"
I said this repeatedly in the shoutbox before. Give the voice actors a break; it's been twelve years. The original voice actor in StarCraft II for Jim Raynor voice acted until the original voice actor for Jim Raynor in the original StarCraft had returned. That goes along with other characters such as Sarah Kerrigan, whose voice actress was replaced. The original voice actress for Kerrigan did not meet Blizzard's satisfaction. Zeratul's original voice actor is dead and is replaced. Artanis sounds very similar to the one in Brood War. You are simply being too harsh. The script writing is another story, which gives each character in the Hyperion a unique stereotype that is recognizable. For example: Tychus is a criminal, and Swann is a mechanic who can build anything. The way they communicate, their expressions, and responses to Raynor is believable, in my opinion.

Quote from Sand Wraith
1. Nice evidence (and by evidence I mean sexual service to Blizzard). So, I guess Kakaru and Bengalaas have their own secret societies and civilizations. amirite?
2. Energy of the Protoss = Khala, I think we know that. Dark Templar use an unnamed energy in SC1. I guess they named it "the void." Rage: Why the Hell would you name it something so stupidly uncreative and overused as that? when Zeratul says "the void," my heart dies a bit. Also, new Protoss physique is freakish. Old one was better and didn't look like WarCraft in space in 3D.
3. Yea, and apparently, the character's lines are so bad the actor can't put as much effort into them as he did in SC1. Or maybe a decade really did take it's toll. Either way, I think it's subpar compared to the old SC1.

A lot of the old units sound a lot better than the new "ported" versions, e.g. Wraith, Vulture, Goliath. That, or just different.

The unit sounds should be louder so I can hear them.
Bengalaas happens to live a habitat in Aiur, the Protoss homeworld. The Kakaru is seen in the Dark Templar world called Shakuras. In Earth, every organic, including humans (terran), being dies as a corpse, or blown to pieces, etc.

Why does the term "void" even matter to you? Why does it even bother you? It's just a word.

Physique? So in your point of view, should the marines have that same look from the original StarCraft? In StarCraft II, they try establish a believable in realistic science fiction. Like you literally see a Terran Marine get suit up for battle. The suit in StarCraft 1 looks fairly generic. The recreated scene of Sarah Kerrigan's downfall because of Mengsk (in SC1) shown Jim Raynor wearing a marine armor from StarCraft II. Why does the appearance bother you? The Zealots' health and shields prove tougher than Marines. Marines have bulky astronaut armor so in return, Blizzard drew the Protoss to appear tougher.
3. Read what I said about voice actors.

Quote from Sand Wraith
SC1 is perfect.


Also, new Zeratul sounds gay.
There are incomplete units. And the economy placement in the StarCraft I missions (Not Brood War) was a mess. The economy placement in the 30 missions in Vanilla StarCraft slows down the economy. StarCraft I was originally going to have stuff like Mercenaries and Cantina, which was finally added for StarCraft II. There were a lot of incomplete animations such as Gerard DuGalle's portrait when idle (not talking), and along with other incomplete files.

Zeratul's original voice actor is dead. Grow a heart about the loss and accept the replacement. And also, try not to be homophobic. I already do not value your opinion since you used the word "nigger" in the shoutbox as a rant against StarCraft II.

Quote from Sand Wraith
Then I wish that they wouldn't overuse it so much thevoidthevoidthevoidthevoid

My only source of lore is the video game itself.

Demo campaign/Enslaver campaigns.

Updated Zerg are really bug-esque. I wish they were still dinosaurs. But the dinosaurs have gone extinct. Eh.
Why do you care about the term "The void"?

Source of lore in the video game itself? You personally believed that Zealots died and burned, which I remember reading a while back that they did not. And this was before StarCraft II, I recall that.

StarCraft II just came out. Why expect immediately an add-on campaign like the Enslavers? Blizzard puts their main effort in 3 individual campaigns. The demo for StarCraft II would probably be the first three, or completely separate missions. In terms of demo, Blizzard already sponsored 2 beta phases before Wings of Liberty was released.

Dinosaurs? What are you talking about? It's very clear that Blizzard took their ideas from science fiction films, and warhammer 40k. The UED Victory Report cinematic at the end of the Terran campaign in Brood War is a clear parody of Starship Troopers' propaganda. Because StarCraft is a twelve year old game, the 2D sprites and portraits have a tendency to give a false look. For example, when I first saw the Infested Terran, it did not appear like a Terran Marine. I thought the Zerg vein from the bottom left corner of the portrait appeared like an elephant nose. The helmet part was hard to notice due to the color of black. I original thought the Zerg drone's wrinkles were the eyes, but actually the red ovals at the side were eyes. The drone's eyes were camouflaged with the background.

Here's a topic I found in Team Liquid. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133215&currentpage=All

Zerglings are not dinosaurs, but appear raptor-like as a 2D sprite. Seriously, now.





Quote from Sand Wraith
That sucks. DIG HIM OUT OF HIS GRAVE.

Every Zerg unit roars, except maybe the eggs and Larvae (they hiss at you). DO YOU STILL THINK THEY ARE NOT DINOSAURS?
So, you want a corpse to voice act for the sequel to a twelve year old game?

They're not dinosaurs, like I said. And also, dinosaurs from hundreds of millions of years ago? We do not know exactly what they sound like. Movies like Jurassic Park only gives an impression belief of what dinosaurs sound like.

