Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Intercepters that listen to orders [Solved]
Intercepters that listen to orders [Solved]
Nov 28 2007, 9:13 pm
By: Riney  

Nov 28 2007, 9:13 pm Riney Post #1

Thigh high affectionado

Title give off what I need. An intercepter to listen to a order, fly where I want it, and dissaper when it hits the target location.

Im using it for a super awesome uber leet sniper in mah Zombie map.

Post has been edited 1 time(s), last time on Dec 1 2007, 12:26 am by Dark_Marine_123.



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-- Updated as of December 2021 --

Nov 28 2007, 10:38 pm Wing-of-no-Wing Post #2



I've not played NFL Blitz, but typically interceptors are controlled using the Set Generic Command Point and Make These Units Patrol (To Command Target) AI-at-location scripts. In order to acknowledge these AI scripts, the interceptor must belong to a computer player (that's why Aerial Combat, Particle Arena, and other maps of that sort are always 4-player).



None.

Nov 29 2007, 12:17 am Riney Post #3

Thigh high affectionado

Could you explain the trigger that would make a intercepter move from the carrier attacking the supply depot, then moves DIRECTLY to a location, without wanting to return to its respective carrier?



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-- Updated as of December 2021 --

Nov 29 2007, 1:20 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Make the Carrier (belonging to comp) attack something so you got flying interceptors.
Then use a trigger that teleports them to the starting location (uber leet sniper).
Then execute ai script set generic command point to the target (super pitiful loser enemy).
Then execute ai script make these units patrol.




Nov 29 2007, 1:36 am Riney Post #5

Thigh high affectionado

Ill see if this works with my setup, brb



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-- Updated as of December 2021 --

Nov 29 2007, 1:53 am Riney Post #6

Thigh high affectionado

This is what I got, and nothings working right. Explain what I did wrong <_<



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-- Updated as of December 2021 --

Nov 29 2007, 2:59 am NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well I don't know your exact mistake, but maybe because carrier was too near.

I added a loc around Carrier and modified the patrol trigger a little.
Rest is eye candy.

Post has been edited 1 time(s), last time on Nov 29 2007, 3:22 am by NudeRaider.




Nov 29 2007, 4:22 am Falkoner Post #8



There are two interceptor tests in my Tests Compilation, one shows how to control it by simply moving it, the other shows by ordering it.

It can be found here:

Falkoner.CoW.GooglePages.com/Maps.html



None.

Dec 1 2007, 12:26 am Riney Post #9

Thigh high affectionado

Quote from Falkoner
There are two interceptor tests in my Tests Compilation, one shows how to control it by simply moving it, the other shows by ordering it.

It can be found here:

Falkoner.CoW.GooglePages.com/Maps.html

My problem was already solved ;O Shush falky :D



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-- Updated as of December 2021 --

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