Quote from Sand Wraith
It's not even that the voice actor is bad, he's just in the wrong mindset.

Because he does not know the original Zeratul.
Because the writers don't know the original Zeratul.
Because Blizzard fucking disowned the original Zeratul.

Zeratul is BADASS. A good voice is required to be a BADASS, but moreso, a good inflection is required to be BADASS. See Tychus? He's got a good BADASS voice. He's capable of a BADASS inflection. He could make for a pretty convincing Zeratul.

See, Zeratul doesn't ask questions. He's given borne witness to negative suns; he's the one giving the answers, because he fucking knows shit and if he doesn't he finds out. Instead, new Zeratul is a pansy that doesn't even have a cool portrait or model to go with it. Nor voice. Nor anything. Did you notice that he deals 15 damage less than in SC1? lolwtf
I'm done talking about voice actors. Enough is enough.

Zeratul's appearance didn't change much other. Instead of orange eyes, he has green eyes. He also has some armor pieces such as armor pads now. He gained new abilities such as blink and void prison (Similar to the Phoenix's graviton beam). You're complaining that Zeratul has 15 less damage. And yes he does have reduced shields from 400 to 100, but he now has five times more hit points than in original StarCraft. When Zeratul gets too close to a detector, the detector's proximity is revealed.


Quote from Sand Wraith
~13m is enough to make a movie?

I can turn up my volume, but then I still can't overhear the other sounds. Unit responses were louder in SC1, I think.
Thirteen minutes? It's clear that it is not. There are a lot of cutscenes in StarCraft II, that last way longer than thirten minutes. A average movie lasts about an hour to two hours.

I hear the units fine.

Quote from Sand Wraith
I bought Wings of Liberty for the campaign, custom games, and the editor. Blizzard fucked up the former two and through it, screwed with the last.
They are fucking stupid.
NOT TO MENTION THE ALSO FUCKED UP THE VOICE ACTING. HOW THE HELL DID YOU DO THAT?
New Gauss Rifles sound like HALOL3 Assault Rifles. FUCKING. RETARDED. MY GUNS FROM 4 YEARS AGO ARE MORE MANLY THAN THE NEW ONES.
Same applies to the Goliath. And what the Hell is up with the graphics in general? I read that it was indistinguishable before; wow, "before" must have been --------- just absolute shit.

Thanks Blizzard, for ruining custom games with your shitty popularity system and lack of custom game names. Congratulations on going from "lots of potential" to "stupid broken crap fed by the tears of SC1 fans."
You didn't complain about the Gauss Rifles and Goliaths before. Now you just want something new to complain about. Just deal with it; stop being nitpicky over tiny things. Let go of the shift key, because you're just embarrassing yourself than expressing your passion of hate.

I said this in the shoutbox before, StarCraft II tries to fix the problems from WarCraft III. Quite literally, every hour in every day since DotA was released, players cannot find any other custom maps but DotA. They can, but DotA gets in the way. StarCraft II tries to categorize everything together.

Deal with it, and don't be spoiled.


I'm done.

Post has been edited 4 time(s), last time on Jul 30 2010, 9:21 am by KrayZee.



None.

Jul 30 2010, 9:23 am Sand Wraith Post #29

she/her

Pretty much all of your replies are for quotations taken out of context. I was mentally facepalming every few seconds. Lemme grab a demotivator to describe how I felt.


Also, shoutout to Devourer, assuming he's the one who programmed the new dialog boxes for BB code. David too, I guess? And whoever else.

I'll give out a full report once you're finished with your post.

@Gigins:
You're making an assumption about my age based on your interpretation of what I wrote. I'm not really mad, just dumbstruck by what you didn't read. Or did read but ignored. I dunno.

IF YOU'RE OPPOSE MY OPINIONS, AT LEAST DO IT RIGHT. But, hey, maybe I just need to clarify myself.

Example:
Quote
"More"
No tributes? All terran units from StarCraft and Brood War had returned. The remaining Protoss and Zerg units from the original games have yet to be seen in StarCraft II but may appear in the expansion packs "Heart of the Swarm" and "Legacy of the Void". It is clearly obvious that you did not own the Collector's Edition. The CE has Jim Raynor's dogtag, which is a USB that allows you to put into any computer and play the original StarCraft games. There's also issue #0 comic book in the CE. The soundtrack for StarCraft II is fit into a disc. Other than the friend codes or WoW codes, the CE has a large quantity amount of artwork, created concepts, for StarCraft II. I'm sure there are StarCraft 1 tributes.
oh lol I was talking specifically about the portraits included in the CE for the B.Net account.
SC2 soundtrack for SC2.
I didn't like the comic.
The dogtag is cool, no doubt. It's heavy, but that makes it authentic. awwww yea
I'm not impressed by the artbook; feels like the majority of the images can be found online as concepts, etc. At least I can use the digital versions to make sigs, avatars, wallpapers, etc. Kinda cool, but pretty underwhelming. There are some developer's notes on some of the works, which are pretty interesting. But, seriously, I'm pretty sure most of the pictures can be found online, since I recognized a significant number of them.

Yea, most of what you replied to (if not all) just need some clarification. I'll get to them once you're finished, I think, though.




Jul 30 2010, 9:27 am KrayZee Post #30



Quote from Sand Wraith
Pretty much all of your replies are for quotations taken out of context. I was mentally facepalming every few seconds. Lemme grab a demotivator to describe how I felt.
That's because you cannot bear to even slightly comprehend at the perspectives of others. You don't understand a thing, and that's what you are lacking.



None.

Jul 30 2010, 12:02 pm Sand Wraith Post #31

she/her

I'm taking your post and inserting my comments in red.

Quote from KrayZee
Quote from Sand Wraith
Protoss units no longer die and burn up into cinders because of their faith in the Khala and shit, they TELEPORT BACK TO DERE BASES LIKE PUSSIES.

Dark Templar energies = the void. wut Whatever happened to Khalis/Uraj/Khaydarin?

Any other retcons that I can rage about? 'Cause those are the two really big ones that I recall.

MORE:
Why the HELL ARE THERE NO TRIBUTES TO SC1 PLAYERS? Pretty much all of the Collector's Edition bonuses are Diablo and WarCraft themed. And by that I mean 1diablo:2warcraft. WHY. THE. FUCK. ARE. THERE. NO. SC1. TRIBUTES? I like how I've pretty much waited for 7-8 years for a steaming pile of dung called "Collector's Edition." More like "For World of Whorecraft players edition."

Also, why isn't there a "Korean" difficulty level? wtf acticock blizzass

EDIT:
Playing through the campaign ATM, first mission.
WORST VOICE ACTING, WORST LINES. ACTUALLY, I DON'T BLAME THE VOICE ACTORS, SINCE THEIR LINES ARE PROBABLY SO FUCKING SHITTY THAT THEY'VE NO MOTIVATION.
"this is BADD"
Last I recall, Protoss infantry such as Zealots and High Templars in the original StarCraft "teleported back" as well. The 2D sprite gives an impression of them burning and evaporate. Dragoons, Immortals, robotic units such as Protoss Reaver, Colossi explode to pieces.
I still want a citation or quotation for the Zealot/HT thing. 2D sprite does exactly that. They also sound like they're dying. I'm pretty sure they're dying, but if you get an OLD source, something coming from something like a 1998 manual, I'll be fine. As for the robotic units, of course they explode. Isn't it obvious as day? I never even mentioned them, and if I used an umbrella term, which I did, I meant to exclude robotic units. I had exactly the units: Zealot, HT, Beng, Kakar. Maybe they also burst into flames because they take solar energy and it's released...

Pylons are obviously crystals but they are not Khalas, Uraj, nor the Khaydarin. Khalis and the Uraj were "rare" crystals that are collected and used by Zeratul and Artanis; They are used to activate the Xel'Nage temple in Shakuras, and never used again. The Khaydarin crystals were protected by Protoss units, but the Zerg were able to harvest them on Aiur. One of which was placed on the destroyed Protoss Temple on the last Zerg mission in vanilla StarCraft. The Void is another story regarding to the lore.
Pylons generated the psionic fields too. Also, the hair of the protoss is related to their intraconnection as a species, and the Khala. I don't recall the exact specifications. However, it's the reason why Dark Templars cut their hair short; to be separated from one and another. I'm pretty sure I can dig this up and will try to do so upon request.

"More"
No tributes? All terran units from StarCraft and Brood War had returned. The remaining Protoss and Zerg units from the original games have yet to be seen in StarCraft II but may appear in the expansion packs "Heart of the Swarm" and "Legacy of the Void". It is clearly obvious that you did not own the Collector's Edition. The CE has Jim Raynor's dogtag, which is a USB that allows you to put into any computer and play the original StarCraft games. There's also issue #0 comic book in the CE. The soundtrack for StarCraft II is fit into a disc. Other than the friend codes or WoW codes, the CE has a large quantity amount of artwork, created concepts, for StarCraft II. I'm sure there are StarCraft 1 tributes.
Do you have the CE? Want me to take a photograph of mine? Man, srsbsns. I've already explained this in my previous post.

Korean difficulty level? What is this I don't even... try and go to Diamond League and/or challenge yourself against Insane AI/Brutal difficulty.
It was a joke. I half-expected "Brutal" difficulty to be named "Korean." That was my own joke to myself. It was a joke. BTW, I suck at melee. Just in case you missed me shouting that the couple of times. But hey, for the posterity, amirite?

"Your Edit"
I said this repeatedly in the shoutbox before. Give the voice actors a break; it's been twelve years. The original voice actor in StarCraft II for Jim Raynor voice acted until the original voice actor for Jim Raynor in the original StarCraft had returned. That goes along with other characters such as Sarah Kerrigan, whose voice actress was replaced. The original voice actress for Kerrigan did not meet Blizzard's satisfaction. Zeratul's original voice actor is dead and is replaced. Artanis sounds very similar to the one in Brood War. You are simply being too harsh. The script writing is another story, which gives each character in the Hyperion a unique stereotype that is recognizable. For example: Tychus is a criminal, and Swann is a mechanic who can build anything. The way they communicate, their expressions, and responses to Raynor is believable, in my opinion.
I'll address these issues specifically and generally.
I am giving the voice actors a break; the ones that are returning, that is. Even the new ones I'm cutting some slack. Some; not too much, not too little. The general issue is that none of them seem to have to emotion and distinctiveness or archetypal hyperbole associated with them. I make exceptions for Tychus, Swann, maybe Stettman[sp], maybe Tosh. Jim was pretty cool.
My issue is more with the scripted lines, which I think are terrible, cheesy, and overused. Wanna see overused? See the cinematic with Jim and Val. That wasn't "over the top" as Syphon said. That was just stupid and way below the "top." Even the trailer with that scene made me raise my eyebrow in negative surprise.
Kerrigan's voice actor could have used better lines and could have sounded more bitchy, aggressive, manipulative. I mean, I'm doing it just through text, aren't I? I would say most of the problem lies in her lines and the story itself; Kerrigan's personality and character is as flat as cardboard when compared to her scheming ways back in SC1. Her lines were very generic and were not in the least bit "over the top," so I can't even be amused by superfluous drama.
Tychus and Swann were fine. I guess Stettman was.
Tosh was pretty cool voice-wise, but he definitely needed better lines. And I've already stressed this need of better lines for all characters and voices in general.
Vulture soundset kinda bland compared to old one.
Goliath soundset not quite as distinct as old one.
Firebat and Marauder are pretty cool, but Firebat's don't come off quite as psychotic as the text found in the Armory make them out to be, and the Marauders are just plain pretty cool. I think they could be a bit more lively and dramatic though.
Old Zertaul's voice actor is dead, I know that. As I've answered previously, new Zeratul could work without the terrible inflections and better pacing. Also, his lines are so diluted and cheesed that it's painful for me to listen to him speak. To draw a comparison, I take the line of old Zeratul's "Your orders, Templar?" and even just "Hmmm?" Deliberate pacing and a stress on the beginning syllable for "Templar" really hits home and generates a lot of character for him. Furthermore, his lines made him seem contemptuous and practical, neither of which comes through in SC2. I can see why contempt may not be present (seeing as how the Conclave has all but exploded), but practical doesn't really fit the new Zeratul's lines and pacing. He's just speaking, he's just preaching about hope. All in all, very underwhelming, but could easily be fixed with better lines and better pacing plus straight-forward inflections.
Oh, and Matt is pretty good. He's fine.
Hanson overall was pretty meh, but it didn't detract like how Zeratul did.


Quote from Sand Wraith
1. Nice evidence (and by evidence I mean sexual service to Blizzard). So, I guess Kakaru and Bengalaas have their own secret societies and civilizations. amirite?
2. Energy of the Protoss = Khala, I think we know that. Dark Templar use an unnamed energy in SC1. I guess they named it "the void." Rage: Why the Hell would you name it something so stupidly uncreative and overused as that? when Zeratul says "the void," my heart dies a bit. Also, new Protoss physique is freakish. Old one was better and didn't look like WarCraft in space in 3D.
3. Yea, and apparently, the character's lines are so bad the actor can't put as much effort into them as he did in SC1. Or maybe a decade really did take it's toll. Either way, I think it's subpar compared to the old SC1.

A lot of the old units sound a lot better than the new "ported" versions, e.g. Wraith, Vulture, Goliath. That, or just different.

The unit sounds should be louder so I can hear them.
Bengalaas happens to live a habitat in Aiur, the Protoss homeworld. The Kakaru is seen in the Dark Templar world called Shakuras. In Earth, every organic, including humans (terran), being dies as a corpse, or blown to pieces, etc. Your point? I think we all knew that. =/

Why does the term "void" even matter to you? Why does it even bother you? It's just a word.
How about we term it "Space in which nothing exists" or "banana?" It's just a phrase/word, right?
You're being stupid. The name of something carries meaning. Who cares if you call your firstborn "Emo," right? It's just a word. Why do you care?
How about we start calling Barbie dolls "dildos?" Reaaaaally pointless comment.


Physique? So in your point of view, should the marines have that same look from the original StarCraft? In StarCraft II, they try establish a believable in realistic science fiction. Like you literally see a Terran Marine get suit up for battle. The suit in StarCraft 1 looks fairly generic. The recreated scene of Sarah Kerrigan's downfall because of Mengsk (in SC1) shown Jim Raynor wearing a marine armor from StarCraft II. Why does the appearance bother you? The Zealots' health and shields prove tougher than Marines. Marines have bulky astronaut armor so in return, Blizzard drew the Protoss to appear tougher.
Here's where I need to make another clarification: http://ui13.gamespot.com/908/ss45hires_2.jpg <-- I'm referring specifically to that second layer of head/forehead. It's freaky and looks like it was derived from WC. Compared to this: http://www.freewebs.com/clanstealthassassins/zealot3.jpg . Or this http://members.fortunecity.com/villano666/starcraft/zealot4.gif . The "layers of forehead" is freakish and I don't find the style to be in accordance to what has been presented before. Besides that, I just don't like the new style. It' doesn't look like something that would belong to the Protoss. Looks more like something out of WC.
My point of view is not that old is always better than new as I presume you assume it to be, but rather "it's worked before, so I just hope SC2 doesn't break it if they try to change it." It worked with SC2's marines. I don't think it worked well with the goggles Sarah was wearing. The new Ghost goggles look funky-freaky too. Quoting the art book, Terran are "metal," and they smoke, drink, and do all that society harming shit. The direction with the Ghosts don't fit with me because the goggles look fantasy-like, they look pretty, they look like diamonds taped to a headband. Versus the old Ghost goggles, which can be compared with those of Sam Fisher's.
You shouldn't have brought out the Marines, since the new ones are perfectly fine. Awesome new genital guard, BTW. The hand-Marine hand thing was a mindblower too, when it first came out in the trailer/teaser thing.
Thus, new Protoss head layer things are freaky, new Marines are awesome.

3. Read what I said about voice actors. I'm probably not elaborating and clarifying enough. I don't have anything against the majority of the voice actor's voices. I think they could use more emotion to make the units sound genuinely hyperbolic.

Quote from Sand Wraith
SC1 is perfect.


Also, new Zeratul sounds gay.
There are incomplete units. And the economy placement in the StarCraft I missions (Not Brood War) was a mess. The economy placement in the 30 missions in Vanilla StarCraft slows down the economy. StarCraft I was originally going to have stuff like Mercenaries and Cantina, which was finally added for StarCraft II. There were a lot of incomplete animations such as Gerard DuGalle's portrait when idle (not talking), and along with other incomplete files.
It was a cynical joke in response to Syphon saying that I thought SC1 was perfect.
You forgot to mention that workers gather vespene faster from geysers to the left and above resource centres.
And the Larvae trick.
And probably other things I missed, but I can include modding references too e.g. Siege Tank.
Doesn't compare to the fact that the Zergling and Hydralisk don't appear to have talking animations in SC2. Probably applies to most of the Zerg, actually.


Zeratul's original voice actor is dead. Grow a heart about the loss and accept the replacement. And also, try not to be homophobic. I already do not value your opinion since you used the word "nigger" in the shoutbox as a rant against StarCraft II.
Death comes to all. It's natural, it sucks, and it happens. Replacement's voice could have worked except for attributes I've previously mentioned.
You're a Jew. Is that better? You're white. Okay? What's bothers you so much about it, it's just a word with a history, just like "void." Right?
Sorry, I was tempted. Oh well.


Quote from Sand Wraith
Then I wish that they wouldn't overuse it so much thevoidthevoidthevoidthevoid

My only source of lore is the video game itself.

Demo campaign/Enslaver campaigns.

Updated Zerg are really bug-esque. I wish they were still dinosaurs. But the dinosaurs have gone extinct. Eh.
Why do you care about the term "The void"?
See above.

Source of lore in the video game itself? You personally believed that Zealots died and burned, which I remember reading a while back that they did not. And this was before StarCraft II, I recall that.
I also read it as being a retcon, and I can even pull up the article. Again. Want me to? I already linked it. I mean, I'm pretty sure you already quoted it, but I can do it again if you want me to.

StarCraft II just came out. Why expect immediately an add-on campaign like the Enslavers? Blizzard puts their main effort in 3 individual campaigns. The demo for StarCraft II would probably be the first three, or completely separate missions. In terms of demo, Blizzard already sponsored 2 beta phases before Wings of Liberty was released.
Out of context; was responding to MZ about his assumption that I didn't know where the extra Hero units came from. Did you even bother reading the previous posts that I didn't submit? What's up with ignoring the others?

Dinosaurs? What are you talking about? It's very clear that Blizzard took their ideas from science fiction films, and warhammer 40k. The UED Victory Report cinematic at the end of the Terran campaign in Brood War is a clear parody of Starship Troopers' propaganda. Because StarCraft is a twelve year old game, the 2D sprites and portraits have a tendency to give a false look. For example, when I first saw the Infested Terran, it did not appear like a Terran Marine. I thought the Zerg vein from the bottom left corner of the portrait appeared like an elephant nose. The helmet part was hard to notice due to the color of black. I original thought the Zerg drone's wrinkles were the eyes, but actually the red ovals at the side were eyes. The drone's eyes were camouflaged with the background.

Here's a topic I found in Team Liquid. http://www.teamliquid.net/forum/viewmessage.php?topic_id=133215&currentpage=All

Zerglings are not dinosaurs, but appear raptor-like as a 2D sprite. Seriously, now.

The "dinosaur" comment was a joke to myself based on some comments some years ago about how someone thought they were like dinosaurs. I used to think of them as evolutionary critters mutated from normal animals. Neither am I blind to the insect and Starship Troopers thing, having watched that movie a long time ago too. I already knew that Marines came from WH40k references, just in case I didn't get that out before.





Quote from Sand Wraith
That sucks. DIG HIM OUT OF HIS GRAVE.

Every Zerg unit roars, except maybe the eggs and Larvae (they hiss at you). DO YOU STILL THINK THEY ARE NOT DINOSAURS?
So, you want a corpse to voice act for the sequel to a twelve year old game? Your humour is dead, or my humour is as fucked up as I believe it to be.

They're not dinosaurs, like I said. And also, dinosaurs from hundreds of millions of years ago? We do not know exactly what they sound like. Movies like Jurassic Park only gives an impression belief of what dinosaurs sound like.
Is that not obvious? You don't need to tell me that depictions of our galaxy are also impressions.

Quote from Sand Wraith
It's not even that the voice actor is bad, he's just in the wrong mindset.

Because he does not know the original Zeratul.
Because the writers don't know the original Zeratul.
Because Blizzard fucking disowned the original Zeratul.

Zeratul is BADASS. A good voice is required to be a BADASS, but moreso, a good inflection is required to be BADASS. See Tychus? He's got a good BADASS voice. He's capable of a BADASS inflection. He could make for a pretty convincing Zeratul.

See, Zeratul doesn't ask questions. He's given borne witness to negative suns; he's the one giving the answers, because he fucking knows shit and if he doesn't he finds out. Instead, new Zeratul is a pansy that doesn't even have a cool portrait or model to go with it. Nor voice. Nor anything. Did you notice that he deals 15 damage less than in SC1? lolwtf
I'm done talking about voice actors. Enough is enough. So am I. You guys just keep bringing it up and I have to keep repeating myself and/or elaborating.

Zeratul's appearance didn't change much other. Instead of orange eyes, he has green eyes. He also has some armor pieces such as armor pads now. He gained new abilities such as blink and void prison (Similar to the Phoenix's graviton beam). You're complaining that Zeratul has 15 less damage. And yes he does have reduced shields from 400 to 100, but he now has five times more hit points than in original StarCraft. When Zeratul gets too close to a detector, the detector's proximity is revealed.
Can't really comment about this. x5 HP, 1/4 SP, -15 dmg, +detector range. Overall, it was a buff, but still annoying to see "85 damage" even though he did more previously. I would have expected him to get stronger over 4 years, not weaker. Or at least the same. In terms of damage, of course. The detector range thing is a bit of a gimmick, though. You'll never see it in melee games, and players should roughly know what the range is anyway.


Quote from Sand Wraith
~13m is enough to make a movie?

I can turn up my volume, but then I still can't overhear the other sounds. Unit responses were louder in SC1, I think.
Thirteen minutes? It's clear that it is not. There are a lot of cutscenes in StarCraft II, that last way longer than thirten minutes. A average movie lasts about an hour to two hours.
~13 minutes of CGI is what I meant. Cutscenes don't really cut it for me, especially considering that much of the CGI material presented we had already seen a ton of elsewhere. Not to say that the cutscenes weren't good. They were, for the most part, impressive.

I hear the units fine.
Cool story bro. I find I can hear StarCraft 1 units better though, without having to raise the volume/etc.

(To be continued.)




Jul 30 2010, 12:03 pm Sand Wraith Post #32

she/her

(Continued.)

Quote from KrayZee
Quote from Sand Wraith
I bought Wings of Liberty for the campaign, custom games, and the editor. Blizzard fucked up the former two and through it, screwed with the last.
They are fucking stupid.
NOT TO MENTION THE ALSO FUCKED UP THE VOICE ACTING. HOW THE HELL DID YOU DO THAT?
New Gauss Rifles sound like HALOL3 Assault Rifles. FUCKING. RETARDED. MY GUNS FROM 4 YEARS AGO ARE MORE MANLY THAN THE NEW ONES.
Same applies to the Goliath. And what the Hell is up with the graphics in general? I read that it was indistinguishable before; wow, "before" must have been --------- just absolute shit.

Thanks Blizzard, for ruining custom games with your shitty popularity system and lack of custom game names. Congratulations on going from "lots of potential" to "stupid broken crap fed by the tears of SC1 fans."
You didn't complain about the Gauss Rifles and Goliaths before. Now you just want something new to complain about. Just deal with it; stop being nitpicky over tiny things. Let go of the shift key, because you're just embarrassing yourself than expressing your passion of hate. I complained about Halo 1 vs. Halo 3's Assault Rifle sound effects too. I'll be nitpicky because I care about it; otherwise, I'd ignore it. I'll let go of the shift key when I feel like it's not necessary for me TO SCREAM. Am I supposed to care about embarrassing myself? It's fucking text on an Internet board within an argument. Regardless of whether or not the argument is won, I still don't care. I created this topic so I can dump my list of things I want to rage about, so I can find more things to rage about from other people, and to see if anyone has any valid arguments as to why StarCraft 2 isn't so rage-worthy and to see if there are redeeming factors for this game. For the most part, I find people defending this trash with nothing but excuses.

"New Zeratul sucks! Voice is fine, but inflections and pacing are terrible!"
-"Old Zeratul is dead, cut the new actors some slack!"
"Fuck that, if these actors are so new, why don't they do some research into the old games? Why doesn't Blizzard hire experienced actors?" (IskatuMesk does a better job.)
-"You're just a hater!"
"I sure as Hell am."


I said this in the shoutbox before, StarCraft II tries to fix the problems from WarCraft III. Quite literally, every hour in every day since DotA was released, players cannot find any other custom maps but DotA. They can, but DotA gets in the way. StarCraft II tries to categorize everything together.
It doesn't take $2 million to program a primitive search box capable of removing hits from a list based on game names. You're starting to defend a clearly broken custom game system based on popularity. POPULARITY. I.E. ONCE A DOTA PORT IS RELEASED, THE FIRST DOZENS OF PAGES WILL BE FILLED WITH DOTA. Why? Because DotA was popular. Yes, SC2 categorizes everything, but what if I like AoS games that aren't crap, e.g. Desert of Exile from WC3 or EotA or the numerous other AoSs out there? Then I'll just get DotA ports in the way of my searching for good, fun AoSs.

Deal with it, and don't be spoiled.
I'm rendered speechless by how stupid this is. I've wasted my time with you.

I'm done.
Good riddance. We don't need people to regurgitate facts everyone already knows.

I now ask you if you ever experience any media. I'm trying to examine every detail critically, and all you're doing is whining about how I'm being too harsh on a game that so many people have waited years for. I haven't even raged about the story yet (in this thread, anyway).

Quote from KrayZee
Quote from Sand Wraith
Pretty much all of your replies are for quotations taken out of context. I was mentally facepalming every few seconds. Lemme grab a demotivator to describe how I felt.
That's because you cannot bear to even slightly comprehend at the perspectives of others. You don't understand a thing, and that's what you are lacking.
It's difficult for me to be empathetic when you've given me no worthwhile material to discuss with.

(FIN)

Post has been edited 1 time(s), last time on Jul 30 2010, 12:20 pm by Sand Wraith.




Jul 30 2010, 2:31 pm Magicide Post #33

Sleeping wolves wake hungry.

I love this thread.




Jul 30 2010, 2:58 pm MadZombie Post #34



Quote
Last I recall, Protoss infantry such as Zealots and High Templars in the original StarCraft "teleported back" as well. The 2D sprite gives an impression of them burning and evaporate. Dragoons, Immortals, robotic units such as Protoss Reaver, Colossi explode to pieces.
I still want a citation or quotation for the Zealot/HT thing. 2D sprite does exactly that. They also sound like they're dying. I'm pretty sure they're dying, but if you get an OLD source, something coming from something like a 1998 manual, I'll be fine. As for the robotic units, of course they explode. Isn't it obvious as day? I never even mentioned them, and if I used an umbrella term, which I did, I meant to exclude robotic units. I had exactly the units: Zealot, HT, Beng, Kakar. Maybe they also burst into flames because they take solar energy and it's released...

Le sigh.

Where do you think dragoons come from? Units like zealots who come back that are so disfigured or mutilated are placed in dragoons so they can keep fighting. Pretty much like Fenix, except I think for him they had to manually retrieve him (not sure on that since the 'power/energy/psi' was shut off". Yea, you didn't bring up robotics and he did. It's a just in case or 'FYI". It didn't seem like you knew some things so he was passing along more information. You are so aggressive in your posts in this exact way, it's annoying. If you don't think it's part of the conversation you use it as a refute to why they have no clue to what their talking about or something. gtfo.

Quote
Pylons are obviously crystals but they are not Khalas, Uraj, nor the Khaydarin. Khalis and the Uraj were "rare" crystals that are collected and used by Zeratul and Artanis; They are used to activate the Xel'Nage temple in Shakuras, and never used again. The Khaydarin crystals were protected by Protoss units, but the Zerg were able to harvest them on Aiur. One of which was placed on the destroyed Protoss Temple on the last Zerg mission in vanilla StarCraft. The Void is another story regarding to the lore.
Pylons generated the psionic fields too. Also, the hair of the protoss is related to their intraconnection as a species, and the Khala. I don't recall the exact specifications. However, it's the reason why Dark Templars cut their hair short; to be separated from one and another. I'm pretty sure I can dig this up and will try to do so upon request.


If I remember the lore correctly it was a Na'vi thing where ALL their minds were connected and any of the higher ups in the conclave with lolgod psi powers could do things like know where they are at because all protoss are linked. They severed the connection but cutting off their hair pieces, I'd imagine in part to hide Shakuras. Pylons give off indifferent psi it seems since both the khalai and the dark templar use them. I'd like to say the crystals were meant to channel the khalai and dark templars power but weren't they created by the xel'naga? Which predates the banishment of the dark templars and probably before dark templar existed. I mean it could still be "Dark" energy since that dark energy was always their since protoss day one they just never learned how to use it. I could look it up right now but It's more fun to speculate lore.

Quote
Why does the term "void" even matter to you? Why does it even bother you? It's just a word.
How about we term it "Space in which nothing exists" or "banana?" It's just a phrase/word, right?
You're being stupid. The name of something carries meaning. Who cares if you call your firstborn "Emo," right? It's just a word. Why do you care?
How about we start calling Barbie dolls "dildos?" Reaaaaally pointless comment.

Eh the void makes sense I guess. They use the vacuum of space, bending light, nuetron flares, (are arbitars DT or Khalai technology? if DT...) Worm holes. Again it's more fun to speculate :3

Quote
Physique? So in your point of view, should the marines have that same look from the original StarCraft? In StarCraft II, they try establish a believable in realistic science fiction. Like you literally see a Terran Marine get suit up for battle. The suit in StarCraft 1 looks fairly generic. The recreated scene of Sarah Kerrigan's downfall because of Mengsk (in SC1) shown Jim Raynor wearing a marine armor from StarCraft II. Why does the appearance bother you? The Zealots' health and shields prove tougher than Marines. Marines have bulky astronaut armor so in return, Blizzard drew the Protoss to appear tougher.
Here's where I need to make another clarification: http://ui13.gamespot.com/908/ss45hires_2.jpg <-- I'm referring specifically to that second layer of head/forehead. It's freaky and looks like it was derived from WC. Compared to this: http://www.freewebs.com/clanstealthassassins/zealot3.jpg . Or this http://members.fortunecity.com/villano666/starcraft/zealot4.gif . The "layers of forehead" is freakish and I don't find the style to be in accordance to what has been presented before. Besides that, I just don't like the new style. It' doesn't look like something that would belong to the Protoss. Looks more like something out of WC.
My point of view is not that old is always better than new as I presume you assume it to be, but rather "it's worked before, so I just hope SC2 doesn't break it if they try to change it." It worked with SC2's marines. I don't think it worked well with the goggles Sarah was wearing. The new Ghost goggles look funky-freaky too. Quoting the art book, Terran are "metal," and they smoke, drink, and do all that society harming shit. The direction with the Ghosts don't fit with me because the goggles look fantasy-like, they look pretty, they look like diamonds taped to a headband. Versus the old Ghost goggles, which can be compared with those of Sam Fisher's.
You shouldn't have brought out the Marines, since the new ones are perfectly fine. Awesome new genital guard, BTW. The hand-Marine hand thing was a mindblower too, when it first came out in the trailer/teaser thing.
Thus, new Protoss head layer things are freaky, new Marines are awesome.
I haven't played starcraft2 yet but by looking at the first pic it is VERY likely that it actually isn't more then one lay but the gold piece just sticking out more to make it look like theirs another layer of head coming out. The head still lines up. Search your heart. You know his head to be one piece.

Quote
There are incomplete units. And the economy placement in the StarCraft I missions (Not Brood War) was a mess. The economy placement in the 30 missions in Vanilla StarCraft slows down the economy. StarCraft I was originally going to have stuff like Mercenaries and Cantina, which was finally added for StarCraft II. There were a lot of incomplete animations such as Gerard DuGalle's portrait when idle (not talking), and along with other incomplete files.
It was a cynical joke in response to Syphon saying that I thought SC1 was perfect.
You forgot to mention that workers gather vespene faster from geysers to the left and above resource centres.
And the Larvae trick.
And probably other things I missed, but I can include modding references too e.g. Siege Tank.
Doesn't compare to the fact that the Zergling and Hydralisk don't appear to have talking animations in SC2. Probably applies to most of the Zerg, actually.
Hah you know whats funny? In starcraft 1 you could actually hear the overlord use words. "huh?" "Yeaah?" "Alright!". inb4 "i have no idea why you brought this up it has nothing to do with th conversation your point is stupid GTFO" Just throwing it out there for lulz.

Quote
Source of lore in the video game itself? You personally believed that Zealots died and burned, which I remember reading a while back that they did not. And this was before StarCraft II, I recall that.
I also read it as being a retcon, and I can even pull up the article. Again. Want me to? I already linked it. I mean, I'm pretty sure you already quoted it, but I can do it again if you want me to.

It wasn't a retcon for SC2. I remember it being official for a while now. And it's a GOOD retcon anyway. Fleshes out dragoons, immortals, and Fenix's first defeat.

Quote
Thirteen minutes? It's clear that it is not. There are a lot of cutscenes in StarCraft II, that last way longer than thirten minutes. A average movie lasts about an hour to two hours.
~13 minutes of CGI is what I meant. Cutscenes don't really cut it for me, especially considering that much of the CGI material presented we had already seen a ton of elsewhere. Not to say that the cutscenes weren't good. They were, for the most part, impressive.

Starcraft had cutscenes... that were probably in total 13 minutes too. Their were the intros, the endings, and I think a middle cinematic. Not much more than 2 minutes each.

Quote
You didn't complain about the Gauss Rifles and Goliaths before. Now you just want something new to complain about. Just deal with it; stop being nitpicky over tiny things. Let go of the shift key, because you're just embarrassing yourself than expressing your passion of hate. I complained about Halo 1 vs. Halo 3's Assault Rifle sound effects too. I'll be nitpicky because I care about it; otherwise, I'd ignore it. I'll let go of the shift key when I feel like it's not necessary for me TO SCREAM. Am I supposed to care about embarrassing myself? It's fucking text on an Internet board within an argument. Regardless of whether or not the argument is won, I still don't care. I created this topic so I can dump my list of things I want to rage about, so I can find more things to rage about from other people, and to see if anyone has any valid arguments as to why StarCraft 2 isn't so rage-worthy and to see if there are redeeming factors for this game. For the most part, I find people defending this trash with nothing but excuses.

"New Zeratul sucks! Voice is fine, but inflections and pacing are terrible!"
-"Old Zeratul is dead, cut the new actors some slack!"
"Fuck that, if these actors are so new, why don't they do some research into the old games? Why doesn't Blizzard hire experienced actors?" (IskatuMesk does a better job.)
-"You're just a hater!"
"I sure as Hell am."

stoplikingwhatIdon'tlike.jpg

:blush:



None.

Jul 30 2010, 5:53 pm DevliN Post #35

OVERWATCH STATUS GO

I'm trying to figure out if this is just a really effective troll or if you really believe what you're saying...



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Jul 30 2010, 6:16 pm Syphon Post #36



He really believes it. Sand-Wraith is 7 kinds of retarded.



None.

Jul 30 2010, 7:30 pm arkla Post #37



sand wraith: if ye really dislike the game as much as you seem to be saying, i'd suggest ye just don't play it



None.

Jul 30 2010, 9:58 pm Sand Wraith Post #38

she/her

Quote from name:Katarina
I'm trying to figure out if this is just a really effective troll or if you really believe what you're saying...
Latter. Actually, it might be former. Not sure.


Quote from Syphon
He really believes it. Sand-Wraith is 7 kinds of retarded.
Why so serious?

Quote from arkla
sand wraith: if ye really dislike the game as much as you seem to be saying, i'd suggest ye just don't play it
I paid $100 for the game and I'm gonna squeeze every bit of entertainment I can from it, including whatever rage is induced.




Jul 30 2010, 10:43 pm Magicide Post #39

Sleeping wolves wake hungry.

Honestly, you guys are talking like you're not finding this entertaining.




Jul 30 2010, 10:55 pm KrayZee Post #40



Quote from Magicide
Honestly, you guys are talking like you're not finding this entertaining.
I found it entertaining, which is why I made that post.



None.

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